Shattered Kingdom: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Wildmight (Exile a creature from your hand: Put a +1/+1 counter on Conjurer's Conscript. You may cast that creature for
![]() If an artifact creature was exiled by Conjurer's Conscript's wildmight put an additional +1/+1 counter on Conjurer's Conscript. 2/1
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Target creature you control fights target creature you don't control.
If you targeted a creature with a counter on it this way you may destroy target artifact. |
Enchant creature
Enchanted creature can't attack or block. If State of Non-Objection enchants an artifact creature its activated abilities can't be activated. |
When Impromptu Medic enters the battlefield you may put a +1/+1 counter on target creature that blocked this turn.
A weapon needs someone to wield it, and he'll make sure they keep wielding it.
1/1
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Whenever an artifact enters the battlefield under an opponent's control that player loses 2 life and you gain 2 life.
Only the pretense of revolution separated the Sultan of Two Worlds' policies from Ashber's.
1/3
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Reserve
![]() ![]() ![]() When Desperate Defender enters the battlefield return a creature with converted mana cost 3 or less from your graveyard to the battlefield and another card with converted mana cost 3 or less to your hand. 2/2
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Exile each tapped creature you control, then return those creatures to the battlefield under their owner's control.
Without tactics, might is useless.
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Look at the top five cards of your library. Put two of the into your hand, then put the rest into your graveyard.
"Pitiable Farid, you mistook me for a friend."
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Flash
Deceit (When this leaves the battlefield you may pay ![]() 1/2
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At the beginning of each upkeep you may return an artifact creature from your graveyard to the battlefield. It gains haste until end of turn. At the beginning of your next endstep, exile that creature.
4/4
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First strike, vigilance
![]() If she is summoned, it has become the final mission.
2/2
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Flying
Whenever you draw a card you may blank target creature. (Until end of turn that creature loses all abilities).) To hear the sphinxes' wisdom, one must be silent.
3/3
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Warning (As you cast this spell any player may pay 2 life. If they do, exile this spell. At the beginning of your next upkeep put this creature onto the battlefield).
If Warith Retriever enters the battlefield from your hand you may return target artifact creature from your graveyard to your hand. 3/1
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Deal 2 damage to target creature. If an artifact creature dealt damage this way would be put into a graveyard this turn, exile it instead.
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Return all artifact creatures from your graveyard to your hand.
What others have learned, you shall learn, and others will learn from you.
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Conjurer's Conscript
(common)
Wild Rush
(common)
State of Non-Objection
(uncommon)
Impromptu Medic
(common)
Sultan's Asset Collector
(uncommon)
Desperate Defender
(rare)
Regroup
(rare)
Veerpal's Ambition
(common)
Scroll Runner
(common)
Body Puppeteer
(rare)
Wrathful Sentinel
(mythic)
Keeper of Stability
(rare)
Warith Retriever
(uncommon)
Purging Flame
(common)
Mercenary's Memories
(uncommon)