Code Geass archive: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever subjugated creature attacks or blocks, put two 1/1 white Soldier creature tokens onto the battlefield. 2/1
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When Canny Major enters the battlefield, predict. (Choose a colour and a number.)
Whenever an opponent casts a spell with the predicted colour and converted mana cost, target creature you control gains protection from the predicted colour until end of turn. 2/2
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature loses first strike, trample and deathtouch. 2/2
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Abet 2 (
: When target creature attacks this turn, it gets +2/+0 and gains trample until end of turn. When that creature deals combat damage to a player, untap this.)2/1
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Oppression (This creature can't be blocked by creatures with toughness 1. Whenever this creature attacks, put a 1/1 red Rebel creature token onto the battlefield under defending player's control.)
3/2
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Overwhelm (If you control more creatures than an opponent, this creature gets +1/+1.)
1/2
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Retribution 1 (This creature enters the battlefield with a +1/+1 counter on it if you were dealt damage since your last end step.)
1/3
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Conquer — Whenever a permanent an opponent controls leaves the battlefield, that player loses 1 life.
2/1
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Underdog — When Partisan Saboteur enters the battlefield, if you control fewer creatures than defending player, it deals 2 damage to target creature.
4/2
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Flash
Enchant nonland permanent When Gefjun Disturber enters the battlefield, tap enchanted permanent and remove it from combat. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. |
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Menace
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, untap Mob of Elevens. 3/3
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature can't block. 2/1
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First strike
Overthrow_A (This costs less to cast for each creature you attacked with this turn.)3/1
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
: Tap subjugated creature.1/1
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Set in Motion (
: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn. |
Prison Warden
(rare)
Canny Major
(uncommon)
Enforcer of the Peace
(uncommon)
Raid Coordinator
(uncommon)
Kewell Soresi
(common)
Brutal Oppressor
(common)
Regiment Initiate
(common)
Vicious Imperialist
(common)
Partisan Saboteur
(common)
Gefjun Disturber
(common)
Mob of Elevens
(common)
Spiteful Warden
(common)
Blade of the People
(common)
Detainment Officer
(common)
Plan for Ambush
(common)


: When target creature attacks this turn, it gets +2/+0 and gains trample until end of turn. When that creature deals combat damage to a player, untap this.)
