Evolution
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Curve 2 (If you cast this spell on a player's second turn, it gains this effect.) Arms Master enters the battlefield with a +1/+1 counter on it.
2/3
Enchant Plains
When enchanted Plains is tapped for mana, target creature gains first strike until end of turn.
When enchanted Plains is tapped for mana, target creature gains first strike until end of turn.
Defender, Flying
Curve 1 (If you cast this spell on a player's first turn, it gains this effect.) When Aurora Wall enters the battlefield, you gain 3 life.
Curve 1 (If you cast this spell on a player's first turn, it gains this effect.) When Aurora Wall enters the battlefield, you gain 3 life.
0/3
Lurk 4WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0/8
Flying, Lifelink
At the beginning of your upkeep put two 1/1 white Soldier creature tokens onto the battlefield.
At the beginning of your upkeep put two 1/1 white Soldier creature tokens onto the battlefield.
3/3
You gain shroud until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Prevent all combat damage that would be dealt to you this turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Prevent all combat damage that would be dealt to you this turn.
First Strike
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Bone Fencer enters the battlefield with a +1/+1 counter on it.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Bone Fencer enters the battlefield with a +1/+1 counter on it.
1/1
First Strike, Lifelink
Lurk 3WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3/3
T: Target permanent doesn’t untap during its controller’s next untap step.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Calcifier enters the battlefield, target permanent doesn’t untap during its controller’s next untap step.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Calcifier enters the battlefield, target permanent doesn’t untap during its controller’s next untap step.
1/1
Flying
At the beginning of each end step, if Castle Ghosts is in your graveyard you may put it onto the battlefield.
Lurk 3WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
At the beginning of each end step, if Castle Ghosts is in your graveyard you may put it onto the battlefield.
Lurk 3WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/1
While Channel Recruits is in your graveyard; At the beginning of your upkeep put a 1/1 white Soldier creature token onto the battlefield.
Whenever a card leaves your hand, if Channel Recruits is in your graveyard exile it.
Whenever a card leaves your hand, if Channel Recruits is in your graveyard exile it.
Flying
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dexterous Skyglider enters the battlefield with a curve counter on it and it gains first strike.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dexterous Skyglider enters the battlefield with a curve counter on it and it gains first strike.
3/2
Destroy target artifact or enchantment.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Put Dispeller’s Grace into your hand as it resolves.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Put Dispeller’s Grace into your hand as it resolves.
Prevent all combat damage that would be dealt to you this turn. You gain life equal to the damage prevented this way.
The next 4 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
When Dust Trooper is put into a graveyard from the battlefield, target permanent doesn’t untap during its controller’s untap step unless that player pays 1.
2/1
Flying, Vigilance.
When Faceless Archangel attacks, put a +1/+1 counter on it.
When Faceless Archangel deals damage to an opponent, destroy target permanent that player controls for each +1/+1 on Faceless Archangel.
When Faceless Archangel attacks, put a +1/+1 counter on it.
When Faceless Archangel deals damage to an opponent, destroy target permanent that player controls for each +1/+1 on Faceless Archangel.
4/4
Destroy target attacking creature with converted mana cost X or less. Draw a card.
When First Responder enters the battlefield or is turned face up, you gain 2 life.
Lurk 2WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 2WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
Vigilance
T: Target creature gets +1/+1 until end of turn.
T: Target creature gets +1/+1 until end of turn.
2/5
Creatures you control get +1/+1 and have vigilance.
At the beginning of your upkeep, put a 1/1 white Soldier creature token onto the battlefield.
At the beginning of your upkeep, put a 1/1 white Soldier creature token onto the battlefield.
First Strike
When Honored Pikeman enters the battlefield or is turned face up, return a creature you control to it’s owner’s hand.
Lurk 1W (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Honored Pikeman enters the battlefield or is turned face up, return a creature you control to it’s owner’s hand.
Lurk 1W (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
First Strike.
When Imperial Paladin deals combat damage, the next time it would be dealt damage this turn, prevent it.
When Imperial Paladin deals combat damage, the next time it would be dealt damage this turn, prevent it.
2/2
When a player turns a card face up, you may gain 3 life.
2/3
{+1}: Until your next turn, opponents can’t cast more than one spell each turn.
: Destroy all creatures. They can’t be regenerated.
