[Duel Deck] Duergin vs. Calamox: Virtual Booster

[Duel Deck] Duergin vs. Calamox: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Creature – Horror
Whenever Lurking Horror attacks, it gets -1/-1 until end of turn for each creature the defending player controls.
6/6
 U 
Sorcery
Creatures you control gain haste until end of turn.
Whenever a creature attacks this turn, put a +1/+1 counter on it.
People once settled for peace at any price. The price is no longer borne, and they remember the old songs.
 U 
Creature – Human Shaman
{t}: Vulshok Excruciator deals 2 damage to target creature or player that has been dealt damage this turn.
2/2
 U 
Snow Instant
Target creature gets -4/-4 until end of turn
If you control a legendary Shade, that creature's controller loses 4 life.
 C 
Snow Creature – Spirit
Flying, lifelink
1/3
 C 
Artifact – Equipment
Whenever equipped creature attacks, it gets +1/+0 for each attacking creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Goblin Warrior
{t}: Goblin Fireslinger deals 1 damage to target player.
From campfire to torch that sets a home ablaze: flames are a constant companion of war.
1/1
 C 
Creature – Orc Warrior
When Brash Marauder enters the battlefield, it deals 1 damage to each opponent.
1/1
 C 
Snow Creature – Zombie
{2}, Sacrifice Frozen Corpse: Draw a card.
"The weak are left behind to die of starvation and exposure. They make pitiful undead and best serve as fodder for stronger ghouls or simple labor."
— Pecrin, Frostveldt necromancer
0/3
 C 
Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Harbinger Crow dies, look at the top four cards of your library. You may reveal a snow card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
 C 
Snow Creature – Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{s/b}: Glacial Bat's base power becomes 3 until end of turn. ({s/b} can be paid with one mana from a snow source or with {b}.)
1/1
 C 
Creature – Shade Assassin
Flash (You may cast this spell any time you could cast an instant.)
{b}: Duskcloaked Wanderer gets +1/+1 until end of turn. Activate this ability only if there is a creature card in your graveyard.
Sometimes what's lurking in the darkness is even more darkness.
2/2
 C 
Creature – Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
Damage dealt by Vulshok Emberfist can't be prevented.
2/2
 C 
Creature – Giant Warrior
Reach, trample
Running for the high ground is a bad idea when that's where the raiders hail from.
4/4
Plains
 
 B 
Basic Land – Plains
 T 
Token Snow Creature – Thrull
Sacrifice Thrull: Gain {c}.
1/1

Lurking Horror (rare)
Rise in Rage (uncommon)
Vulshok Excruciator (uncommon)
Duergin's Exposure (uncommon)
Drifting Soul (common)
War Banner (common)
Goblin Fireslinger (common)
Brash Marauder (common)
Frozen Corpse (common)
Harbinger Crow (common)
Glacial Bat (common)
Duskcloaked Wanderer (common)
Vulshok Emberfist (common)
Cliffstalker Giant (common)
Plains (basic)
Thrull (token)