Vigilance on this card has the added message that it turns around what the original War Elephant did: Putting trample (primarily green) on a white 2/2 which is really undeserving of the ability.
Knowing elephants they are quiet tireless and attentive. They can trample, but sometimes they don't. This specimen is disciplined.
This samite dude seems slick and could be the key to helping support a limited strategy that would include drawing cards and gaining life - in mono- even.
I remember I've this card that points to a similar theme:
Name Sorcery You gain life equal to the number of cards in your hand.
In Time Spiral Sophic Centaur suggested this would/could be . I guess it makes sense with all the life gain and Maros.
As far as extra drawing goes I had this one cool card that... Ehm, I'll probably should post these cards elsewhere and then link to them rather than spell them out here.
EDIT:
Oh crap, it seems I already commented all that stuff on that source thread :S I even posted the creature that gets +1/+1 for each card drawn. Oh well...
Also wow. I seemingly didn't like Raise Dead in those days (that certainly has changed) and my only comment on the War Elephant was that I... like mammoths more? What?
Trample is kinda expected here it being elephant and all.
What do you think about haste in ? Of the two - vigilance and haste - which one should in your opinion should appear more frequently? Or are they both niche abilities for ? You made this a common though so...
This could be seen as a shameless plug, but Dancing Deer is cool, right? These abilities fit well for its creature type. I also like it as it's surely a card that couldn't have (higher toughness than power and it has vigilance) and is quite different compared to any other haste card I can recall.
"The elephant tramples." Yes "The elephant is vigilant." ? "The deer is vigilant." Sure "The deer is hasty." Yep
What I'm alluding to is to how could use haste more frequently but maybe in a way that differs from the way uses it.
Eh, it's somewhat better. The repetitive activated ability also annoys me a bit for some reason. I would just try out giving it flash and making it Coercion for a Trap card instead. Much like Trapfinder's Trick does. Though maybe the "guessing game" is fun, Idk.
Experimenting with "life tripping"; spreading life gain of a singular life to more colors - more of a set-theme bleed than something I'd have blue do all the time.
Vigilance on this card has the added message that it turns around what the original War Elephant did: Putting trample (primarily green) on a white 2/2 which is really undeserving of the ability.
Knowing elephants they are quiet tireless and attentive. They can trample, but sometimes they don't. This specimen is disciplined.
This samite dude seems slick and could be the key to helping support a limited strategy that would include drawing cards and gaining life - in mono- even.
I remember I've this card that points to a similar theme:
Name
Sorcery
You gain life equal to the number of cards in your hand.
In Time Spiral Sophic Centaur suggested this would/could be . I guess it makes sense with all the life gain and Maros.
I still think that at least flavorfully stuff like Ivory Tower, Venser's Journal and such would indicate that Gerrard's Wisdom is in some fashion.
As far as extra drawing goes I had this one cool card that... Ehm, I'll probably should post these cards elsewhere and then link to them rather than spell them out here.
EDIT:
Oh crap, it seems I already commented all that stuff on that source thread :S I even posted the creature that gets +1/+1 for each card drawn. Oh well...
Also wow. I seemingly didn't like Raise Dead in those days (that certainly has changed) and my only comment on the War Elephant was that I... like mammoths more? What?
Trample is kinda expected here it being elephant and all.
What do you think about haste in ? Of the two - vigilance and haste - which one should in your opinion should appear more frequently? Or are they both niche abilities for ? You made this a common though so...
EDIT:
At the time when this was posted in 2012, it might have been a lot more controversial, but nowadays it seems vigilance is surprisingly common in : Tajuru Pathwarden, Sentinel Spider, Brushstrider, Woodland Patrol, Ravenous Leucrocota, ...
This could be seen as a shameless plug, but Dancing Deer is cool, right? These abilities fit well for its creature type. I also like it as it's surely a card that couldn't have (higher toughness than power and it has vigilance) and is quite different compared to any other haste card I can recall.
"The elephant tramples." Yes
"The elephant is vigilant." ?
"The deer is vigilant." Sure
"The deer is hasty." Yep
What I'm alluding to is to how could use haste more frequently but maybe in a way that differs from the way uses it.
Eh, it's somewhat better. The repetitive activated ability also annoys me a bit for some reason. I would just try out giving it flash and making it Coercion for a Trap card instead. Much like Trapfinder's Trick does. Though maybe the "guessing game" is fun, Idk.
": Look at target player's hand." >> "When ~ ETBs, look at each opponent's hand."
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War Elephant
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Labyrinth Minotaur
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Ghost Ship
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Samite Alchemist
Experimenting with "life tripping"; spreading life gain of a singular life to more colors - more of a set-theme bleed than something I'd have blue do all the time.
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Feast of the Unicorn
Thought about making it rare and return the cards directly to the battlefield.
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Cantrip?
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Gotta love when the name of a card is its creature types.