[Tribute] Ngasama: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. • Create a 5/5 blue Serpent creature token. Exile Rise from the Moat. |
Enchant creature
Enchanted creature gets +2/+2 and has vigilance and can't be blocked by tokens. When enchanted creature dies, exile up to one target tapped creature. "I battle the fiends and wicked mages of this benighted world with swords of starlight and daggers of silent wind."
-Tetpam, the Wakeful Warder |
(A Chamber entering the battlefield becomes the current Chamber.)
Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn. : Transform Dragonhoard Vault. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) Flying, haste
Hoardkeeper Dragon gets +1/+0 for each artifact you control. With a rising feeling of panic Namca realized that what she had grabbed was not a golden coin, but a golden scale.
3/5
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Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine |
Destroy target land and create a Treasure token.
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Flash (You may cast this spell any time you could cast an instant.)
Spells with flash you cast cost less to cast. "You can't ambush us. We're ambushing YOU!"
2/3
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Create two 1/1 black Rat creature tokens with menace and two Treasure tokens.
The vermin were for the longest time the only company of the concealed hoard – forgotten by its owner, undetected by plunderers.
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Whenever Shrewd Pathfinder deals combat damage to an opponent, choose one —
• Draw a card, then discard a card. • You may move from current Chamber to another. Patience and preparation will keep you alive in the vaults, but eventually you will have to press on.
2/1
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Flash (You may cast this spell any time you could cast an instant.)
Reach, protection from artifacts Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows.
2/5
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Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable.
4/6
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When Cache Cleaner dies, create a Treasure token.
Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize.
2/1
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(A Chamber entering the battlefield becomes the current Chamber.)
When Bottomless Pit enters the battlefield, exile target creature. At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card. Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
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(A Chamber entering the battlefield becomes the current Chamber.)
When Darkroom enters the battlefield, target player exiles two cards from their hand and two cards from the top of their library. , Sacrifice Darkroom: You may cast a card exiled with Darkroom with mana value X without paying its mana cost. Activate only if Darkroom is the current chamber. Traverse |
, Sacrifice this artifact: Add one mana of any color.
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Rise from the Moat
(uncommon)
Eternal Blade
(uncommon)
Dragonhoard Vault
(rare)
Threaten the Builders
(common)
Daring Heist
(common)
Keeper of the Pewter Bell
(common)
Behind Lost Doors
(common)
Shrewd Pathfinder
(common)
Gulhyu's Arbalesters
(uncommon)
Iron Guadian
(common)
Cache Cleaner
(common)
Swamp
(basic)
Bottomless Pit
(uncommon)
Plains
(basic)
Darkroom
(rare)
Treasure
(token)