Code Geass archive: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn and you've only had one combat phase this turn, untap all creatures you control. After this phase, there is an additional combat phase.
4/4
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Abet 2 (
: When target creature attacks this turn, it gets +2/+0 and gains trample until end of turn. When that creature deals combat damage to a player, untap this.)2/1
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -1/-1. 2/2
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Conquer — Whenever a permanent an opponent controls leaves the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
1/2
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, gain 4 life.
2/4
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Loyalty (Whenever another creature you control would die, you may sacrifice this creature instead.)
1/1
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Revolution — Whenever another Rebel enters the battlefield under your control, target creature can't block this turn.
2/2
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Reign (As you cast this, you may put a -1/-1 counter on a creature you control. If you do, gain 2 life.)
As long as you control a creature with a -1/-1 counter on it, Britannian Occupiers has vigilance. 2/4
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When Disruptive Task Force enters the battlefield, predict. (Choose a colour and a number.)
, Sacrifice Disruptive Task Force: Counter target spell with the predicted colour and converted mana cost.1/1
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Led by Example – Whenever Inspired Protectors attacks or blocks along with a creature with greater power, regenerate target creature.
1/3
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Subversive Infiltrator can't be blocked by creatures with greater power.
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, each player puts the top five cards of his or her library into his or her graveyard. 1/1
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Oppression (This creature can't be blocked by creatures with toughness 1. Whenever this creature attacks, put a 1/1 red Rebel creature token onto the battlefield under defending player's control.)
3/2
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First strike
Overthrow_A (This costs less to cast for each creature you attacked with this turn.)3/1
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Set in Motion (
: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn. |
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever an opponent loses 4 or more life in a single combat phase, subjugated creature gets -2/-2 until end of turn. 2/3
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Rebel Strategist
(rare)
Raid Coordinator
(uncommon)
Cruel Viceroy
(uncommon)
Imperial Recruiter
(uncommon)
Supply Thieves
(common)
Devoted Soldiers
(common)
Insurgent Pathfinder
(common)
Britannian Occupiers
(common)
Disruptive Task Force
(common)
Inspired Protectors
(common)
Subversive Infiltrator
(common)
Kewell Soresi
(common)
Blade of the People
(common)
Plan for Readiness
(common)
Brutal Coercers
(common)



: When target creature attacks this turn, it gets +2/+0 and gains trample until end of turn. When that creature deals combat damage to a player, untap this.)
