Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Golem
When Sandstorm Golem dies, destroy target non-basic land.
If a spell or ability an opponent controls causes you to discard Sandstorm Golem, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3/3
 U 
Instant
Destroy target creature, it can't be regenerated. You lose life equal to its power.
 U 
Sorcery
Destroy target noncreature permanent.
 U 
Artifact
{t}: Add {g} to your mana pool.
{2}{g}, {t}: Add {g} to your mana pool for each non-token creature you control.
 C 
Artifact
{1}, {t}, Sacrifice Waterskin: Untap target creature.
 C 
Creature – Treefolk
{r}: Blisterbark Treefolk gets +1/+0 until end of turn.
1/3
 C 
Enchantment
Sacrifice Deathwatch Seal: Choose One:
● Prevent the next 3 damage that would be dealt to target creature or player this turn.
● Regenerate target creature.
 C 
Creature – Hound
Vigilance
1/1
 C 
Creature – Wurm
Burrow (This can't be blocked by creatures with Flying.)
Cavern wurm attacks are often mistaken for ground tremors ... at first.
5/4
 C 
Creaturer – Fox
Desert Fox can't be blocked by creatures with power 2 or greater.
2/1
 C 
Creature – Scorpion Warrior
Whenever Scorpid Warrior blocks or is blocked by a creature, that creature gets -1/-1 until end of turn.
2/3
 C 
Creature – Bird Zombie
Flying
They served Azmæt in life, long ago. That training has held and they serve Azmæt in death to this day.
3/2
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
The land remembers when it was a lush paradise.
 C 
Creature – Elemental Spirit
{u}: Target creature gets -2/-0 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Jackal
{r}: Target creature can't be regenerated this turn. Activate this ability no more than once per turn.
1/1
 T 
Creature – Zombie
2/2

Sandstorm Golem (rare)
Decapitate (uncommon)
Dust Devil (uncommon)
Private Menagerie (uncommon)
Waterskin (common)
Blisterbark Treefolk (common)
Deathwatch Seal (common)
Watch Hound (common)
Cavern Wurm (common)
Desert Fox (common)
Scorpid Warrior (common)
Trained Carrion (common)
Verdant Memories (common)
Scirocco Spirit (common)
Opportunistic Jackal (common)
ZOMBIE (token)