Lyrasia: Virtual Booster

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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Merfolk
Kicker {u}
If Pearlhunter Merfolk was kicked, it enters the battlefield with a Jewel counter on it
As long as Pearlhunter Merfolk has a Jewel counter on it, it can't be blocked
1/1
 
 M 
Legendary Land
When Arzan Palace enters the battlefield, sacrifice it unless you have 60 or more life.
{t}: Add {w}{w}{w}
{4}{w}{w}, Exile Arzan Palace from your graveyard or your hand: You gain 3 life for each white creature you control.
Arzan Palace, capital of Arzan, Arlanuran Nation
 U 
Creature – Elf Shaman
{t}: Reveal cards from the top of your library until your reveal a land or creature card, put that card into your hand and the rest onto the bottom of your library in a random order.
"Winds will pass and go, but they shall always smell of grapes"
– Vindemia, Goddess of Grapes
1/4
 U 
Creature – Orc Warrior
{2}{r}: Put a Jewel counter on Gemfyre Marauder or remove one.
Whenever one or more Jewel counters are removed from Gemfyre Marauder, it deals 2 damage to target creature or player for each counter removed this way.
2/3
 U 
Instant
Tap up to three creatures with total converted mana cost 9 or less.
The same tool used by fishermen can be used against faeries.
 C 
Creature – Human Cleric Rogue
Flash
When Arzan Medic enters the battlefield, prevent the next two damage that would be dealt to up to one target Human or Soldier.
In Arzan, the injured are left for dead. Those who help them are thought of as weak, and are ignored.
2/2
 C 
Creature – Human Monk Spirit
As long as you control another Spirit, Spirit Monk gets +1/+1 and gains Flying
When dealing with spirits, some things are as if you're dreaming
1/1
 C 
Creature – Elf Artificer
{t}: Target creature cannot be blocked by creatures with power 2 or less this turn.
Sing the melodies, tame the wild, and charm the folk.
2/2
 C 
Creature – Skeleton
When Catacomb Skeleton enters the battlefield, if a permanent entered the graveayrd this turn, put a +1/+1 counter on Catacomb Skeleton and it has Deathtouch.
2/1
 C 
Creature – Elf Shaman
When Elven Gardener enters the battlefield, create a 0/1 green Plant creature token with Defender and Reach
1/1
 C 
Creature – Rat
Whenever Maze Rat deals combat damage to a player, you lose 2 life.
The only thing lab rats have proven to the scientific community is that rats undoubtedly feel pain
2/2
 C 
Creature – Human Rogue
{1}{r}: Pickpocket Runaway gets +2/+1 until end of turn. Activate this ability only if Pickpocket Runaway has a Jewel counter on it.
2/1
 C 
Artifact – Equipment
Equip {1}
Equipped Creature is a Faerie in addition to it's other types, gets +1/+1 and gains Flying.
The girl who found the artifact wiggled it in her mother's face at dinner. So, she sprouted purple wings.
 C 
Creature – Faerie
Flying
{t}: Scry 1
1/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Spirit
Flying, Lifelink
1/1

Pearlhunter Merfolk (common, foil)
Arzan Palace (mythic)
Shaman of Winds (uncommon)
Gemfyre Marauder (uncommon)
Glittering Net (uncommon)
Arzan Medic (common)
Spirit Monk (common)
Wood Piper (common)
Catacomb Skeleton (common)
Elven Gardener (common)
Maze Rat (common)
Pickpocket Runaway (common)
Whimsical Wand (common)
Faerie Seer (common)
Swamp (basic)
Spirit (token)