Code Geass archive: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever subjugated creature attacks or blocks, put two 1/1 white Soldier creature tokens onto the battlefield.
2/1
 U 
Creature – Human Noble
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -1/-1.
2/2
 U 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature loses first strike, trample and deathtouch.
2/2
 U 
Sorcery
Target opponent chooses one —
• You sacrifice a creature. Aggressive Gambit deals 4 damage divided as you choose among one or two target creatures of your choice.
• Aggressive Gambit deals 3 damage to target creature of your choice.
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature can't block.
2/1
 C 
Creature – Human Citizen
Menace
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, untap Mob of Elevens.
3/3
 C 
Creature – Human Rebel
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, add {r}{r} to your mana pool.
2/2
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever a creature paired with Incursion Force deals combat damage, you gain that much life.
2/4
 C 
Creature – Human Warrior
Led by Example – Whenever Inspired Protectors attacks or blocks along with a creature with greater power, regenerate target creature.
1/3
 C 
Enchantment – Aura
Flash
Enchant nonland permanent
When Gefjun Disturber enters the battlefield, tap enchanted permanent and remove it from combat.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
 C 
Instant
Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn.
 C 
Creature – Human Soldier
Reign (As you cast this, you may put a -1/-1 counter on a creature you control. If you do, gain 2 life.)
As long as you control a creature with a -1/-1 counter on it, Britannian Occupiers has vigilance.
2/4
 C 
Artifact – Equipment
Squad (When you cast this, you may search your library for any number of cards named Glasgow RP-11 and put them into your hand. Then shuffle your library.)
Equip nonequipped creature {1}
Equipped creature gets +1/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
 C 
Creature – Human Citizen
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, gain 4 life.
2/4
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever an opponent loses 4 or more life in a single combat phase, subjugated creature gets -2/-2 until end of turn.
2/3

Prison Warden (rare)
Cruel Viceroy (uncommon)
Enforcer of the Peace (uncommon)
Aggressive Gambit (uncommon)
Spiteful Warden (common)
Mob of Elevens (common)
Firebrand Revolutionary (common)
Incursion Force (common)
Inspired Protectors (common)
Gefjun Disturber (common)
Plan for Readiness (common)
Britannian Occupiers (common)
Glasgow RP-11 (common)
Supply Thieves (common)
Brutal Coercers (common)