{-8}: You get an emblem with “Spells your opponents cast cost 3 more to cast”.
: Destroy all creatures. They can’t be regenerated.
{-8}: You get an emblem with “Spells your opponents cast cost 3 more to cast”.
5
Other white creatures you control get +1/+1.
Lurk XWWW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Liege of Swords is turned face up; if its your turn, put X 1/1 white Soldier creature tokens onto the battlefield.
Lurk XWWW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Liege of Swords is turned face up; if its your turn, put X 1/1 white Soldier creature tokens onto the battlefield.
3/3
Vigilance
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mystic Sentinel enters the battlefield, target creature you control gains vigilance as long as Mystic Sentinel remains on the battlefield.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mystic Sentinel enters the battlefield, target creature you control gains vigilance as long as Mystic Sentinel remains on the battlefield.
1/4
Protection from red and from black.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Nova Paladin enters the battlefield; destroy all creatures. They can’t be regenerated.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Nova Paladin enters the battlefield; destroy all creatures. They can’t be regenerated.
3/4
Flying
Lurk 3WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Owl Ambusher is turned face up, destroy target attacking creature.
Lurk 3WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Owl Ambusher is turned face up, destroy target attacking creature.
2/2
First Strike
WW: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
WW: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
2/2
Enchant Permanent
Enchanted permanent doesn’t untap during its controller’s untap step.
4: Untap enchanted permanent. Any player may play this ability.
Enchanted permanent doesn’t untap during its controller’s untap step.
4: Untap enchanted permanent. Any player may play this ability.
Return target creature from your graveyard onto the battlefield, it gains lifelink.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) That creature also gains first strike.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) That creature also gains first strike.
Turn target nonland nontoken permanent face down. It becomes a land card with “T: Add 1 to your mana pool.”
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Exile that card instead.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Exile that card instead.
If a creature you control is put into a graveyard from the battlefield, sacrifice Soul Aegis; if you do, return that creature from your graveyard onto the battlefield.
When Soulsmith enters the battlefield or is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Lurk 2W (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 2W (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1/1
Vigilance
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Sun Centurion enters the battlefield, put a +1/+1 counter on each creature you control.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Sun Centurion enters the battlefield, put a +1/+1 counter on each creature you control.
3/3
Put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Put a 1/1 white Soldier creature token onto the battlefield.
At the beginning of your upkeep, if an opponent controls more creatures than you, you may return Troop Refraction from your graveyard to your hand.
At the beginning of your upkeep, if an opponent controls more creatures than you, you may return Troop Refraction from your graveyard to your hand.
Enchant Creature
Enchanted creature has +1/+1 for each other creature you control.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Unity’s Blessing enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
Enchanted creature has +1/+1 for each other creature you control.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Unity’s Blessing enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
When Venerable Retainer enters the battlefield, target permanent doesn’t untap during it’s controller’s untap step as long as Venerable Retainer remains on the battlefield.
4/4
Target opponent reveals his or her hand and chooses a creature card with converted mana cost X or less. Put that card into play under your control.
Enchant Island
When enchanted Island is tapped for mana, target creature gains flying until end of turn.
When enchanted Island is tapped for mana, target creature gains flying until end of turn.
Enchant creature.
You control enchanted creature.
0: Destroy Barter. Each of your opponents may draw up to 3 cards. Any player may play this ability
You control enchanted creature.
0: Destroy Barter. Each of your opponents may draw up to 3 cards. Any player may play this ability
While Channel Knowledge is in your graveyard; at the beginning of your upkeep draw a card.
Whenever a card leaves your hand, if Channel Knowledge is in your graveyard exile it.
Whenever a card leaves your hand, if Channel Knowledge is in your graveyard exile it.
When Cryptic Snake deals combat damage to a player, draw a card.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Cryptic Snake enters the battlefield with a curve counter on it and it gains Intimidate.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Cryptic Snake enters the battlefield with a curve counter on it and it gains Intimidate.
1/3
UU, Sacrifice Denying Field: Counter target spell.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) When Denying Field enters the battlefield, untap two lands you control.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) When Denying Field enters the battlefield, untap two lands you control.
Counter target spell being curved.
Return all untapped permanents to their owner’s hands.
+1: Until your next turn, nonland cards in your hand have flash.
