Hey, my first naturally designed Dog. Didn't need to be a Dog, but I felt like a canine humanoid archer was just the thing.
The token is needlessly complicated to be an Equipment, but fight/bite on artifact tokens itself might be a worthwhile mechanic and Arrow is not a bad creative treatment for it.
Maybe "Whenever equipped creature attacks, you may sacrifice Arrow. If you do, equipped creature fights target creature defending player controls."?
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
As the first comment points out this is complex beyond necessity. It's just a small reminder that it is possible if I ever need this design space for something worthwhile.
Maybe just turning a single card of a merged permanent into a token is the solution to a puzzle at some point?
If you Unsummon a mutated or melded permanent, all of the components go back to their owner's hand anyway. This is functionally identical to "return target nontoken creature to its owner's hand. Its controller creates a token that's a copy of it"
Eta: I didn't read the second half of your comment
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
...
...
...
...
...
Ainok?
Test: Positively caring about Equipment in green.
Hey, my first naturally designed Dog. Didn't need to be a Dog, but I felt like a canine humanoid archer was just the thing.
The token is needlessly complicated to be an Equipment, but fight/bite on artifact tokens itself might be a worthwhile mechanic and Arrow is not a bad creative treatment for it.
Maybe "Whenever equipped creature attacks, you may sacrifice Arrow. If you do, equipped creature fights target creature defending player controls."?
So wordy...
Test: Positively caring about Equipment in green.
switched around white and green tokens to remove ambiguity
Commander 2011-inspired two-color uncommons.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
Commander 2011-inspired two-color uncommons.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
As the first comment points out this is complex beyond necessity. It's just a small reminder that it is possible if I ever need this design space for something worthwhile.
Maybe just turning a single card of a merged permanent into a token is the solution to a puzzle at some point?
If you Unsummon a mutated or melded permanent, all of the components go back to their owner's hand anyway. This is functionally identical to "return target nontoken creature to its owner's hand. Its controller creates a token that's a copy of it"
Eta: I didn't read the second half of your comment
Nope. Only the cards and tokens representing that single particular permanent. See mutate/meld.
A less unnecessary complex version of this would be:
> "Return target creature to its owner's hand, then its controller creates a token that's a copy of that creature."
with only minor functional differences (e. g. whether spells/abilities that targeted the original still target the copy).
Commander 2011-inspired two-color uncommons.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
Huh. "I hate someone. Don't know who yet, but I really hate onna youse guys. You'll do."
Commander 2011-inspired two-color uncommons.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
Oops! A rare.
Commander 2011-inspired two-color uncommons.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
"all permanents that share a name with it"?
...
Unnecessarily complex card to consider for future design space.