Code Geass archive: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Noble
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
When subjugated creature dies, return it to the battlefield under your control.
2/3
 U 
Creature – Human Rebel
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, create a 1/1 red Rebel creature token.
3/1
 U 
Creature – Human Soldier
When Canny Major enters the battlefield, predict. (Choose a colour and a number.)
Whenever an opponent casts a spell with the predicted colour and converted mana cost, target creature you control gains protection from the predicted colour until end of turn.
2/2
 U 
Creature – Human Noble
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -1/-1.
2/2
 C 
Creature – Human Rebel
First strike
Overthrow_A (This costs {1} less to cast for each creature you attacked with this turn.)
3/1
 C 
Creature – Human Citizen
Menace
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, untap Mob of Elevens.
3/3
 C 
Creature – Human Soldier
Reign (As you cast this, you may put a -1/-1 counter on a creature you control. If you do, gain 2 life.)
As long as you control a creature with a -1/-1 counter on it, Britannian Occupiers has vigilance.
2/4
 C 
Creature – Human Soldier
Flying
Entitlement 2 (When Bloodthirsty Skyknight enters the battlefield, you may exile a permanent you control until Bloodthirsty Skyknight leaves the battlefield. If you do, put two +1/+1 counters on Bloodthirsty Skyknight.)
2/2
 C 
Creature – Human Soldier
Loyalty (Whenever another creature you control would die, you may sacrifice this creature instead.)
1/1
 C 
Creature – Human Soldier
Leadership (When this creature enters the battlefield, each creature you control gets +1/+1 until end of turn.)
2/2
 C 
Creature – Human Warrior
Led by Example – Whenever Inspired Protectors attacks or blocks along with a creature with greater power, regenerate target creature.
1/3
 C 
Creature – Human Soldier
Conquer — Whenever a permanent an opponent controls leaves the battlefield, that player loses 1 life.
2/1
 C 
Instant
Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn.
 C 
Creature – Human Soldier
Retribution 1 (This creature enters the battlefield with a +1/+1 counter on it if you were dealt damage since your last end step.)
1/3
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -2/-0.
1/1

Silvertongued Prince (rare)
Rebel Recruiter (uncommon)
Canny Major (uncommon)
Cruel Viceroy (uncommon)
Blade of the People (common)
Mob of Elevens (common)
Britannian Occupiers (common)
Bloodthirsty Skyknight (common)
Devoted Soldiers (common)
Harsh Taskmaster (common)
Inspired Protectors (common)
Vicious Imperialist (common)
Plan for Readiness (common)
Regiment Initiate (common)
Occupation Grunts (common)