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Mechanics | Skeleton | Set Design
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 
 M 
Land
{t}: Add {c} to your mana pool.
{t}, Sacrifice a colorless creature: Add {c}{c} to your mana pool.
{u}
 
 U 
Instant
Draw a card.
Whenever you deal combat damage to a player, you may pay {2}{u}. If you do, return ~ from the graveyard to your hand.
{3}{u}
 
 U 
Creature – TEMP
Flying
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a blue creature card and put it into your hand. Put the rest on the bottom of your library in any order.
3/1
{1}{b}{b}
 
 U 
Creature – TEMP
Deathtouch
When ~ enters the battlefield, look at the top four cards of your library. You may reveal a black creature card and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
{g}
 
 C 
Instant
Target creature gets +2/=2 until end of turn. Untap it.
{3}{u}
 
 C 
Creature – TEMP
{u}: ~ gains hexproof until end of turn.
3/3
{4}{r}{r}
 
 C 
Creature – TEMP
When ~ enters the battlefield, it deals 3 damage to target creature you don't control.
4/4
{1}{w}{w}
 
 C 
Sorcery
Exile target tapped creature.
{2}{b}
 
 C 
Instant
As an additional cost to cast ~, sacrifice a creature.
Look at the top four cards of your library. Put two of them into your hand and rest in your graveyard. You lose 2 life.
{1}{b}
 
 C 
Sorcery
Kicker {3}{b} (You may pay an additional {3}{b} as you cast this spell.)
Return target creature card from your graveyard to your hand. If you paid the kicker cost, return it to the battlefield instead and draw a card.
 C 
Creature – Dryad
{t}: Add {g}. Add {c} instead if you control a colorless creature.
0/1
{7}
 
 C 
Creature – TEMP
Vigilance
Distort COST (You may cast this spell by sacrificing a white creature paying the distort cost reduced by that creature's toughness.)
5/5
{3}{r}{r}
 
 C 
Creature – TEMP
Haste
Glare {c}{c} ({c}{c}, Sacrifice an attacking red creature you control: this gets +X/+0 where X is the sacrificed creature's power.)
5/3
{1}{u}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and unblockable.
Mountain
 
 B 
Basic Land – Mountain

ML01 (mythic)
UU08 (uncommon)
UU01 (uncommon)
UB01 (uncommon)
CG14 (common)
CU09 (common)
CR08 (common)
CW12 (common)
CB16 (common)
CB15 (common)
Ironbranch Dryad (common)
CW04 (common)
CR05 (common)
CU15 (common)
Mountain (basic)