[Duel Deck] Duergin vs. Calamox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
: Duergin, Frozen Sovereign gets +1/+1 until end of turn.
At the beginning of your end step, create a number of snow 1/1 black Thrull creature tokens equal to Duergin's power minus 1. They have "Sacrifice this creature: Gain ."
Creatures you control that aren't Shades can't attack. 1/1
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Equipped creature gets +1/+0.
: Brisk Knife becomes a snow 1/1 colorless Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Creatures you control gain haste until end of turn.
Whenever a creature attacks this turn, put a +1/+1 counter on it. People once settled for peace at any price. The price is no longer borne, and they remember the old songs.
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Menace (This creature can't be blocked except by two or more creatures.)
, Exile four cards from your graveyard: Gain ![]() ![]() ![]() .4/4
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When Brash Marauder enters the battlefield, it deals 1 damage to each opponent.
1/1
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Whenever equipped creature attacks, it gets +1/+0 for each attacking creature.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Flash (You may cast this spell any time you could cast an instant.)
: Duskcloaked Wanderer gets +1/+1 until end of turn. Activate this ability only if there is a creature card in your graveyard.Sometimes what's lurking in the darkness is even more darkness.
2/2
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Bladedancer can't be blocked by creatures with power 2 or less.
3/1
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Reach, trample
Running for the high ground is a bad idea when that's where the raiders hail from.
4/4
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Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
Damage dealt by Vulshok Emberfist can't be prevented. 2/2
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Create three snow 1/1 black Thrull creature tokens. They have "Sacrifice this creature: Add
to your mana pool."The coagulated remnants of spilled life. They harass locals and livestock, but to a sorcerer who can brave the stench they are not without use.
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, Sacrifice a creature: You gain 2 life.True to the pact with the townsfolk, the grey lord does not lay a finger on them while alive. But those that succumb to hunger will be recruited to patrol the Frostveldt.
2/2
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, Sacrifice Frozen Corpse: Draw a card."The weak are left behind to die of starvation and exposure. They make pitiful undead and best serve as fodder for stronger ghouls or simple labor."
— Pecrin, Frostveldt necromancer 0/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
![]() : Glacial Bat's base power becomes 3 until end of turn. ( can be paid with one mana from a snow source or with .)1/1
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Sacrifice Thrull: Gain
.1/1
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Duergin, Frozen Sovereign
(mythic)
Brisk Knife
(uncommon)
Rise in Rage
(uncommon)
Forlorn Totem
(uncommon)
Brash Marauder
(common)
War Banner
(common)
Duskcloaked Wanderer
(common)
Bladedancer
(common)
Cliffstalker Giant
(common)
Vulshok Emberfist
(common)
Frostveldt Pests
(common)
Gutless Ghoul
(common)
Frozen Corpse
(common)
Glacial Bat
(common)
Swamp
(basic)
Thrull
(token)

: Duergin, Frozen Sovereign gets +1/+1 until end of turn.
."

, Exile four cards from your graveyard: Gain 
: Glacial Bat's base power becomes 3 until end of turn. (
.