Pyrulea (Branch 2): Recent Activity
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Mechanics | Pyrulea Details | Skeleton |
Recent updates to Pyrulea (Branch 2): (Generated at 2024-11-01 00:37:30)
Page 1 - Older activity
Page 1 - Older activity
Yea I was vibing off of Biorhythm here. Not entirely sure how it'd play out. I posted a card that just counts plain lands myself in the Salvation forums a year or two ago, that might have been me you're referring to.
It's like Biorhythm, but at least it won't set anyone to 0. I recall someone suggesting the variant that plain counts number of lands rather than discovery and I think that's better.
Discovery is usually too low a number and too specific for this effect.
Interesting green finisher. "You're mono? You're now doomed." But even if you're not playing mono-green yourself, you're half-doomed yourself. Since your life is now 7-9ish.
Still, you now only need a couple of points of damage to each other player, which a quick Hurricane will take care of. So niftily powerful.
It kinda doesn't feel very green yet? I mean sure, it's kinda lifebond - but in reverse?
Closest comparison point: Long Road Home.
Alright. It is a more economical wording.
They changed how it's written several years ago. Tokens are always written using "create" now
I did see that I left out the word "creature" in either case.
Added word "creature". Duh.
Is that really the proper phrasing? I'm a bit confused about that. I'm mostly seeing cards to do with tokens worded the way it is here when I look. Is it when it's only one token that it's "create"?
"Create a 1/1 black Insect creature token with flying"
Vibing off of Moonmist here to experiment with the DFC theme in . Not 100% how much the tribal aspect may play out given other Pyrulea cards, but both vampires and spirits exist in the relevant colors, and there already are a few DFC human/vampire and human/spirit cards (Such as Oltac Aristocrat among others), so that helps enhance the overall synergy of this card.
Djeru's Resolve would make a nice reprint addition, but I think it's a lore/flavor fail in this set. This is an alternative, with a basic landcycling focus instead, which is probably better for Pyrulea anyway.
That is definitely shorter and simpler.
I agree with you that a portent-like effect does seem weak compared to scry or other more robust alternatives.
I'll try your version for the moment, though open to other possibilities.
In a way this is trying to do what one of the earlier abandoned discovery mechanics we were kicking around for Pyrulea did, as an individual card instead of a mechanic. I.E. Deck-filtering combined with land ramp.
As an aside, I've just started to slowly fill out the skeleton with common creatures. In the process of starting to do this, I've also gotten rid of a chunk of older designs of all rarities that weren't going in the right direction or working, and I am focusing a lot more of exploring what discovery can do.
I'm also exploring landtype cycling a little, especially specific to the faction's color combos. And I am trying to format the creature types to fairly equally be representative of the factions as you describe them in detail (I.E. Ashna gets cats and elephants, etc.).
How about:
> "Scry X, where X is your discovery. Then you may reveal the top card of your library. If a land card is revealed this way, put it ont the battlefiedl tapped."
?
It's shorter than:
> "Reveal a number of cards from the top of your library equal to your discovery. You may put a land card revealed this way onto the battlefield tapped, then put the rest of the cards revealed this way on top of your library in any order."
And I wouldn't leave without mentioning that I really think that abilities that return the cards to the back of the top of the library are inferior designs.
Forgot to add P/T.