Enemy Tribal: Card List

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Skeleton

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Aerial Instructor White Common 3{2}{w} Creature – Bird Warrior 2 3 CW01 Aerial Instructor has flying if you control another Warrior. 0
2 Angel of Colaberation White Common 6{4}{w}{w} Creature – Angel 4 4 CW09 Flying 0
3 Cleric Enchanter White Common 1{w} Creature – Human Cleric 1 1 CW06 Whenever Cleric Enchanter or another Cleric enters the battlefield, you gain 1 life. 0
4 Cleric Restrainer White Common 3{2}{w} Creature – Human Cleric 3 2 CW03 Whenever Cleric Restrainer attacks, you may tap target creature. 0
5 Cleric Swordsman White Common 5{3}{w}{w} Creature – Human Cleric 4 4 CW11 Ambush 4W (Whenever a creature attacks you or a planeswalker you control, you may cast this card for its ambush cost.)
Cleric Swordsman has +1/+1 if you control another Cleric.
0
6 Delightful Perry White Common 2{1}{w} Instant CW13 Target creature gets +2/+2 and gains first strike until end of turn. 0
7 Deserter Priest White Common 4{3}{w} Creature – Bird Cleric 2 2 CW08 When Deserter Priest enters the battlefield, create two 1/1 white Warrior creature tokens. 0
8 Elephant Bombarder White Common 4{3}{w} Creature – Elephant Warrior 3 5 CW10 Vigilance
Whenever Elephant Bombarder blocks or becomes blocked, you gain 2 life.
0
9 Elite Combatant White Common 1{w} Creature – Human Warrior 2 1 CW07 0
10 Force of Attack White Common 1{w} Instant CW15 Tap up to two target creatures. Scry 1. 0
11 Forced Isolation White Common 4{3}{w} Enchantment – Aura CW17 Enchant creature
When Forced Isolation enters the battlefield, exile target creature until Forced Isolation leaves the battlefield.
When Forced Isolation enters the battlefield, if you control a Cleric, you gain 3 life.
0
12 Forced Restraint White Common 3{2}{w} Enchantment – Aura CW18 Enchant creature
Enchanted creature can't attack or block, and is an Illusion instead of its other creature types.
0
13 Life Bear White Common 2{1}{w} Creature – Human Cleric 2 2 CW05 Lifelink 0
14 Mystic Removal White Common 3{2}{w} Instant CW14 Destroy target artifact or enchantment, you gain 2 life. 1 1501678552 on 02 Aug 2017 by Tahazzar
15 Rush of Battle White Common 4{3}{w} Sorcery CW16 Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. 0
16 Starwalker White Common 2{1}{w} Creature – Human Cleric 2 1 CW02 Flying 0
17 Strike Leader White Common 3{2}{w} Creature – Human Warrior 2 2 CW04 First Strike
Ambush {3}{w} (Whenever a creature attacks you or a planeswalker you control, you may cast this card for it's ambush cost.)
0
18 Trainer of the Warriors White Common 5{4}{w} Creature – Human Warrior 5 4 CW12 When Trainer of the Warriors enters the battlefield, creatures you control gain vigilance until end of turn. 0
19 Airy Illusions Blue Common 3{2}{u} Instant CU11 Draw three cards. Then discard two cards unless you control a Mutant. 0
20 Bird Monstrosity Blue Common 2{1}{u} Creature – Bird Mutant 1 2 CU01 Flying
Whenever Bird Monstrosity attacks, if you control another Mutant, it gets +1/+1 until end of turn.
0
21 Cancel Blue Common 3{1}{u}{u} Instant CU10 Counter target spell. 0
22 Crazy Crab Blue Common 3{2}{u} Creature – Crab Mutant 1 4 CU04 Hexproof 0
23 Icy Infusion Blue Common 2{1}{u} Sorcery CU16 Tap target creature, it doesn't untap during its controller's next untap step.
Draw a card.
0
24 Wizard Person Blue Common 2{1}{u} Creature – Human Wizard 1 3 CU03 Prowess 0
25 Wizardflux Blue Common 2{1}{u} Instant CU09 Counter target spell unless its controller pays X, where X is 1 plus the number of Wizards you control. 0
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Skeleton