-2: Gain control of target creature as long as Endugu, the Mastermind remains on the battlefield.
-7: Take two extra turns after this one.
-2: Gain control of target creature as long as Endugu, the Mastermind remains on the battlefield.
-7: Take two extra turns after this one.
3
Spells you cast during your opponents turn cost X less to cast where X is Etched Tortoise’s power.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Etched Tortoise enters the battlefield with a +1/+1 counter on it.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Etched Tortoise enters the battlefield with a +1/+1 counter on it.
1/2
Flying, Shroud
At the beginning of each player’s end step, that player draws a card.
At the beginning of each player’s end step, that player draws a card.
0/1
When Fate Writer enters the battlefield or is turned face up, look at the top 3 cards of target player’s library, you may put them back on any order.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
Tap three target permanents.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Instead you may tap up to six target permanents.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Instead you may tap up to six target permanents.
Flying
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Gust Drake enters the battlefield, target creature you control gains flying as long as Gust Drake remains on the battlefield.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Gust Drake enters the battlefield, target creature you control gains flying as long as Gust Drake remains on the battlefield.
2/2
When Head Researcher enter the battlefield or is turned face up, draw a card.
Lurk 2U (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 2U (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1/1
Flying.
Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
4/4
For each card in target player’s graveyard that player puts the top card of his or her library into his or her graveyard.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Then that player puts the top seven cards of his or her library into his or her graveyard.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Then that player puts the top seven cards of his or her library into his or her graveyard.
T: Target player draws a card, then discards a card.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) When Market Dealer enters the battlefield; target player draws a card, then discards a card.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) When Market Dealer enters the battlefield; target player draws a card, then discards a card.
1/1
When Mind Disruptor attacks, target player puts the top 3 cards of his or her library into his or her graveyard.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Mind Disruptor enters the battlefield with a curve counter on it and it gains intimidate.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Mind Disruptor enters the battlefield with a curve counter on it and it gains intimidate.
1/1
Draw a card.
At the beginning of your upkeep, if an opponent has more cards in hand than you, you may return Mind Refraction from your graveyard to your hand.
At the beginning of your upkeep, if an opponent has more cards in hand than you, you may return Mind Refraction from your graveyard to your hand.
Mist Phantom is unblockable.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Mist Phantom enters the battlefield with a +1/+1 counter on it.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Mist Phantom enters the battlefield with a +1/+1 counter on it.
2/3
1UU,T: Counter target spell.
Lurk 6UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Mystical Archsage is turned face up, counter target spell.
Lurk 6UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Mystical Archsage is turned face up, counter target spell.
3/4
Target creature loses all abilities and becomes a 0/1 blue Ooze until end of turn.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Oozify’s effect lasts indefinitely.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Oozify’s effect lasts indefinitely.
When Pawn Master enters the battlefield or is turned face up, gain control of target creature as long as Pawn Master remains on the battlefield.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/3
Search your library for a card with Curve other than Plan Ahead, reveal it, and put it into your hand. Then shuffle your library.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Untap up to four lands you control.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Untap up to four lands you control.
Return up to two target creatures to their owners hands unless its controller pays 2.
U,T: Tap target artifact, creature, or land.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Puppet Master enters the battlefield; untap target artifact, creature, or land.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Puppet Master enters the battlefield; untap target artifact, creature, or land.
2/2
Target player draws two cards.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Counter up to one target spell.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Counter up to one target spell.
Return target untapped permanent to its owner’s hand.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Draw a card.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Draw a card.
Target player puts the top four cards of his or her library into his or her graveyard.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Each player draws a card.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Each player draws a card.
Flying
UU: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
UU: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
1/1
Defender
Whenever a card an opponent controls is turned face up, turn it face down unless its controller pays 2.
Whenever a card an opponent controls is turned face up, turn it face down unless its controller pays 2.
0/4
Whenever a card an opponent controls is turned face up, counter all triggered abilities by that card.
Flying
When Sneaky Cockatrice enters the battlefield or is turned face up, draw two cards.
Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Sneaky Cockatrice enters the battlefield or is turned face up, draw two cards.
Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
Lurk 2UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Spell Sinker is turned face up, change the target of target spell or ability with a single target.
When Spell Sinker is turned face up, change the target of target spell or ability with a single target.
