Mirrors
Mirrors by lklklk124
102 cards in Multiverse
73 commons, 23 uncommons, 4 rares, 2 mythics
13 colourless, 13 white, 16 blue, 18 black,
22 red, 14 green, 3 artifact, 3 land
2 comments total
Colors vs Colorless. Exploring color/colorless matters designs and transitioning from one to another.
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Mechanics | Skeleton | Set Design |
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Whenever a creature dies, that creature deals 1 damage to its controller.
When ~ enters the battlefield, you gain 1 life for each white creature you control.
2/5
, : Target creature gains first strike until end of turn.
, : Target creature blocks if able this turn.
, : Target creature blocks if able this turn.
3/1
, : Put a +1/+1 counter on another target creature.
, : For each counter on target creature, put another of that counter on it.
, : For each counter on target creature, put another of that counter on it.
2/2
, : Draw a card and lose 2 life. Activate this ability only if a creature died this turn.
, : Return target creature that died this turn from your graveyard to your hand.
, : Return target creature that died this turn from your graveyard to your hand.
1/2
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The numbers will have to be adjusted once I figure out exactly how I want a colorless matters midgame to play like. The overstatted cards rn are an overcompensation.
for a vanilla 4/4 doesn't make much sense. Same thing with ((C99861)). Those kind of vanilla fatties are 's thing. Even then, a 4/4 for would be seriously pushing it.