Silmarillion: The War of the Jewels: Recent Activity
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Recent updates to Silmarillion: The War of the Jewels: (Generated at 2025-08-02 22:04:20)
Hm, I understand the red flavor that is trying to be applied to this card (emotional manipulation), but I guess where the curiosity is to me is how this ties into Red's core philosophy. Especially since from what I understand, negative emotions or emotions that inspire inaction (depression, laziness, etc.) are usually blue or black, while positive emotions or emotions that inspire action (love, excitement, anger) are red.
As for the playtesting thing, no worries. I've got a good group of pretty solid drafters that would be willing to help playtest, and the set seems pretty on-point flavorwise and artwise, so I figured they might be interested in trying it.
> I know everyone jokes that Red gets "Blue but worse" cards, but this seems a little too much like Vapor Snag.
It isn't that funny since it's rather true :(
Now, Vapor Snag is crazy since it's better than Unsummon, though I did consider upping the lifeloss in this card to 2 (I still might do it). The slot was reserved for some kind of traditional small burn spell (think Shock), but I decided upon trying this color pie expansion idea that I've been storing for a while now.
> How did it perform in the playtest?
There was one deck that played two of these and went 1-1. I didn't hear any complaints so maybe it's fine. I might have gotten much more info on the set in general if I had spent time taking notes and spectating the matches instead of participating - but I mean really, how was I supposed to not to jump at the chance to finally play with these cards?
> P.S. Are you still looking for playtesters?
I haven't done any cockatrice setups or anything like that + it's much easier to get people's reaction to mechanics/cards/themes irl. So I haven't plan anything like that. I tried to upload the set onto the planesculptors website from MSE, but the site keeps giving me an error (might have something to do with all the weird characters in the names) - which is a shame since simulating drafts there is supposedly quite easy. I would have hoped to get the set in there (+ the cockatrice setup afterwards) so dudes might be able to play out drafts without my supervision and maybe "report back" to me any findings those activities may yield.
The set needs more white uncommons; the current cards available for that color+rarity combination are quite powerful (Varda's Progeny, Starkindler, Moon Dew, Opalescence), which is not a problem in itself, but currently is somewhat troublesome given that their likelyhood of appearing as a pick in drafts is greatly increased because of the 3 missing cards in those slots.
At the moment red only has a single rare creature (and one mythic that's under revision) in the set, so there isn't really any powerhouse cards available for red aggro decks.
Another irksome thing is that
and 
don't really have any actual archetypes to aim for, which means that the decks made for those color combinations in draft will lack proper identity and themes.
I would rather have some candidate solutions for these issues before doing any further playtesting.
+1 -> +2
I know everyone jokes that Red gets "Blue but worse" cards, but this seems a little too much like Vapor Snag. How did it perform in the playtest?
P.S. Are you still looking for playtesters?
"target permanent" -> "target creature"
Crap. This does still need to deal with the "legend rule" somehow.
With and against distinguished. Also combos with (((Long Bore Fate))).
RU03 -> RU02
RU04 -> RU05
Removed "you control" restriction and added flavor + art.
Was "
: Copy target activated ability, then chant (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response.)."
Was "Tap target permanent, then put two -1/-1 counters on it."
uncommon to common
common to uncommon
Shortened the flavor text.
loses 4 -> loses 5
Was "Other Rebel creatures you control get +1/+1." Flavor text removed to conserver card space.
second -> third ... from the top
Added ": " after loyalty cost.
Added ": " after loyalty cost. Nerfed second ability to a static -2 instead of X.
Added ": " after loyalty cost.
Set rarity as "token".
"This produces" -> "produce"
"This produces" -> "produce"
"This produces" -> "produce"
"This produces" -> "produce"