Shattered Kingdom: Virtual Booster

Shattered Kingdom: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Instant
Target creature you control gains indestructible until end of turn. You gain life equal to that creature's power.
Being blessed is another's curse.
 U 
Artifact Creature – Human Nomad
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Data Desert Wanderer. You may cast that creature for {2} more for the remainder of the game.).

Data Desert Wanderer gains reach as long as Data Desert Wanderer has two or more +1/+1 counters on it
1/2
 U 
Creature – Solifugid
Lifelink, trample
Though not truly domesticated, solifugae and humans get along very well, and many of the arachnids have been welcomed onto people's property.
3/5
 U 
Sorcery
Creatures lose indestructible and can't gain indestructible until end of turn.

Double all damage dealt to creatures until end of turn.
 R 
Artifact – Equipment
Whenever a creature becomes equipped with Memory Formed, put a memory counter on that creature.

Whenever a creature with a memory counter on it dies you may sacrifice Memory Formed. If you, return that creature to the battlefield.
Equip {2}
 R 
Artifact Creature – Ogre Berserker
First strike, haste
Whenever Wishpurger Brute deals damage to an artifact creature, deal that much damage to each other artifact creature you don't control.
4/4
 R 
Legendary Creature – Djinn Wizard
Flying

{t}: The mana costs of activated abilities of up to X target artifacts become {0} until end of turn, where X is the number of cards in your hand.
4/4
 U 
Artifact Creature – Human Advisor
As long as you control at least two other artifact creatures Honorable Wazir has indestructible during your turn.

As long as you control at least two non-creature artifacts Honorable Wazir gets vigilance.
2/3
 C 
Artifact Creature – Human Wizard
When Silencing Operative attacks blank target creature (until end of turn that creature loses all abilities).
With the upstarts and the invaders spreading their influence Ashber initiated a crackdown on any suspected of dissent.
2/1
 U 
Artifact Creature – Human Warrior
Doublestrike

Sacrifice Warith Mentor: Target artifact creature gains doublestrike until end of turn. Activate this ability only during the main phase.
2/2
 M 
Enchantment
Whenever an artifact enters the battlefield under an opponent's control, if it's not a token, you may create a token copy of that artifact.
 R 
Artifact – Implant
Implanted creatures get +2/+0 and gain "whenever this creature dies, deal 2 damage to each creature and each player."

Implant {1}{r}{b} ({1}{r}{b} Target creature you control is implanted for as long as you control Nadam's Fire. Implant only as a sorcery.)
 U 
Enchantment – Aura
Enchant creature

Enchanted creature can't attack or block. If State of Non-Objection enchants an artifact creature its activated abilities can't be activated.
 C 
Creature – Hydra
{t}: Add {g} to your mana pool.
Drenth assigns each head a purpose before pruning excess heads from his body.
1/1
 R 
Enchantment
Whenever a creature with a power 4 or greater enters the battlefield under your control, draw a card and choose 1:
• That creature fights target creature with flying.
• Destroy target artifact or enchantment.

Untouchable Arrogance (uncommon)
Data Desert Wanderer (uncommon)
Eight-Legged Pet (uncommon)
Sundering Fury (uncommon)
Memory Formed (rare)
Wishpurger Brute (rare)
Rayie, the Enabler (rare)
Honorable Wazir (uncommon)
Silencing Operative (common)
Warith Mentor (uncommon)
Room of Infinite Treasure (mythic)
Nadam's Fire (rare)
State of Non-Objection (uncommon)
Lone Head (common)
Natural World (rare)