I suppose that wouldn't be "spicy" enough as a colorshift?
EDIT: Derp, I though it was just a colorshift of some general monoblack Drain Life card. Death Grasp doesn't really in itself have much of a reason to be white. Eh, whatever.
Green had the first "gain X life spell" with Stream of Life and is actually about equal in having such spells with white over the years with Dawnglow Infusion and Nourishing Shoal. Black might be the only color to get more "gain X life" due to Swallowing Plague variants.
It is actually the case that "gain X life" effects for are quite uncommon in all colors that get them (because "where X is foo" is just a more fruitful space), but in the colors that do get it, there is no clear favorite by pure numbers as far as I can tell.
I just remembered some cards/mechanics I designed a while ago, around Alara, I suppose. Unfortunately the designs were lost to time, but the core idea still remains.
As a squad permanent enters the battlefield it creates multiple creatures tied together by a squad permanent - the card is used for the squad permanent, while the creatures are tokens.
The parameter of the squad is its starting size. The creature stats are defined in a separate card face - maybe using split-card-layout or adventurer-layout.
The squad permanent leaves the battlefield with the last permanent (usually creatures) of the squad (to the same zone). If a squad permanent leaves the battlefield, all permanents (usually creatures) in the squad go to the same zone - as tokens they then usually cease to exist.
Creatures may be added to or replenished to a squad. You may add creatures past the starting size of the squad, but replenishing a creature does only go up to the starting size.
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I thought they had moved straight up life gain out of green, but I guess not
> White and green are the two colors that will have effects that simply gain a player life.
Wouldn't this obviously be red-white? You know, Energy Bolt, Lightning Helix, Zenith Flare and the like.I suppose that wouldn't be "spicy" enough as a colorshift?EDIT: Derp, I though it was just a colorshift of some general monoblack Drain Life card. Death Grasp doesn't really in itself have much of a reason to be white. Eh, whatever.
Green had the first "gain X life spell" with Stream of Life and is actually about equal in having such spells with white over the years with Dawnglow Infusion and Nourishing Shoal. Black might be the only color to get more "gain X life" due to Swallowing Plague variants.
It is actually the case that "gain X life" effects for
are quite uncommon in all colors that get them (because "where X is foo" is just a more fruitful space), but in the colors that do get it, there is no clear favorite by pure numbers as far as I can tell.
Green's life gain is typically restricted to its creatures. I don't think you can have "gain X life" on a RG card
Colorshifted Death Grasp.
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See Avacyn's Collar and Ancient Grudge.
Alternate name: Werewolf Vigilante.
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I just remembered some cards/mechanics I designed a while ago, around Alara, I suppose. Unfortunately the designs were lost to time, but the core idea still remains.
As a squad permanent enters the battlefield it creates multiple creatures tied together by a squad permanent - the card is used for the squad permanent, while the creatures are tokens.
The parameter of the squad is its starting size. The creature stats are defined in a separate card face - maybe using split-card-layout or adventurer-layout.
The squad permanent leaves the battlefield with the last permanent (usually creatures) of the squad (to the same zone). If a squad permanent leaves the battlefield, all permanents (usually creatures) in the squad go to the same zone - as tokens they then usually cease to exist.
Creatures may be added to or replenished to a squad. You may add creatures past the starting size of the squad, but replenishing a creature does only go up to the starting size.