KeresAcheron's Misc Cards: Virtual Booster
KeresAcheron's Misc Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Counter target activated or triggered ability. If a permanent's ability is countered this way, return that permanent to it's owner's hand. (Mana abilities can't be targeted).
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Target creature attacks a planeswalker or player of your choice this turn if able.
Fuse (You may cast one or both halves of this card from your hand.) All damage that target creature would deal this turn is dealt to itself instead.
Fuse (You may cast one or both halves of this card from your hand.) |
, Pay 1 Life: Draw a card.
1/1
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Create a 5/5 red and green Elemental Creature Token.
Awaken X – (If you cast this spell for , also put XASWORDS +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
At the begging of your upkeep, exile the top card of your library face down.
Whenever a source would deal damage to you, if there is card exiled by Divine Shield (in-prog), prevent that damage and put the exiled card into your hand. |
Whenever you cast a noncreature spell, you may pay . If you do, put a 1/1 blue and red Noggle creature token onto the battlefield.
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Whenever you gain life, exile that many cards from the top of your library. Until end of turn you can play cards exiled this way
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Flash (You may cast this spell any time you could cast an instant.)
When ~ enters the battlefield, exile target permanent an opponent controls until ~ leaves the battlefield. |
'Quad Land -R' enters the battlefield tapped.
: Add or . , Pay 2 Life: Add or . |
Delirium — (Pre-Blood Knight) becomes Red and has First Strike and Protection from White if there are four or more card types among the cards in your graveyard.
2/2
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[Frenzy 2]
Bloodrush — , Discard this card: Target attacking creature gets +2/+2 and gains [Frenzy 2()] until end of turn. 2/2
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Rally — Whenever Tajuru (Something) or another Ally enters the battlefield under your control, Tajuru (Something) explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/1
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Flying
Enrage — Whenever (Apocalyptic Angel) is dealt damage, if it is on the battlefield, you may destroy all creatures. (It must survive the damage.) 4/4
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As an additional cost to cast Diabolic Deal, pay 6 life.
Draw six cards. |
Heroic — Whenever you cast a spell that targets (Odysseus), (Odysseus) explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/1
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Card94415
(uncommon)
(r/w splitcard) // (r/w split card)
(uncommon)
Card76102
(none)
'Zendikar's Rage
(rare)
Divine Shield (in-prog)
(rare)
Blue Red Enchantment
(uncommon)
WR Commander (In Prog)
(mythic)
Card79354
(uncommon)
'Quad Land -R'
(common)
(Pre-Blood Knight)
(common)
Balduvian Berserker
(common)
Tajuru (Something)
(common)
(Apocalyptic Angel)
(rare)
Diabolic Deal
(rare)
(Odysseus)
(common)