[Duel Deck] Duergin vs. Calamox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Lurking Horror attacks, it gets -1/-1 until end of turn for each creature the defending player controls.
6/6
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Creatures you control gain haste until end of turn.
Whenever a creature attacks this turn, put a +1/+1 counter on it. People once settled for peace at any price. The price is no longer borne, and they remember the old songs.
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Whenever Warband Vanguard attacks, create a 1/1 red Warrior creature token tapped and attacking.
2/3
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Target creature gets -4/-4 until end of turn
If you control a legendary Shade, that creature's controller loses 4 life. |
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Reach, trample
Running for the high ground is a bad idea when that's where the raiders hail from.
4/4
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When Brash Marauder enters the battlefield, it deals 1 damage to each opponent.
1/1
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Flying, lifelink
1/3
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, Sacrifice Frozen Corpse: Draw a card."The weak are left behind to die of starvation and exposure. They make pitiful undead and best serve as fodder for stronger ghouls or simple labor."
— Pecrin, Frostveldt necromancer 0/3
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Create three snow 1/1 black Thrull creature tokens. They have "Sacrifice this creature: Add
to your mana pool."The coagulated remnants of spilled life. They harass locals and livestock, but to a sorcerer who can brave the stench they are not without use.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
![]() : Glacial Bat's base power becomes 3 until end of turn. ( can be paid with one mana from a snow source or with .)1/1
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, Sacrifice a creature: You gain 2 life.True to the pact with the townsfolk, the grey lord does not lay a finger on them while alive. But those that succumb to hunger will be recruited to patrol the Frostveldt.
2/2
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Bladedancer can't be blocked by creatures with power 2 or less.
3/1
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Whenever equipped creature attacks, it gets +1/+0 for each attacking creature.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
Damage dealt by Vulshok Emberfist can't be prevented. 2/2
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Sacrifice Thrull: Gain
.1/1
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Lurking Horror
(rare)
Rise in Rage
(uncommon)
Warband Vanguard
(uncommon)
Duergin's Exposure
(uncommon)
Cliffstalker Giant
(common)
Brash Marauder
(common)
Drifting Soul
(common)
Frozen Corpse
(common)
Frostveldt Pests
(common)
Glacial Bat
(common)
Gutless Ghoul
(common)
Bladedancer
(common)
War Banner
(common)
Vulshok Emberfist
(common)
Mountain
(basic)
Thrull
(token)




: Glacial Bat's base power becomes 3 until end of turn. (
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