Future Sight (card dump)
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Showing all 21 cards
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If Everhaunting Soul would be put into your graveyard from anywhere, put it into your hand instead.
2/2
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Flying
Prevent all damage dealt to creatures and/or players.
Prevent all damage dealt to creatures and/or players.
1/5
When Heartland Banisher enters the battlefield, destroy target artifact or enchantment.
Alternate (Before a game or while sideboarding, you may change which side of this card is face up.)
Alternate (Before a game or while sideboarding, you may change which side of this card is face up.)
2/2
Flying
Alternate (Before a game or while sideboarding, you may change which side of this card is face up.)
Alternate (Before a game or while sideboarding, you may change which side of this card is face up.)
2/2
Ambush (Whenever a creature attacks you or a planeswalker you control, you may cast Invisible Soldier for its ambush cost.)
2/3
Noble Warhorse can't attack unless you control a Soldier, Knight, or Scout.
2/3
Exile all permenants target spell or ability an opponent controls is targeting, then return them to the battlefield under their owner's control.
Scry 6
Reveal the top 6 cards of your library. If there is an instant, sorcery, creature, artifact, enchantment, and land among those cards, draw 6 cards.
Reveal the top 6 cards of your library. If there is an instant, sorcery, creature, artifact, enchantment, and land among those cards, draw 6 cards.
Counter target spell.
: Transform Invisible Attacker
4/1
: Transform Invisible Attacker.
2/2
1/4
Enchant creature
Enchanted creature has, "When this creature dies, you lose 4 life, then attach Deadly Dose to another target creature."
Enchanted creature has, "When this creature dies, you lose 4 life, then attach Deadly Dose to another target creature."
Chaos Feeder costs less to cast for each nonland permanent on the battlefield.
When Chaos Feeder deals combat damage, it also deals that much damage to another target creature.
When Chaos Feeder deals combat damage, it also deals that much damage to another target creature.
7/5
Whenever an instant or sorcery an opponent controls deals damage to you or a creature you control, it also deals that much damage to its controller.
3/1
0: Tibalt, the Pain-Master deals 1 damage to target creature or player.
-1: Tibalt, the Pain-Master deals 2 damage to target creature or player.
-1: Tibalt, the Pain-Master deals 2 damage to target creature or player.
1
You may cast creature spells for less.
Whenever you cast a creature spell, if the total mana spent to cast it was equal to its converted mana cost, draw a card.
Whenever you cast a creature spell, if the total mana spent to cast it was equal to its converted mana cost, draw a card.
3/3
+1:You gain 1 life.
-1:Create a 1/1 white Soldier creature token.
-2:Draw a card.
You may activate two of John, Supreme Multitasker's loyalty abilities on your turn instead of one.
-1:Create a 1/1 white Soldier creature token.
-2:Draw a card.
You may activate two of John, Supreme Multitasker's loyalty abilities on your turn instead of one.
3
The next time you cast a spell this turn, search your library for up to 3 cards with the same name as that card.
Creatures can't leave the battlefield unless they're being put into a graveyard.
Draw X cards, then Destructive Knowledge deals damage to each player equal to the number of cards in that player's hand.
Other commanders in your command zone cost less to cast.
: Add to your mana pool.
Partner (You can have two commanders if they both have partner.)
: Add to your mana pool.
Partner (You can have two commanders if they both have partner.)
3/3
: Untap target creature with exactly two activated abilities.
Creatures with exactly two activated abilities get +1/+1.
Creatures with exactly two activated abilities get +1/+1.
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Future Sight (card dump): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |