Zendikar Custom Cube (On-Hold)

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Showing 50 of 64 Land cards

Go to section: Colourless (46) White (37) Blue (22) Black (23) Red (30) Green (29) Multicolour (5) Artifact (7) Land (64)

Show rarities: C U R M

 C 
Land Creature – Elemental
"Stirring WU (Mesa?)" enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {w} or {u}.
0/0
 C 
Land
{t}: Add {c} to your mana pool.
{}{b}, Sac, {t}: Drain opponent for two life.
1 comment
2016-10-06 13:21:22 by KeresAcheron
 C 
Land
{t}: Add {c} to your mana pool.
{?}{u}, {t}. Sacrifice 'Blighted Blue': Effect (card filtering and draw one? Maybe treasure hunt.)
1 comment
2016-10-06 13:20:29 by KeresAcheron
 C 
Land
{t}: Add {c}.
{4}{w}, {t}, Sacrifice 'Blighted White': 'Blighted White' deals 5 damage to target tapped creature.
1 comment
2016-10-06 13:19:34 by KeresAcheron
 R 
Legendary Land
{t}: Add {c}.
{8}, {t}: You may choose an Eldrazi card you own from outside the game, reveal it and put it into your hand.
1 comment
2016-07-30 10:45:12 by KeresAcheron
 
 C 
Land Creature – Elemental
'LCCB' enters the battlefield tapped.
When 'LCCB' enters the battlefield, you gain 1 life.
{t}: Add {b} to your mana pool.
0/0
 
 C 
Land Creature – Elemental
'LCCG' enters the battlefield tapped with a +1/+1 counter on it.
When 'LCCG' enters the battlefield, you gain 1 life.
{t}: Add {b} to your mana pool.
 
 C 
Land Creature – Elemental
'LCCR' enters the battlefield tapped.
When 'LCCR' enters the battlefield, you gain 1 life.
{t}: Add {r} to your mana pool.
0/0
 
 C 
Land Creature – Elemental
'LCCU' enters the battlefield tapped.
When 'LCCU' enters the battlefield, you gain 1 life.
{t}: Add {u} to your mana pool.
0/0
 
