Code Geass archive: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever subjugated creature attacks or blocks, put two 1/1 white Soldier creature tokens onto the battlefield.
2/1
 U 
Creature – Human Rebel
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, create a 1/1 red Rebel creature token.
3/1
 U 
Creature – Human Soldier
Abet 2 ({t}: When target creature attacks this turn, it gets +2/+0 and gains trample until end of turn. When that creature deals combat damage to a player, untap this.)
2/1
 U 
Sorcery
Target opponent chooses one —
• You sacrifice a creature. Aggressive Gambit deals 4 damage divided as you choose among one or two target creatures of your choice.
• Aggressive Gambit deals 3 damage to target creature of your choice.
 C 
Creature – Human Soldier
Loyalty (Whenever another creature you control would die, you may sacrifice this creature instead.)
1/1
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -2/-0.
1/1
 C 
Creature – Human Rebel
First strike
Overthrow_A (This costs {1} less to cast for each creature you attacked with this turn.)
3/1
 C 
Creature – Human Rebel
Underdog — When Partisan Saboteur enters the battlefield, if you control fewer creatures than defending player, it deals 2 damage to target creature.
4/2
 C 
Artifact – Equipment
Squad (When you cast this, you may search your library for any number of cards named Glasgow RP-11 and put them into your hand. Then shuffle your library.)
Equip nonequipped creature {1}
Equipped creature gets +1/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
 C 
Creature – Human Soldier
Overwhelm (If you control more creatures than an opponent, this creature gets +1/+1.)
1/2
 C 
Creature – Human Soldier
Conquer — Whenever a permanent an opponent controls leaves the battlefield, that player loses 1 life.
2/1
 C 
Creature – Human Citizen
Menace
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, untap Mob of Elevens.
3/3
 C 
Instant
Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn.
 C 
Creature – Human Soldier
Retribution 1 (This creature enters the battlefield with a +1/+1 counter on it if you were dealt damage since your last end step.)
1/3
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
{1}: Tap subjugated creature.
1/1

Prison Warden (rare)
Rebel Recruiter (uncommon)
Raid Coordinator (uncommon)
Aggressive Gambit (uncommon)
Devoted Soldiers (common)
Occupation Grunts (common)
Blade of the People (common)
Partisan Saboteur (common)
Glasgow RP-11 (common)
Brutal Oppressor (common)
Vicious Imperialist (common)
Mob of Elevens (common)
Plan for Ambush (common)
Regiment Initiate (common)
Detainment Officer (common)