[Tribute] Raoim: Virtual Booster
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Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Sandshaper Overseer gets +1/+1 for each Desert you control.
3/3
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Lifelink
When Dusthill Lurker enters the battlefield, sacrifice a creature. If you do, create three 1/1 colorless Sand creature tokens. 3/1
|
Parching Ray deals damage to target creature or planeswalker equal to 2 plus the number of Deserts you control.
|
Choose one or both —
• Return target creature card from your graveyard to your hand. • Return target noncreature permanent card from your graveyard to your hand. Buried under the dunes are treasures both material and immaterial.
|
Flying
Whenever you play a Swamp, each opponent loses 1 life. 2/2
|
Whenever you play a Plains, you may gain 1 life.
2/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its carapace shimmers like gold in the desert sun, its sapphire-blue eyes suggest a more valuable treasure: Water.
2/4
|
Sunhome – Camp Guard gets +1/+1 as long as you control a Desert.
1/2
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Haste
When Blaze Elemental enters the battlefield, it gains flying until end of turn. 4/1
|
Create two 1/1 colorless Sand creature tokens.
Creatures you control gain haste and vigilance until end of turn. |
As an additional cost to cast Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm deals 2 damage to that creature's controller. |
Sunhome – Dervish Duo gets +1/+1 as long as you control a Desert.
2/2
|
The Kuakhim defy the desert's scorching winds and blistering sands. Their tempers equally firey and their wills just as tough.
3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Knowledgable Sanzan enters the battlefield, draw a card. 2/2
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When Sahal Glyphreader enters the battlefield, scry 2.
It is dangerous to enter deep into the ruins without a guide that can decipher the inscribed warnings.
2/3
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2/2
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Sandshaper Overseer
(rare)
Dusthill Lurker
(uncommon)
Parching Ray
(uncommon)
Return from Ruins
(uncommon)
Badland Skullbird
(common)
Hapless Wanderer
(common)
Scarpid
(common)
Camp Guard
(common)
Blaze Elemental
(common)
Dunebrood Ambush
(common)
Swirling Sandstorm
(common)
Dervish Duo
(common)
Relentless Wanderer
(common)
Knowledgable Sanzan
(common)
Sahal Glyphreader
(common)
Zombie
(token)