 C 
Land Creature – Elemental
'LCW' enters the battlefield tapped with a +1/+1 counter on it.
When 'LCW' enters the battlefield, you gain 1 life.
{t}: Add {w} to your mana pool.
0/0
 C 
Land
{t}: Add {c}.
Landfall — {t}: Add {b} or {g}. Active this ability only if 'Landfall BG' or another land entered the battlefield under your control this turn.
 C 
Land
{t}: Add {c}
Landfall — {t}: Add {b} or {r}. Active this ability only if 'Landfall BR' or another land entered the battlefield under your control this turn.
 C 
Land
{t}: Add {c}.
Landfall — {t}: Add {r} or {g}. Active this ability only if 'Landfall GR' or another land entered the battlefield under your control this turn.
 C 
Land
{t}: Add {c}.
Landfall — {t}: Add {g} or {u}. Active this ability only if 'Landfall GU' or another land entered the battlefield under your control this turn.
 C 
Land
{t}: Add {c}.
Landfall — {t}: Add {g} or {w}. Active this ability only if 'Landfall GW' or another land entered the battlefield under your control this turn.
 C 
Land
{t}: Add {c}.
Landfall — {t}: Add {r} or {w}. Active this ability only if 'Landfall RW' or another land entered the battlefield under your control this turn.
 C 
Land
{t}: Add {c}.
Landfall — {t}: Add {u} or {b}. Active this ability only if 'Landfall UB' or another land entered the battlefield under your control this turn.
 C 
Land
{t}: Add {c}.
Landfall — {t}: Add {u} or {r}. Active this ability only if 'Landfall UR' or another land entered the battlefield under your control this turn.
 C 
Land
{t}: Add {c}.
Landfall — {t}: Add {w} or {b}. Active this ability only if 'Landfall WB' or another land entered the battlefield under your control this turn.
 C 
Land
{t}: Add {c}.
Landfall — {t}: Add {w} or {u}. Active this ability only if 'Landfall WU' or another land entered the battlefield under your control this turn.
 R 
Land
{t}: Add {c}.
{10}, {t}, Sacrifice 'Ritual Site': Create a 10/10 colorless Eldrazi creature token. Activate this ability only any time you could play a sorcery.
 U 
Land
'Slumbering B' enters the battlefield tapped.
{t}: Add {b}.
{4}{b}{b}: 'Slumbering B' becomes a 4/4 black Elemental creature with Menace until end of turn. Its still a land.
 U 
Land
'Slumbering G' enters the battlefield tapped.
{t}: Add {g}.
{4}{g}{g}: 'Slumbering G' becomes a X/X green elemental creature with Vigilance until end of turn. Its still a land.
 U 
Land
'Slumbering R' enters the battlefield tapped. (unless you control two or fewer other lands?)
{t}: Add {r}.
{4}{r}{r}: 'Slumbering R' becomes a 4/4 red Elemental creature until end of turn with trample. Its still a land.
 U 
Land
'Slumbering U' enters the battlefield tapped.
{t}: Add {u}.
{4}{u}{u}: 'Slumbering U' becomes a 4/4 blue Elemental creature with flying until end of turn. Its still a land.
 U 
Land
'Slumbering W' (Mesa?) enters the battlefield tapped.
{t}: Add {w}.
{4}{w}{w}: 'Slumbering W' (Mesa?) becomes a X/X white Elemental with lifelink until end of turn. Its still a land.
1 comment
2016-09-25 12:43:57 by KeresAcheron
 U 
Land Creature – Elemental
'Stirring (BR)' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {b} or {r}.
0/0
 U 
Land Creature – Elemental
'Stirring (GR)' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {r} or {g}.
0/0
 U 
Land Creature – Elemental
'Stirring (GW/Grasslands)' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {g} or {w}.
0/0
 U 
Land Creature – Elemental
'Stirring (UR)' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {u} or {r}.
0/0
 U 
Land Creature – Elemental
'Stirring (WB)' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {w} or {b}.
0/0
 U 
Land Creature – Elemental
'Stirring (WR)' enters the battlefield tapped with a +1/+1 on it.
{t}: Add {r} or {w}.
0/0
 U 
Land Creature – Elemental
'Stirring BG' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {b} or {g}.
0/0
 U 
Land Creature – Elemental
'Stirring UB (Mudflats?)' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {u} or {b}.
0/0
 C 
Land
(BB Bounce Land) enters the battlefield tapped.
When (BB Bounce Land) enters the battlefield, return a land you control to its owners hand.
{t}: Add {b}{b}.
 C 
Land
(GG Bounce Land) enters the battlefield tapped.
When (GG Bounce Land) enters the battlefield, return a land you control to its owners hand.
{t}: Add {g}{g}.
 C 
Land
(RR Bounce Land)) enters the battlefield tapped.
When (RR Bounce Land)) enters the battlefield, return a land you control to its owners hand.
{t}: Add {r}{r}.
 U 
Land Creature – Elemental
(Stirring 'UG') enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {g} or {u}.
0/0
 C 
Land
(UU Bounce Land) enters the battlefield tapped.
When (UU Bounce Land) enters the battlefield, return a land you control to its owners hand.
{t}: Add {u}{u}.
 C 
Land
(WW Bounce Land) enters the battlefield tapped.
When (WW Bounce Land) enters the battlefield, return a land you control to its owners hand.
{t}: Add {w}{w}.
 C 
Land
{t}: Add {c} to your mana pool.
{?}{g}, {t}, Sacrifice Blighted Green: Effect.
1 comment
2016-10-06 13:23:04 by KeresAcheron
 C 
Land
{t}: Add {1} to your mana pool.
{?}{r}. {t}, Sacrifice Blighted Red: Effect (lava spike?}
1 comment
2016-10-06 13:22:12 by KeresAcheron
 M 
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
 M 
Land
Celestial Colonnade enters the battlefield tapped.
{t}: Add {w} or {u}.
{3}{w}{u}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
 M 
Land
Creeping Tar Pit enters the battlefield tapped.
{t}: Add {u} or {b}.
{1}{u}{b}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn that that can't be blocked this turn. It's still a land.
 M 
Land
{t}: Add {c}.
{1}, {t}: Untap target land.
1 comment
2016-09-25 11:18:35 by KeresAcheron
 C 
Land
Dormant Hedron-Field enters the battlefield tapped.
When Dormant Hedron-Field enters the battlefield, return a land you control to its owner's hand.
{t}: Add {c}{c}.
 M 
Land
{t}: Add {c}.
{t}: Add {c}{c}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
 U 
Land
{t}: Add {c}.
{4}, {t}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.
1 comment
2016-08-07 11:42:54 by KeresAcheron
 M 
Land
Hissing Quagmire enters the battlefield tapped.
{t}: Add {b} or {g}.
{1}{b}{g}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Go to section: Colourless (46) White (37) Blue (22) Black (23) Red (30) Green (29) Multicolour (5) Artifact (7) Land (64)

Show rarities: C U R M


Zendikar Custom Cube (On-Hold): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Skeleton Key | Limited Archetypes | Card Ideas | Unused Spare Cards | Expeditions/Masterpiece Series