Enclave Block - Chasm: Mechanics
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Mechanics | Welcome to Enclave |
Flanking:
Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.
Used on 0 cards:
This mechanic is used primarily on mounted creatures to signify their supremacy in combat.
Formation:
Whenever this creature declares an attack, you may tap any number of non-attacking creatures you control. this creature gains +1/+1 for each tapped creature until end of turn. Any damage dealt to this creature can be distributed by your opponent to any creatures tapped with this ability.
Used on 0 cards:
This mechanic represents creatures forming up into squads for the attack, greatly enhancing their power.
Champion a <type>:
When this card comes into play, sacrifice it unless you exile another (type) you control. When this card leaves the battlefield, that card returns to the battlefield.
Used on 0 cards:
Fortify:
PARAM1: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play
Used on 1 cards:
Mana Pump
Fortifications play a big role in Enclave.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".