Mythics: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Target player loses 7 life, discards seven cards, and sacrifices seven permanents. Exile Demonic Punishment.
There are some fates so wretched, that no sin or crime can make one worthy.
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At the beginning of your upkeep, draw a card.
![]() ![]() ![]() There is only one thing it wants to know: everything.
5/3
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Shadowmaster can't be blocked.
Whenever Shadowmaster deals combat damage to a player, that player discards a card and you draw a card. Whenever you feel you are being watched... you probably are.
3/3
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When Bearer of Life dies, search your library for a creature card, put that card onto the battlefield, then shuffle your library.
It lives for centuries, and upon it's death, another is born. Thus the cycle begins once more.
6/6
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Flying, Trample
When Archdemon of Devotion dies, you lose the game "You summoned me only because I let you, now you exist for the same reason."
6/3
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If Planar Paradise would enter the battlefield, pay
![]() Lands you control have " ![]() |
+1: Scry 2. Prevent all damage that would be dealt to Ace Matrix until your next turn.
-3: Ace Matrix deals 3 damage to any target and you gain 3 life. -10: Exile up to two target permanents. You may cast up to two spells from your hand without paying their mana costs. 5
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Exile all creatures, each opponent loses X life and you gain X life where X is the number of creatures exiled this way.
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Create a 1/1 Black and Green Insect creature token for each card in your graveyard.
Things live, then die. Then those who feed off death are brought to life.
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Take an extra turn after this one, you lose the game at the end step of that turn.
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![]() The most powerful tools are those that only the most powerful can master.
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If a source you control would deal damage, it deals twice that much damage instead
If you would gain life, you gain twice that much life instead |
Instead of paying the mana costs of spells you cast, you may pay an amount of life equal to that spells converted mana cost
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Whenever you cast a spell, create a 1/1 green Spider creature token and you gain 1 life
He was the first born, and will be the last to die
3/3
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Search your library for a card, then put that card into your hand. Exile all other cards from your library, hand and graveyard.
Only in the darkest depths of the mind, can true power be found.
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Demonic Punishment
(mythic)
Knowledge Multiplier
(mythic)
Shadowmaster
(mythic)
Bearer of Life
(mythic)
Archdemon of Devotion
(mythic)
Planar Paradise
(mythic)
Ace Matrix
(mythic)
Descent of The Heavens
(mythic)
Grave Swarm
(mythic)
Darkest Hour
(mythic)
Archmage's Hourglass
(mythic)
Sunrise of The True
(mythic)
Omnimalevolence
(mythic)
The Archelder
(mythic)
Hideous Wish
(mythic)