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CardName: Hideous Wish Cost: b Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a card, then put that card into your hand. Exile all other cards from your library, hand and graveyard. Flavour Text: Only in the darkest depths of the mind, can true power be found. Set/Rarity: Mythics Mythic

Hideous Wish
{b}
 
 M 
Sorcery
Search your library for a card, then put that card into your hand. Exile all other cards from your library, hand and graveyard.
Only in the darkest depths of the mind, can true power be found.
Updated on 15 Sep 2018 by wurms

History: [-]

2018-06-16 17:59:58: wurms created the card Hideous Wish

this is similar to what you were doing with Archdemon of Devotion but it works a lot better. 1 drop is still pretty cheap though.

This is probably an instance where pushing the concept to its limits is not healthy design wise. Lol if you die to a Gut Shot afterwards. It looks like a 'combo or bust' kind of card.

I used to have a tamer version of this design in a set of mine:

> Thirst for Power {b}{b}
> Sorcery (rare)
> Search your library for a card, reveal it, and put it into your hand. You lose all but 5 life. (Shuffle your library after a player searches it.)

Also there is this thing in MTG where "wishes" tend to refer to cards that can get you cards you own outside the game. Ie. Death Wish, Living Wish, Glittering Wish, etc.

That's a very good point. Make this get three cards from outside the game. It's quicker than searching your library for them anyway :)

I think the main problem with this is the sheer number of turn 1 wins it will unlock. Games where that happens, after your first, just won't be enjoyable.

i think combo or bust is very neat. Maybe a little unset-like but not a lot more than other things.

In fact even those search outside the game things are REALLY WEIRD, i mean it's totally unusual... Think about it, you are playing constructed and it's like ,o h yeah, one second, i'm gonna go up to my room to get my black lotus or urza headmaster (those might be bad examples, because they might not be legal fetchables, but u get it)

same effect in limited. Magic does some weird-ass stuff, and so a janky spikey combo card would be pretty fine i'd say

The only problem is it mixes spike's ideologies with johnny's.. so might be unstable psychographicallyopolistelephonewise

Janky? Search for Pact of Negation and then any two cards combo such as Painter's Servant + Grindstone in legacy or Time Vault + Voltaic Key in vintage. Technically you could go for three card combos with this as well. WotC been getting rid of these in modern quite ferociously, but this would put considerable strain on that format as well IMO.

I get the fascination with this kind of idea, but once realized and if it becomes competitive enough to become the card to play, it makes a format really stagnant and repetitive. Like Gifts Ungiven or whatever.

Yeah that makes sense. I wouldn't want to fight this often. That would be a lot of really early wins. Maybe this is overly good.

Could be just two cards, but i dont know if that solves the problem, maybe just some of the time

I think tutoring even one card for a single {b} is quite nuts however you put it.

Maybe:

> Search your library for a card, reveal it, put it into your hand, then shuffle your library. Exile all other cards you own.

­:P

I think reveal might be necessary there as weird as it might seem. The wording in general might be faulty (exiling all the things you 'own'). Tip: You can tap all your lands for mana, before casting this spell and float it through.

It seems normal, all tutors do it if i remember right. No reason for it to be different

That would be superspike, but yea, more balanced for sure. Would be pretty useless almost always thought, nearly never does 1 card win you the game (especially if it's the only one you own)

Could be a 1 mana tutor that lets you cast it for free, and at end step exile all other cards?

ie:

­{b} Search your library for a card, reveal it, and put it into your hand. You may cast that spell UEOT without paying it's mana cost. At the end of this turn, exile all other cards you own

the exile all other cards thing could just be simplified to YOU LOSE THE GAME. especially at eot (which is more reasonable timing) because you basically milled to death next instant?

i see your points, and they are good. First thing i will do is up to 3 mana, then change the life loss to be less combo or bust and more strategic. My original idea was "Well, you get your combo but you have 1 life so you die to anything, thats FAIR" Now i am realizing that being at 1 life isnt a big deal, when you literally just asembled a game winning combo. (Assuming you can cast those cards you just tutored up or not) I am going to do some nerfs, and get back to you all. Tell me what you think, and I will continue trying to get this into a state of decency... Three cards for one mana is just messed up in so many ways. Edit inbound.

these ideas are also good, might try Tahazzar's design. (P.S. Huge fan of your card dump :D) That idea is very plausible. It only allows for one card combos (of which there are - to my knowledge - barely any and/or none) Sounds like a just as crazy card, but less unfun and more believable.

