Code Geass archive: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever subjugated creature attacks or blocks, put two 1/1 white Soldier creature tokens onto the battlefield. 2/1
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Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, create a 1/1 red Rebel creature token.
3/1
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Abet 2 (
: When target creature attacks this turn, it gets +2/+0 and gains trample until end of turn. When that creature deals combat damage to a player, untap this.)2/1
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Target opponent chooses one —
• You sacrifice a creature. Aggressive Gambit deals 4 damage divided as you choose among one or two target creatures of your choice. • Aggressive Gambit deals 3 damage to target creature of your choice. |
Loyalty (Whenever another creature you control would die, you may sacrifice this creature instead.)
1/1
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -2/-0. 1/1
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First strike
Overthrow_A (This costs less to cast for each creature you attacked with this turn.)3/1
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Underdog — When Partisan Saboteur enters the battlefield, if you control fewer creatures than defending player, it deals 2 damage to target creature.
4/2
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Squad (When you cast this, you may search your library for any number of cards named Glasgow RP-11 and put them into your hand. Then shuffle your library.)
Equip nonequipped creature
Equipped creature gets +1/+1. Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.) |
Overwhelm (If you control more creatures than an opponent, this creature gets +1/+1.)
1/2
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Conquer — Whenever a permanent an opponent controls leaves the battlefield, that player loses 1 life.
2/1
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Menace
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, untap Mob of Elevens. 3/3
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Set in Motion (
: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn. |
Retribution 1 (This creature enters the battlefield with a +1/+1 counter on it if you were dealt damage since your last end step.)
1/3
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Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
: Tap subjugated creature.1/1
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Prison Warden
(rare)
Rebel Recruiter
(uncommon)
Raid Coordinator
(uncommon)
Aggressive Gambit
(uncommon)
Devoted Soldiers
(common)
Occupation Grunts
(common)
Blade of the People
(common)
Partisan Saboteur
(common)
Glasgow RP-11
(common)
Brutal Oppressor
(common)
Vicious Imperialist
(common)
Mob of Elevens
(common)
Plan for Ambush
(common)
Regiment Initiate
(common)
Detainment Officer
(common)


: When target creature attacks this turn, it gets +2/+0 and gains trample until end of turn. When that creature deals combat damage to a player, untap this.)

