[Tribute] Ngasama: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Defender
At the beginning of your upkeep, you may exile two Wall cards from your graveyard. If you do, you gain 7 life. : Haven of Wounds gets +7/+0 until end of turn. Zartih's sanctum is a place of reprieve, but also a grim prison.
0/7
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Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step.
"What's thicker – labyrinth's walls or minotaur's confidence that said labyrinth was made for him?"
- Ngasama riddle 3/4
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Choose one—
• Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. • Create a 5/5 blue Serpent creature token. Exile Rise from the Moat. |
If four or more creatures are attacking, you may pay rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. |
Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
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Tap up to two target creatures. Your opponents can't traverse until your next turn.
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Destroy target land and create a Treasure token.
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Tormented Soul can’t block and can’t be blocked.
The corridors of the oldest, most twisted mazes are haunted by the Lost Ones, who arrived with hopes to carry away riches, but never found their way back out.
1/1
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: Earthbound Imp gets +2/-2 until end of turn.
"I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them."
-Kaanwalt, Vadalin necro-illusionist 1/3
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(A Chamber entering the battlefield becomes the current Chamber.)
When Confounding Staircase enters the battlefield or a player moves from or to it, target player mills two card. Traverse (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) |
Target creature can't be blocked this turn. You may move from current Chamber to another.
"Spatial thinking is a second most valuable trait after survival instinct."
—Annyt, flamekin adventurer |
If a creature with flying is attacking you, you may pay rather than pay Launch Pad Trap's mana cost.
Target creature gets +2/+2 and gains flying until end of turn. |
: Add one mana of any color. Spend this mana only to cast Chamber spells.
: Add . Spend this mana only to pay traverse costs. 1/3
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Equipped creature gets +1/+1 and can't be blocked by Walls.
Equip If they didn't want us to be here and take their stuff, they'd put in sturdier doors.
—Bornco the Rude |
Target creature can't block this turn. Its controller can't play Chamber cards until your next turn.
"A deal?"
–Tabitha Barrentine |
4/4
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Haven of Wounds
(rare)
Hookhand Ambusher
(uncommon)
Rise from the Moat
(uncommon)
Arrow Volley Trap
(uncommon)
Endless Corridors
(common)
Shut the Gate
(common)
Daring Heist
(common)
Tormented Soul
(common)
Earthbound Imp
(common)
Confounding Staircase
(common)
Seep Through Walls
(common)
Launch Pad Trap
(common)
Rootmaze Keeper
(common)
Break Iron
(common)
Threaten the Builders
(common)
Beast
(token)