@Froggychum:

Tutoring for a card and casting it without paying would be an insta-win card. Just search for something that deals crazy amounts of damage to a player or whatever.

With my 'exile everything else', you could tap a Swamp and a Mountain, float your {b}{r}, cast the spell and tutor for a Lightning Bolt ftw if the opponent is at 3 life for example - or to assemble your combo if you are missing that one crucial card.

You only lose to milling if you would draw a card while your library has no cards in it - meaning that you would live till your next draw step.

2018-06-29 16:23:25: wurms edited Hideous Wish:

trying out Tahazzar's design, looks cool

hope this is better.

oh yes, sorry tahaz forgot when the draw step was :P

Also this is better than I thought at first by timing, however i still think it is a mythic i would HATE to see, i'd be fine with it as a rare, it's by no means a bad card. But in one of my 15 mythic slots this is one that would rarely see play. But again, Tahaz has proven me wrong once, and maybe this is more versatile than i thought.

Hmm, I think it might be appropriate to specify that the tutored card isn't exiled. Right now it might be read so that this Wish card itself isn't be exiled but that the tutored card would be. Not sure how to word that.

I would wager that exiling all the things you own is faulty wording.

Something more reasonable would probably be:

> Exile all permanents you control and all cards from your hand, graveyard, and library.

It's obviously also functionally slightly different.

EDIT1:

To resolve the wish issue as well, I could see this being

> As an additional cost to cast ~, exile all permanents you control and all cards from your hand, graveyard, and library.
> Choose a card you own from outside the game and put it into your hand.

That would make sense, and the 2 abilities would click nicely together and both solve a problem

EDIT: I assume you're leaving the stack out of this because that is where this is/isgoing?

Yeah, thinking further upon it, I think the wording would likely be some variation of Mycosynth Lattice and Painter's Servant...

> "Exile all cards you own that aren't on the battlefield, spells you own, and permanents you own (and control?)."

Or something like that. Idk, kind of messy. I would hope that 'Exile all cards you own' could work or at least could be written into rules so that it would work as intended.

Also, is it even that crucial to exile your lands? There's a lot of knobs to toggle with.

I think losing the lands is pretty harsh, because that basically means the end of a game.

Could be exile all nonland cards?

2018-06-29 17:07:11: wurms edited Hideous Wish:

This one gets rid of everything except board state and maybe its ok like this?

Well i think this might be an even worse version. Basically you keep everything that is the main leverage, but still lose next draw step?

Not feeling it at all

agreed. at this point, i'm open to anyone just designing the card for me. it's a difficult thing to make work, and I'm running out of possible rules texts that still convey the idea I was going for. What do you think would improve this design? The card seems like edit after edit just gonna keep being dysfunctional.

Poor wurmy thing is burned out... It's not too bad, just really, really spikey. Definitely a legacy kind of card. But also something you wouldnt see in mythic in a non-masters set, and im pretty sure masters doesnt make new cards :P

It's fine, cool design, just something I personally wouldn't play except in a combo deck tech, which is not my preferred gameplay.

It works tho mostly

that's a relief. :D I might try to keep it like this for a while until i come up w/ something better. Thanks everyone for the help. Also, legacy could use and abuse something like this. Seems if it was real like a 50/50 of getting banned/restricted. Maybe I just really like spike stuff, LOL

2018-09-15 16:54:28: wurms edited Hideous Wish

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