[Duel Deck] Duergin vs. Calamox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player discards a card.
You may search your library and/or graveyard for a card named Duergin, Frozen Sovereign, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
When Dark Crusher enters the battlefield, destroy target creature without an activated ability.
3/2
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Menace (This creature can't be blocked except by two or more creatures.)
, Exile four cards from your graveyard: Gain ![]() ![]() ![]() .4/4
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Whenever Warband Vanguard attacks, create a 1/1 red Warrior creature token tapped and attacking.
2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Harbinger Crow dies, look at the top four cards of your library. You may reveal a snow card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2
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Flash (You may cast this spell any time you could cast an instant.)
: Duskcloaked Wanderer gets +1/+1 until end of turn. Activate this ability only if there is a creature card in your graveyard.Sometimes what's lurking in the darkness is even more darkness.
2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
![]() : Glacial Bat's base power becomes 3 until end of turn. ( can be paid with one mana from a snow source or with .)1/1
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Flying, lifelink
1/3
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: Goblin Fireslinger deals 1 damage to target player.From campfire to torch that sets a home ablaze: flames are a constant companion of war.
1/1
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Create three snow 1/1 black Thrull creature tokens. They have "Sacrifice this creature: Add
to your mana pool."The coagulated remnants of spilled life. They harass locals and livestock, but to a sorcerer who can brave the stench they are not without use.
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Reach, trample
Running for the high ground is a bad idea when that's where the raiders hail from.
4/4
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Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
Damage dealt by Vulshok Emberfist can't be prevented. 2/2
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Bladedancer can't be blocked by creatures with power 2 or less.
3/1
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When Brash Marauder enters the battlefield, it deals 1 damage to each opponent.
1/1
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1/1
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Dark Skies
(rare)
Dark Crusher
(uncommon)
Forlorn Totem
(uncommon)
Warband Vanguard
(uncommon)
Harbinger Crow
(common)
Duskcloaked Wanderer
(common)
Glacial Bat
(common)
Drifting Soul
(common)
Goblin Fireslinger
(common)
Frostveldt Pests
(common)
Cliffstalker Giant
(common)
Vulshok Emberfist
(common)
Bladedancer
(common)
Brash Marauder
(common)
Swamp
(basic)
Warrior
(token)



, Exile four cards from your graveyard: Gain 
: Glacial Bat's base power becomes 3 until end of turn. (