[Duel Deck] Duergin vs. Calamox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Lurking Horror attacks, it gets -1/-1 until end of turn for each creature the defending player controls.
6/6
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, Sacrifice another creature: Put a +1/+1 counter on Chill Chevalier.2/2
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Target creature gets -4/-4 until end of turn
If you control a legendary Shade, that creature's controller loses 4 life. |
: Vulshok Excruciator deals 2 damage to target creature or player that has been dealt damage this turn.2/2
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Flying, lifelink
1/3
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When Brash Marauder enters the battlefield, it deals 1 damage to each opponent.
1/1
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Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
Damage dealt by Vulshok Emberfist can't be prevented. 2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
![]() : Glacial Bat's base power becomes 3 until end of turn. ( can be paid with one mana from a snow source or with .)1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Harbinger Crow dies, look at the top four cards of your library. You may reveal a snow card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2
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Create three snow 1/1 black Thrull creature tokens. They have "Sacrifice this creature: Add
to your mana pool."The coagulated remnants of spilled life. They harass locals and livestock, but to a sorcerer who can brave the stench they are not without use.
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: Goblin Fireslinger deals 1 damage to target player.From campfire to torch that sets a home ablaze: flames are a constant companion of war.
1/1
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Bladedancer can't be blocked by creatures with power 2 or less.
3/1
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Whenever equipped creature attacks, it gets +1/+0 for each attacking creature.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Reach, trample
Running for the high ground is a bad idea when that's where the raiders hail from.
4/4
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Sacrifice Thrull: Gain
.1/1
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Lurking Horror
(rare)
Chill Chevalier
(uncommon)
Duergin's Exposure
(uncommon)
Vulshok Excruciator
(uncommon)
Drifting Soul
(common)
Brash Marauder
(common)
Vulshok Emberfist
(common)
Glacial Bat
(common)
Harbinger Crow
(common)
Frostveldt Pests
(common)
Goblin Fireslinger
(common)
Bladedancer
(common)
War Banner
(common)
Cliffstalker Giant
(common)
Island
(basic)
Thrull
(token)


, Sacrifice another creature: Put a +1/+1 counter on Chill Chevalier.
: Vulshok Excruciator deals 2 damage to target creature or player that has been dealt damage this turn.

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