2/1
Counter target spell unless its controller pays 1 for each tapped permanent that player controls.
Gain control of target permanent. Take an extra turn after this one.
Return target nonland permanent to it’s owners hand. Draw a card.
Put target creature onto its owner’s hand and a second target creature on top of its owner’s library.
Flash
When Weirding Wizard enters the battlefield or is turned face up, copy target instant or sorcery spell. You may choose new targets for the copy.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Weirding Wizard enters the battlefield or is turned face up, copy target instant or sorcery spell. You may choose new targets for the copy.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
Intimidate
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Ash Reaper is turned face up, you lose 2 life, and put a +1/+1 counter on it.
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Ash Reaper is turned face up, you lose 2 life, and put a +1/+1 counter on it.
2/2
Enchant Swamp
When enchanted Swamp is tapped for mana, target creature gains deathtouch until the end of turn.
When enchanted Swamp is tapped for mana, target creature gains deathtouch until the end of turn.
At the beginning of your upkeep, you draw a card and you lose 1 life.
At the beginning of your upkeep, if Befouling Warlock is in your graveyard, you lose 1 life.
At the beginning of your upkeep, if Befouling Warlock is in your graveyard, you lose 1 life.
2/2
While Channel Decay is in your graveyard; at the beginning of your upkeep target creature gets -2/-2 until the end of turn.
Whenever a card leaves your hand, if Channel Decay is in your graveyard exile it.
Whenever a card leaves your hand, if Channel Decay is in your graveyard exile it.
First Strike
When Dark Assassin enters the battlefield, destroy target tapped creature.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dark Assassin enters the battlefield with a curve counter on it and it gains deathtouch.
When Dark Assassin enters the battlefield, destroy target tapped creature.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dark Assassin enters the battlefield with a curve counter on it and it gains deathtouch.
2/2
Target player loses 2 life.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) You gain 2 life.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) You gain 2 life.
B: Darkness Gorger gets +1/+1 until end of turn.
BB: Target creature gets -1/-1 until end of turn.
BBB: Return target creature card from your graveyard to your hand.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) When Darkness Gorger enters the battlefield, add BBBBB to your mana pool.
BB: Target creature gets -1/-1 until end of turn.
BBB: Return target creature card from your graveyard to your hand.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) When Darkness Gorger enters the battlefield, add BBBBB to your mana pool.
4/4
Target player discards a card at random.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) That player exiles that card instead.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) That player exiles that card instead.
Destroy target nonblack creature.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) You gain life equal to that creature’s power plus it’s toughness.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) You gain life equal to that creature’s power plus it’s toughness.
Target player sacrifices a creature.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That player discards a card.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That player discards a card.
As an additional cost to play Demonic Pact sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
Search your library for a card and put that card into your hand. Then shuffle your library.
Enchant Creature
Enchanted creature gets +3/-2
Enchanted creature gets +3/-2
If an opponent has no cards in hand, Despair Elemental gets +4/+4 and has intimidate.
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1/1
Target player discards two cards and you gain 3 life.
When Essence Carrier enters the battlefield, you lose 5 life.
When Essence Carrier leaves the battlefield, you gain 5 life.
When Essence Carrier leaves the battlefield, you gain 5 life.
5/5
When Festering Guts leaves the battlefield or is turned face up, target creature gets -1/-1 until end of turn.
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1/1
Intimidate
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Fetid Leech enters the battlefield, target player loses 1 life and you gain 1 life.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Fetid Leech enters the battlefield, target player loses 1 life and you gain 1 life.
1/1
Return target creature from your graveyard to your hand.
At the beginning of your upkeep, if an opponent has less creatures in his or her graveyard than you, you may return Grave Refraction from your graveyard to your hand.
At the beginning of your upkeep, if an opponent has less creatures in his or her graveyard than you, you may return Grave Refraction from your graveyard to your hand.
Gravebolt deals damage equal to the number of cards in your graveyard to target creature or player.
Flying
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Grinning Imp enters the battlefield, all creatures get -2/-2 until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Grinning Imp enters the battlefield, all creatures get -2/-2 until end of turn.
2/2
Flying, Protection from White.
When Herald of Doom enters the battlefield or is turned face up, destroy target nonblack creature. It can’t be regenerated.
Lurk 6BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Herald of Doom enters the battlefield or is turned face up, destroy target nonblack creature. It can’t be regenerated.
