Code Geass archive: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Soldier
When Canny Major enters the battlefield, predict. (Choose a colour and a number.)
Whenever an opponent casts a spell with the predicted colour and converted mana cost, target creature you control gains protection from the predicted colour until end of turn.
2/2
 
 R 
Creature – Human Rebel
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn and you've only had one combat phase this turn, untap all creatures you control. After this phase, there is an additional combat phase.
4/4
 U 
Creature – Human Soldier
Whenever you cast a Geass spell that targets a creature an opponent controls, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
2/2
 U 
Sorcery
Target opponent chooses one —
• You sacrifice a creature. Aggressive Gambit deals 4 damage divided as you choose among one or two target creatures of your choice.
• Aggressive Gambit deals 3 damage to target creature of your choice.
 U 
Creature – Human Soldier
Abet 2 ({t}: When target creature attacks this turn, it gets +2/+0 and gains trample until end of turn. When that creature deals combat damage to a player, untap this.)
2/1
 C 
Enchantment – Aura
Flash
Enchant nonland permanent
When Gefjun Disturber enters the battlefield, tap enchanted permanent and remove it from combat.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever a creature paired with Incursion Force deals combat damage, you gain that much life.
2/4
 C 
Instant
Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn.
 C 
Creature – Human Rebel
Sabotage creatures — Whenever a creature enters the battlefield under your opponent's control, you may reveal Black Knight Informant from your hand and pay {1}{r}. If you do, cast it without paying its mana cost.
3/2
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
{1}: Tap subjugated creature.
1/1
 C 
Creature – Human Warrior
Led by Example – Whenever Inspired Protectors attacks or blocks along with a creature with greater power, regenerate target creature.
1/3
 C 
Creature – Human Rebel
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, Incensed Underdog deals 2 damage to each opponent.
3/1
 C 
Artifact – Equipment
Squad (When you cast this, you may search your library for any number of cards named Glasgow RP-11 and put them into your hand. Then shuffle your library.)
Equip nonequipped creature {1}
Equipped creature gets +1/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -2/-0.
1/1
 C 
Creature – Human Rebel
Subversive Infiltrator can't be blocked by creatures with greater power.
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, each player puts the top five cards of his or her library into his or her graveyard.
1/1

Canny Major (uncommon, foil)
Rebel Strategist (rare)
Master Manipulator (uncommon)
Aggressive Gambit (uncommon)
Raid Coordinator (uncommon)
Gefjun Disturber (common)
Incursion Force (common)
Plan for Ambush (common)
Black Knight Informant (common)
Detainment Officer (common)
Inspired Protectors (common)
Incensed Underdog (common)
Glasgow RP-11 (common)
Occupation Grunts (common)
Subversive Infiltrator (common)