[Duel Deck] Duergin vs. Calamox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You can't cast Calamox unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on Calamox. ![]() , Remove a counter from a permanent you control: Calamox deals 1 damage to target creature or planeswalker.1/1
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Creatures you control gain haste until end of turn.
Whenever a creature attacks this turn, put a +1/+1 counter on it. People once settled for peace at any price. The price is no longer borne, and they remember the old songs.
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Target creature gets -4/-4 until end of turn
If you control a legendary Shade, that creature's controller loses 4 life. |
When Dark Crusher enters the battlefield, destroy target creature without an activated ability.
3/2
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Whenever equipped creature attacks, it gets +1/+0 for each attacking creature.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Create three snow 1/1 black Thrull creature tokens. They have "Sacrifice this creature: Add
to your mana pool."The coagulated remnants of spilled life. They harass locals and livestock, but to a sorcerer who can brave the stench they are not without use.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
![]() : Glacial Bat's base power becomes 3 until end of turn. ( can be paid with one mana from a snow source or with .)1/1
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Flash (You may cast this spell any time you could cast an instant.)
: Duskcloaked Wanderer gets +1/+1 until end of turn. Activate this ability only if there is a creature card in your graveyard.Sometimes what's lurking in the darkness is even more darkness.
2/2
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Flying, lifelink
1/3
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Reach, trample
Running for the high ground is a bad idea when that's where the raiders hail from.
4/4
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When Brash Marauder enters the battlefield, it deals 1 damage to each opponent.
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Harbinger Crow dies, look at the top four cards of your library. You may reveal a snow card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2
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Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
Damage dealt by Vulshok Emberfist can't be prevented. 2/2
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Bladedancer can't be blocked by creatures with power 2 or less.
3/1
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Sacrifice Thrull: Gain
.1/1
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Calamox
(mythic)
Rise in Rage
(uncommon)
Duergin's Exposure
(uncommon)
Dark Crusher
(uncommon)
War Banner
(common)
Frostveldt Pests
(common)
Glacial Bat
(common)
Duskcloaked Wanderer
(common)
Drifting Soul
(common)
Cliffstalker Giant
(common)
Brash Marauder
(common)
Harbinger Crow
(common)
Vulshok Emberfist
(common)
Bladedancer
(common)
Forest
(basic)
Thrull
(token)



: Glacial Bat's base power becomes 3 until end of turn. (

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