Lurk 6BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
5/5
Intimidate
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Horrid Ghoul enters the battlefield, target creature you control gains intimidate as long as Horrid Ghoul remains on the battlefield.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Horrid Ghoul enters the battlefield, target creature you control gains intimidate as long as Horrid Ghoul remains on the battlefield.
2/2
{+1}: Until your next turn, Leshrac Walker of Night is also a swamp.
{-1}: Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
{-6}: Exile all cards in all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
{-1}: Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
{-6}: Exile all cards in all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
2
When Lesser Demon enters the battlefield or is turned face up, sacrifice a creature.
Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
4/4
B: Lurking Shade gets +1/+1 until the end of turn.
Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/1
Draw two cards and you lose 2 life.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Each opponent loses 2 life.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Each opponent loses 2 life.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Mindless Ghoul enters the battlefield, return target creature card from your graveyard to your hand.
3/3
At the beginning of your upkeep, if you control no Minions, put a 2/2 black Zombie Minion creature token onto the battlefield.
If Mutated Cockroach would be put into a graveyard from the battlefield; if it was face up, turn it face down instead.
Lurk 4BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Mutated Cockroach is turned face up, each player sacrifices a creature.
Lurk 4BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Mutated Cockroach is turned face up, each player sacrifices a creature.
4/2
Target player skips his or her next three turns unless he discards his or her hand and sacrifices all nonland permanents he or she controls.
Intimidate
BB: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
BB: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
2/2
The next time a nonland, nontoken permanent would enter the battlefield this turn, its owner puts it on top of his or her library instead.
The next time target player would draw a card this turn, that player discards a card instead.
B: Regenerate Restless Guardians.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Restless Guardians enters the battlefield with a +1/+1 counter on it.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Restless Guardians enters the battlefield with a +1/+1 counter on it.
1/1
Target creature gets -3/-3 until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) That creature’s controller loses 3 life.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) That creature’s controller loses 3 life.
As an additional cost to cast Ripping Buzzard, pay 2 life or exile a card in your graveyard.
Flying
Flying
2/1
Each opponent must sacrifice a creature or pay 3 life to cast creature spells.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Sacrificial Link enters the battlefield, each opponent sacrifices a creature and loses 3 life.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Sacrificial Link enters the battlefield, each opponent sacrifices a creature and loses 3 life.
When Spine Hunter enters the battlefield or is turned face up, destroy target creature that was turned face up this turn.
Lurk 1B (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 1B (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/1
When Starving Rats enters the battlefield or is turned face up, target player discards a card.
Lurk 2BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 2BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
Put target creature card from your graveyard onto the battlefield tapped.
Flash
Enchant Creature
Enchanted creature has haste and attacks each turn if able.
Enchant Creature
Enchanted creature has haste and attacks each turn if able.
Enchant Mountain
When enchanted Mountain is tapped for mana, target creature attacks this turn if able.
When enchanted Mountain is tapped for mana, target creature attacks this turn if able.
Blazing Refraction deals 2 damage to target player.
At the beginning of your upkeep, if an opponent has more life than you, you may return Blazing Refraction from your graveyard to your hand.
At the beginning of your upkeep, if an opponent has more life than you, you may return Blazing Refraction from your graveyard to your hand.
While Channel Lightning is in your graveyard; players can’t gain life; and, at the beginning of your upkeep it deals 1 damage to target creature or player.
Whenever a card leaves your hand, if Channel Lightning is in your graveyard; exile it.
Whenever a card leaves your hand, if Channel Lightning is in your graveyard; exile it.
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That creature gains double strike until end of turn.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That creature gains double strike until end of turn.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Cliff Minotaur enters the battlefield with a +1/+1 counter on it.
3/3
Curvebolt deals 2 damage to target creature or player.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Curvebolt deals 4 damage to that creature or player instead.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Curvebolt deals 4 damage to that creature or player instead.
Dragonblast deals 3 damage to each creature without flying.
Creatures you control get +3/+0 until end of turn.
When Eyeblast Cyclops enters the battlefield or is turned face up, it deals 3 damage to target creature or player.
Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3/2
Reveal cards from the top of your library until you reveal a nonland card, you may cast that card without paying its mana cost if its converted mana cost is less than or equal the number of lands you control. Exile the rest of the cards revealed, and Firecast deals 1 damage to you for each card exiled this way.
