Mythics: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 M 
Sorcery
Target player loses 7 life, discards seven cards, and sacrifices seven permanents. Exile Demonic Punishment.
There are some fates so wretched, that no sin or crime can make one worthy.
 M 
Creature – Shapeshifter
At the beginning of your upkeep, draw a card.
{3}{u}{u}: Put a token onto the battlefield that's a copy of Knowledge Multiplier.
There is only one thing it wants to know: everything.
5/3
 M 
Creature – Human Wizard
Shadowmaster can't be blocked.
Whenever Shadowmaster deals combat damage to a player, that player discards a card and you draw a card.
Whenever you feel you are being watched... you probably are.
3/3
 M 
Creature – Beast
When Bearer of Life dies, search your library for a creature card, put that card onto the battlefield, then shuffle your library.
It lives for centuries, and upon it's death, another is born. Thus the cycle begins once more.
6/6
 M 
Creature – Demon
Flying, Trample
When Archdemon of Devotion dies, you lose the game
"You summoned me only because I let you, now you exist for the same reason."
6/3
 M 
Legendary Land
If Planar Paradise would enter the battlefield, pay {6} instead. If you do, put Planar Paradise onto the battlefield. If you don't, exile Planar Paradise.
Lands you control have "{t}: Add three mana in any combination of colors."
 M 
Legendary Planeswalker – Ace
+1: Scry 2. Prevent all damage that would be dealt to Ace Matrix until your next turn.
-3: Ace Matrix deals 3 damage to any target and you gain 3 life.
-10: Exile up to two target permanents. You may cast up to two spells from your hand without paying their mana costs.
5
 M 
Sorcery
Exile all creatures, each opponent loses X life and you gain X life where X is the number of creatures exiled this way.
 M 
Sorcery
Create a 1/1 Black and Green Insect creature token for each card in your graveyard.
Things live, then die. Then those who feed off death are brought to life.
 M 
Sorcery
Take an extra turn after this one, you lose the game at the end step of that turn.
 M 
Legendary Artifact
{t}, Skip your next turn: Draw three cards. Activate this ability only once each turn, and only on your own turn.
The most powerful tools are those that only the most powerful can master.
 M 
Legendary Enchantment
If a source you control would deal damage, it deals twice that much damage instead
If you would gain life, you gain twice that much life instead
 M 
Legendary Enchantment
Instead of paying the mana costs of spells you cast, you may pay an amount of life equal to that spells converted mana cost
 M 
Legendary Creature – Spider
Whenever you cast a spell, create a 1/1 green Spider creature token and you gain 1 life
He was the first born, and will be the last to die
3/3
 M 
Sorcery
Search your library for a card, then put that card into your hand. Exile all other cards from your library, hand and graveyard.
Only in the darkest depths of the mind, can true power be found.

Demonic Punishment (mythic)
Knowledge Multiplier (mythic)
Shadowmaster (mythic)
Bearer of Life (mythic)
Archdemon of Devotion (mythic)
Planar Paradise (mythic)
Ace Matrix (mythic)
Descent of The Heavens (mythic)
Grave Swarm (mythic)
Darkest Hour (mythic)
Archmage's Hourglass (mythic)
Sunrise of The True (mythic)
Omnimalevolence (mythic)
The Archelder (mythic)
Hideous Wish (mythic)