KeresAcheron's Misc Cards: Virtual Booster

KeresAcheron's Misc Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Instant
Counter target activated or triggered ability. If a permanent's ability is countered this way, return that permanent to it's owner's hand. (Mana abilities can't be targeted).
 U 
Instant
Target creature attacks a planeswalker or player of your choice this turn if able.
Fuse (You may cast one or both halves of this card from your hand.)
(r/w split card)
{2}{w}
 
 U 
Instant
All damage that target creature would deal this turn is dealt to itself instead.
Fuse (You may cast one or both halves of this card from your hand.)
Creature – Naga Scholar
{t}, Pay 1 Life: Draw a card.
1/1
 R 
Sorcery
Create a 5/5 red and green Elemental Creature Token.
Awaken X – {x}{r}{r}{g}{g} (If you cast this spell for {x}{r}{r}{g}{g}, also put XASWORDS +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
 R 
Enchantment
At the begging of your upkeep, exile the top card of your library face down.
Whenever a source would deal damage to you, if there is card exiled by Divine Shield (in-prog), prevent that damage and put the exiled card into your hand.
 U 
Enchantment
Whenever you cast a noncreature spell, you may pay {u/r}. If you do, put a 1/1 blue and red Noggle creature token onto the battlefield.
 M 
Legendary Creature
Whenever you gain life, exile that many cards from the top of your library. Until end of turn you can play cards exiled this way
 U 
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When ~ enters the battlefield, exile target permanent an opponent controls until ~ leaves the battlefield.
 C 
Land
'Quad Land -R' enters the battlefield tapped.
{t}: Add {w} or {u}.
{t}, Pay 2 Life: Add {b} or {g}.
 C 
Creature – Human Knight
Delirium — (Pre-Blood Knight) becomes Red and has First Strike and Protection from White if there are four or more card types among the cards in your graveyard.
2/2
 C 
Creature – Human Barbarian Berserker
[Frenzy 2]
Bloodrush — {1}{r}, Discard this card: Target attacking creature gets +2/+2 and gains [Frenzy 2()] until end of turn.
2/2
 C 
Creature – Elf Scout Ally
Rally — Whenever Tajuru (Something) or another Ally enters the battlefield under your control, Tajuru (Something) explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/1
 R 
Creature – Angel
Flying
Enrage — Whenever (Apocalyptic Angel) is dealt damage, if it is on the battlefield, you may destroy all creatures. (It must survive the damage.)
4/4
 R 
Sorcery
As an additional cost to cast Diabolic Deal, pay 6 life.
Draw six cards.
 C 
Creature – Human Soldier
Heroic — Whenever you cast a spell that targets (Odysseus), (Odysseus) explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/1

Card94415 (uncommon)
(r/w splitcard) // (r/w split card) (uncommon)
Card76102 (none)
'Zendikar's Rage (rare)
Divine Shield (in-prog) (rare)
Blue Red Enchantment (uncommon)
WR Commander (In Prog) (mythic)
Card79354 (uncommon)
'Quad Land -R' (common)
(Pre-Blood Knight) (common)
Balduvian Berserker (common)
Tajuru (Something) (common)
(Apocalyptic Angel) (rare)
Diabolic Deal (rare)
(Odysseus) (common)