Add RR to your mana pool.
At the beginning of your next main phase, add RR to your mana pool.
At the beginning of your next main phase, add RR to your mana pool.
Whenever Flamefist Ogre deals combat damage, put a +1/+1 counter on it.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Flamefist Ogre enters the battlefield, it gains haste until end of turn.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Flamefist Ogre enters the battlefield, it gains haste until end of turn.
3/3
{+1}: Until end of turn, Garth, One-Eye becomes a 3/4 red Human Warrior with haste that’s still a planeswalker.
{-2}: Garth, One-Eye deals 3 damage to target creature or player.
{-6}: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
{-2}: Garth, One-Eye deals 3 damage to target creature or player.
{-6}: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
3
When Goblin Anarchist is put into a graveyard from the battlefield, return target sorcery card from your graveyard to your hand.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Goblin Anarchist enters the battlefield, it gains haste until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Goblin Anarchist enters the battlefield, it gains haste until end of turn.
2/2
Whenever you cast a red spell, Goblin Channeler deals 1 damage to target creature or player.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Goblin Channeler enters the battlefield with a +1/+1 counter on it.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Goblin Channeler enters the battlefield with a +1/+1 counter on it.
2/1
When Goblin Charger enters the battlefield or is turned face up, destroy target land or creature with defender.
Lurk 5RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 5RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
4/3
When Goblin Fanatic is put into a graveyard from the battlefield, he deals 1 damage to target creature or player.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Goblin Fanatic enters the battlefield, he deals 1 damage to target creature or player.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Goblin Fanatic enters the battlefield, he deals 1 damage to target creature or player.
1/1
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Goblin Rascal enters the battlefield with a curve counter on it and it may also attack creatures. (You can choose to attack a creature defending player controls. If it isn't blocked, it deals combat damage to the defending creature, that creature doesn't deal damage back to it.)
2/1
Whenever Horned Hound is dealt damage, it deals that much damage to you.
Lurk 2RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 2RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3/2
Untap target mountain you control, it becomes a 4/1 red Elemental creature until end of turn. It’s still a land.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) It gains haste until end of turn.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) It gains haste until end of turn.
Target player chooses a creature he controls and Ignite deals 4 damage to it, if that player doesn’t, Ignite deals 4 damage to that player.
Creatures you control have haste.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature.
Trample, Haste.
At the beginning of the end step, turn Lavaborn Lurker face down.
Lurk 1RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
At the beginning of the end step, turn Lavaborn Lurker face down.
Lurk 1RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
5/1
Lurk 1RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Lurking Ragers is turned face up, put two 1/1 red Goblin creature tokens onto the battlefield.
When Lurking Ragers is turned face up, put two 1/1 red Goblin creature tokens onto the battlefield.
1/1
Mad Brawlers may only attack creatures. (You can choose to attack a creature defending player controls. If it isn't blocked, it deals combat damage to the defending creature, that creature doesn't deal damage back to it.)
Lurk 4RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 4RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3/3
Mark of Fire deals 5 damage to target creature or player.
At the beginning of your upkeep, if Mark of Fire is in your graveyard you may pay 1, if you do Mark of Fire deals 1 damage to target creature or player.
At the beginning of your upkeep, if Mark of Fire is in your graveyard you may pay 1, if you do Mark of Fire deals 1 damage to target creature or player.
Destroy target artifact or creature with defender.
First Strike
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mountain Bandit enters the battlefield, target creature you control gains first strike as long as Mountain Bandit remains on the battlefield.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mountain Bandit enters the battlefield, target creature you control gains first strike as long as Mountain Bandit remains on the battlefield.
2/2
Nimble Goblin can’t be blocked by two or more creatures.
Creatures with power greater than Nimble Goblin's power can't block it.
Creatures with power greater than Nimble Goblin's power can't block it.
2/2
When Ragerock attacks, target creature can’t block this turn.
4/5
Destroy target land or creature with defender.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Rain of Magma deals 2 damage to that card’s controller.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Rain of Magma deals 2 damage to that card’s controller.
Haste
RR: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
RR: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
1/1
Runic Flame deals 3 damage to target creature or player.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) The next red spell you cast costs 1 less to cast.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) The next red spell you cast costs 1 less to cast.
