[Duel Deck] Duergin vs. Calamox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you would gain mana from a snow source, you lose 1 life and gain an additional
.The bargain struck with the grey lord is sealed by offering a town member. They return soon after transformed, overseeing the people's adherence to the agreement.
2/1
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Each player discards a card.
You may search your library and/or graveyard for a card named Duergin, Frozen Sovereign, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
, Sacrifice another creature: Put a +1/+1 counter on Chill Chevalier.2/2
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Creatures you control gain haste until end of turn.
Whenever a creature attacks this turn, put a +1/+1 counter on it. People once settled for peace at any price. The price is no longer borne, and they remember the old songs.
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Whenever Warband Vanguard attacks, create a 1/1 red Warrior creature token tapped and attacking.
2/3
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Flying, lifelink
1/3
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, Sacrifice Frozen Corpse: Draw a card."The weak are left behind to die of starvation and exposure. They make pitiful undead and best serve as fodder for stronger ghouls or simple labor."
— Pecrin, Frostveldt necromancer 0/3
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Create three snow 1/1 black Thrull creature tokens. They have "Sacrifice this creature: Add
to your mana pool."The coagulated remnants of spilled life. They harass locals and livestock, but to a sorcerer who can brave the stench they are not without use.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Harbinger Crow dies, look at the top four cards of your library. You may reveal a snow card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
![]() : Glacial Bat's base power becomes 3 until end of turn. ( can be paid with one mana from a snow source or with .)1/1
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Bladedancer can't be blocked by creatures with power 2 or less.
3/1
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Whenever equipped creature attacks, it gets +1/+0 for each attacking creature.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
Damage dealt by Vulshok Emberfist can't be prevented. 2/2
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When Brash Marauder enters the battlefield, it deals 1 damage to each opponent.
1/1
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Sacrifice Thrull: Gain
.1/1
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Chill Conduit
(rare, foil)
Dark Skies
(rare)
Chill Chevalier
(uncommon)
Rise in Rage
(uncommon)
Warband Vanguard
(uncommon)
Drifting Soul
(common)
Frozen Corpse
(common)
Frostveldt Pests
(common)
Harbinger Crow
(common)
Glacial Bat
(common)
Bladedancer
(common)
War Banner
(common)
Vulshok Emberfist
(common)
Brash Marauder
(common)
Forest
(basic)
Thrull
(token)


, Sacrifice another creature: Put a +1/+1 counter on Chill Chevalier.

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