Code Geass archive: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn and you've only had one combat phase this turn, untap all creatures you control. After this phase, there is an additional combat phase.
4/4
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature can't block. At the beginning of your upkeep, subjugated creature's controller loses 2 life. 2/3
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature loses first strike, trample and deathtouch. 2/2
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Target opponent chooses one —
• You sacrifice a creature and draw three cards. • You draw two cards. |
Revolution (
: Transform all Rebels you control.)2/1
When this creature transforms into Respected Soldier, target creature can't block this turn.
2/3
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Sabotage creatures — Whenever a creature enters the battlefield under your opponent's control, you may reveal Black Knight Informant from your hand and pay
![]() . If you do, cast it without paying its mana cost.3/2
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever a creature paired with Incursion Force deals combat damage, you gain that much life. 2/4
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First strike
Entitlement 1 (When Cocky Knight enters the battlefield, you may exile a permanent you control until Cocky Knight leaves the battlefield. If you do, put a +1/+1 counter on Cocky Knight.) 1/1
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Set in Motion (
: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn. |
When Disruptive Task Force enters the battlefield, predict. (Choose a colour and a number.)
, Sacrifice Disruptive Task Force: Counter target spell with the predicted colour and converted mana cost.1/1
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -2/-0. 1/1
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Oppression (This creature can't be blocked by creatures with toughness 1. Whenever this creature attacks, put a 1/1 red Rebel creature token onto the battlefield under defending player's control.)
3/2
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, Incensed Underdog deals 2 damage to each opponent.
3/1
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Set in Motion (
: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn. |
Overwhelm (If you control more creatures than an opponent, this creature gets +1/+1.)
1/2
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Rebel Strategist
(rare)
Exploitative Industrialist
(uncommon)
Enforcer of the Peace
(uncommon)
Informational Gambit
(uncommon)
Freedom Fighter
(common)
Black Knight Informant
(common)
Incursion Force
(common)
Cocky Knight
(common)
Plan for Readiness
(common)
Disruptive Task Force
(common)
Occupation Grunts
(common)
Kewell Soresi
(common)
Incensed Underdog
(common)
Plan for Ambush
(common)
Brutal Oppressor
(common)



: Transform all Rebels you control.)
Creature – Human Soldier

: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)