[Duel Deck] Duergin vs. Calamox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Brash Marauder enters the battlefield, it deals 1 damage to each opponent.
1/1
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Whenever Lurking Horror attacks, it gets -1/-1 until end of turn for each creature the defending player controls.
6/6
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When Dark Crusher enters the battlefield, destroy target creature without an activated ability.
3/2
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Menace (This creature can't be blocked except by two or more creatures.)
, Exile four cards from your graveyard: Gain ![]() ![]() ![]() .4/4
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Creatures you control gain haste until end of turn.
Whenever a creature attacks this turn, put a +1/+1 counter on it. People once settled for peace at any price. The price is no longer borne, and they remember the old songs.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Harbinger Crow dies, look at the top four cards of your library. You may reveal a snow card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2
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Create three snow 1/1 black Thrull creature tokens. They have "Sacrifice this creature: Add
to your mana pool."The coagulated remnants of spilled life. They harass locals and livestock, but to a sorcerer who can brave the stench they are not without use.
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, Sacrifice Frozen Corpse: Draw a card."The weak are left behind to die of starvation and exposure. They make pitiful undead and best serve as fodder for stronger ghouls or simple labor."
— Pecrin, Frostveldt necromancer 0/3
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Reach, trample
Running for the high ground is a bad idea when that's where the raiders hail from.
4/4
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Bladedancer can't be blocked by creatures with power 2 or less.
3/1
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Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
Damage dealt by Vulshok Emberfist can't be prevented. 2/2
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Whenever equipped creature attacks, it gets +1/+0 for each attacking creature.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
![]() : Glacial Bat's base power becomes 3 until end of turn. ( can be paid with one mana from a snow source or with .)1/1
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Flying, lifelink
1/3
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1/1
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Brash Marauder
(common, foil)
Lurking Horror
(rare)
Dark Crusher
(uncommon)
Forlorn Totem
(uncommon)
Rise in Rage
(uncommon)
Harbinger Crow
(common)
Frostveldt Pests
(common)
Frozen Corpse
(common)
Cliffstalker Giant
(common)
Bladedancer
(common)
Vulshok Emberfist
(common)
War Banner
(common)
Glacial Bat
(common)
Drifting Soul
(common)
Plains
(basic)
Warrior
(token)


, Exile four cards from your graveyard: Gain 
, Sacrifice Frozen Corpse: Draw a card.
: Glacial Bat's base power becomes 3 until end of turn. (