KeresAcheron's Misc Cards: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Delirium — (Pre-Blood Knight) becomes Red and has First Strike and Protection from White if there are four or more card types among the cards in your graveyard.
2/2
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Flying
EFFECT. (Drain flavour) 3/4
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Counter target activated or triggered ability. If a permanent's ability is countered this way, return that permanent to it's owner's hand. (Mana abilities can't be targeted).
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Target creature attacks a planeswalker or player of your choice this turn if able.
Fuse (You may cast one or both halves of this card from your hand.) All damage that target creature would deal this turn is dealt to itself instead.
Fuse (You may cast one or both halves of this card from your hand.) |
~ power and toughness are each equal to the number of creatures you control plus the number of creature cards in your graveyard.
*/*
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Delirium — (Pre-Blood Knight) becomes Red and has First Strike and Protection from White if there are four or more card types among the cards in your graveyard.
2/2
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Choose one —
• Return target instant card from your graveyard to your hand. • Return target sorcery card from your graveyard to your hand. Entwine (Choose both if you pay the entwine cost.) Exile (UR Entwine Regrow Spell). |
Heroic — Whenever you cast a spell that targets (Odysseus), (Odysseus) explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/1
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[Frenzy 2]
Bloodrush — , Discard this card: Target attacking creature gets +2/+2 and gains [Frenzy 2()] until end of turn. 2/2
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Until end of turn, target creature an opponent controls gets -1/-1 and target creature you controls gets +1/+1.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") |
'Quad Land -R' enters the battlefield tapped.
: Add or . , Pay 2 Life: Add or . |
As an additional cost to cast ('burning Inquiry variant'), discard a card at random.
Draw two cards. |
Return target nonland permanent to its owners hand. Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Scry 2, then draw 2 cards.
Forecast – , Reveal 'Prophesing the Future' from your hand: Scry 1. (Play this ability only during your upkeep and only once each turn.) |
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(Pre-Blood Knight)
(common, foil)
Drana (in prog)
(rare)
Card94415
(uncommon)
(r/w splitcard) // (r/w split card)
(uncommon)
UZ06
(uncommon)
(Pre-Blood Knight)
(common)
(UR Entwine Regrow Spell)
(common)
(Odysseus)
(common)
Balduvian Berserker
(common)
(Vampiric Overload Bost)
(common)
'Quad Land -R'
(common)
('burning Inquiry variant')
(common)
('reality in flux')
(common)
'Prophesing the Future'
(common)
Plains
(basic)