Lyrasia: Virtual Booster
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Mechanics | Info |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flying
Melodies of pain and angst
4/3
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Creatures enter the battlefield tapped.
, : You gain 3 life for each tapped creature target player controls. Arzan is a very organized town, just as Hachor likes it
2/4
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Flying, Deathtouch
The wings of this crow have atrophied from being trapped underground, even after death.
2/1
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Haste
: Trample or Smash 2 until end of turn 5/5
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Whenever you cast Elven Horncaller or another Elf spell, untap up to one target Elf you control.
2/3
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Equip
At the beginning of your upkeep, put a Jewel counter on equipped creature. Remove any number of Jewel counters from equipped creature, : Create those many 1/1 colorless artifact creature Construct tokens named Gemmite. Gemmites look upon those dressed in jewels as their masters.
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Flying
: Create a 1/1 white and green Bird creature token with Flying named Leafwind Bird. As long as you control three other Birds, creatures you control have Hexproof. 6/6
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Create a 1/1 white Spirit creature token with Flying and Lifelink
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Gustwind Isle enters the battlefield tapped unless you control a Bird
: Add or An isolated and very windy island off the coast of Neocham
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, : Put a +1/+1 on target creature you control. It fights another target creature you don't control.
Travelers often make the mistake of stopping and smelling these hallucinogenic beauties
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Put up to seven Jewel counters, divided as you choose among any number of target permanents.
"When Arzan became capital, the heavens rained joyfully for seven days..."
– The Arzan Church, Arlanura Nation |
, : Plasma Shard deals 1 damage to target creature or player.
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Flash
Whenever one or more Jewel counters is placed on a permanent you control, put a Jewel counter on Bejeweled Raider. , Remove two Jewel counters from Bejeweled Raider: Draw a card. 1/3
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Defender, Flying
Whenever Deathguard blocks a creature, destroy that creature at the end of turn unless it's controller allows you to gain life equal to it's power. He blocks the entrance to the catacombs, half cursed and half blessed
0/3
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Creatures you control get +2/+0 until end of turn. Orcs among them also gain Menace.
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1/1
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Choir Ghouls
(common)
Hachor, Mayor of Arzan
(rare)
Rotwing Crow
(common)
Quicksmite Giant
(rare)
Elven Horncaller
(rare)
Jewel Crown
(rare)
Fleetwing Eagle
(rare)
Soulspawn
(common)
Gustwind Isle
(uncommon)
Hastwook Crazyflower
(uncommon)
Crystfall
(rare)
Plasma Shard
(uncommon)
Bejeweled Raider
(uncommon)
Deathguard
(uncommon)
Flaming Raid
(uncommon)
Soldier
(token)