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CardName: Divine Shield (in-prog) Cost: 3WU Type: Enchantment Pow/Tgh: / Rules Text: At the begging of your upkeep, exile the top card of your library face down. Whenever a source would deal damage to you, if there is card exiled by Divine Shield (in-prog), prevent that damage and put the exiled card into your hand. Flavour Text: Set/Rarity: KeresAcheron's Misc Cards Rare

Divine Shield (in-prog)
{3}{w}{u}
 
 R 
Enchantment
At the begging of your upkeep, exile the top card of your library face down.
Whenever a source would deal damage to you, if there is card exiled by Divine Shield (in-prog), prevent that damage and put the exiled card into your hand.
Updated on 18 Apr 2017 by KeresAcheron

History: [-]

2016-12-11 10:18:30: KeresAcheron created and commented on the card Divine Shield (in-prog)

Duel Master's style shields. Maybe just give five etb. Undergrowth Champion style wording. (or damage trigger, may put

Huh. Liche variant.

And a potent one - each attempt at damage is replaced by a card; rather than each source of damage. Without even any down-side if it gets disenchanted. Only an average of one a turn; but you can wait to use them on the biggest damages.

And... hang on; you draw the cards that are used up by shielding? That seems way too good.

It's also setting up a whole "This doens't feel like mtg" minigame. That might be your intent, though.

2016-12-16 07:06:27: KeresAcheron edited Divine Shield (in-prog)

Removed the also getting a shield etb and made the damage replacement mandatory.

The 'doesn't feel like magic mini-game' is the intent. This card is supposed to be a strong enchantment that changes how the game is played while not being too uninteractive. It should be very powerful and able to take over a game without being ridiculously broken.

Without the etb trigger should I move this up to 6cmc? (It no longer gives you an immediate board presence. Five mana gives blue draw a card every turn Honded of Seeing Winds. Just adding white is supposed to buy preventing damage first source of damage each turn. The damage shields strength the prevention effect while weakening the card draw effect.)

Well, the problem with this is:

Do I have enchantment removal in deck? Yes? Then I hold back until you've exiled a few things, and destroy it.

No? Am I winning enough to swarm you under? Yes? Do that.

No? I pick up my cards and concede.

It's not really a very fun minigame.

Still. Saying all that - there is room for cards like this, that make you invulnerable until the opponent finds a way around it.

(There's also some cleanup needed for what happens if you have one card and four creatures hit you at the same time, which the rules probably cover - but should probably be made explicit because it's going to happen every freaking time this gets played.)

The "one shield, four damage sources" case seems fairly natural to me: one shield goes into hand, three sets of damage get through; this enchantment's controller chooses which set of damage gets prevented.

But I think this might be better in the version it looks like it used to have, where it just shields five sets of damage, but doesn't gain new shields over time.

I don't know. Vitenka's worries might be unfounded and it might play just fine - it's a bit hard to tell.

Considering changing this to either:

A) -merging the damage prevention+return exiled card trigger to the effect that exiles the card so removing the enchantment won't stop the cards coming back.

B) - making a sorcery that exiles the top 5? cards of your library face down, prevents the 5 sources of damage this game and lets you put an exiled card into your hand when the damage is prevented?

Any thoughts?

(Notes: I assumed the cleanup would resolve the same way Undergrowth Champion does. A source of damage of your choice is prevented and the rest goes through. I made this once per turn instead of a bunch at once because that makes this worse against rush deck, giving them a potential out. On the win more aspect: this card lets your opponent do anything and watch you deck yourself without drawing a card. )

2017-04-18 08:03:39: KeresAcheron moved the card Divine Shield (in-prog) from Invasion Block Remake into KeresAcheron's Misc Cards

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