Whenever Savage Goblin attacks, it gets +2/+0 until the end of turn.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Savage Goblin enters the battlefield, add R to your mana pool.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Savage Goblin enters the battlefield, add R to your mana pool.
0/1
Flying, Haste
Lurk 5RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Tectonic Dragon is turned face up, creatures you control gain double strike until end of turn.
Lurk 5RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Tectonic Dragon is turned face up, creatures you control gain double strike until end of turn.
5/5
Discard your hand, then draw two cards.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) At the beginning of your next upkeep, draw two cards.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) At the beginning of your next upkeep, draw two cards.
Haste
When Thunder Elemental enters the battlefield or is turned face up, target creature can’t block this turn.
Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Thunder Elemental enters the battlefield or is turned face up, target creature can’t block this turn.
Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
4/1
Each player sacrifices two lands.
Whenever a land enters the battlefield, put a +1/+1 counter on Volcanic Firebull.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) Volcanic Firebull enters the battlefield with a curve counter on it and it gains trample.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) Volcanic Firebull enters the battlefield with a curve counter on it and it gains trample.
5/5
Enchant Forest
When enchanted Forest is tapped for mana, target creature gains trample until the end of turn.
When enchanted Forest is tapped for mana, target creature gains trample until the end of turn.
Reveal the top 5 cards of your library, an opponent chooses creature or land, put all revealed cards of that type into your hand, and the rest into your graveyard.
While Channel Growth is in your graveyard; at the beginning of your upkeep search you library for a basic land card and put that card onto the battlefield tapped; then shuffle your library.
Whenever a card leaves your hand, if Channel Growth is in your graveyard exile it.
Whenever a card leaves your hand, if Channel Growth is in your graveyard exile it.
Cloakhide Anurid can’t be the target of spells or abilities your opponents control.
4/4
Whenever Druid of the Claw or another creature you control is turned face up, you may draw a card.
Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/3
T: Turn target nontoken creature you control face down. It becomes a land card with “T: Add 1 to your mana pool.”
Lurk 1G (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 1G (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1/1
When Elvish Seer enters the battlefield, draw a card.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Elvish Seer enters the battlefield, draw two cards.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Elvish Seer enters the battlefield, draw two cards.
3/3
Reach
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Elvish Sentinel enters the battlefield with a +1/+1 counter on it.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Elvish Sentinel enters the battlefield with a +1/+1 counter on it.
1/3
T: Add G to your mana pool.
GG: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
GG: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
1/1
Search your library for a creature card with converted mana cost less than or equal the number of lands you control and put it onto the battlefield. Then shuffle your library.
Flash
Spells you cast can’t be countered by spells or abilities.
Spells you cast can’t be countered by spells or abilities.
When Etched Troll is put into a graveyard from anywhere, exile it. If you do, shuffle your graveyard into your library.
3/3
{+1}: Search your library for a land card and put that card onto battlefield. Then shuffle your library.
{-2}: Return target card from your graveyard to your hand.
{-7}: You get an emblem with “You may play planeswalker’s activated abilities an additional time during your turn.”
{-2}: Return target card from your graveyard to your hand.
{-7}: You get an emblem with “You may play planeswalker’s activated abilities an additional time during your turn.”
5
Destroy target noncreature permanent.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Fungal Burst can’t be countered by spells or abilities.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Fungal Burst can’t be countered by spells or abilities.
At the beginning of your upkeep put an fungal counter on target land.
Remove a fungal counter from a land you control: Add one mana of any color to your mana pool. Play this ability only once each turn.
Remove a fungal counter from a land you control: Add one mana of any color to your mana pool. Play this ability only once each turn.
0/2
When Greentooth Alpha enters the battlefield, you gain life equal to it’s power.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Greentooth Alpha enters the battlefield with two +1/+1 counters on it.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Greentooth Alpha enters the battlefield with two +1/+1 counters on it.
4/4
1GG: Regenerate Hunting Gorilla.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Hunting Gorilla enters the battlefield with two +1/+1 counters on it.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Hunting Gorilla enters the battlefield with two +1/+1 counters on it.
3/3
Search your library for a card and put that card onto the battlefield tapped face down as a land card with “T: Add 1 to your mana pool.” Then shuffle your library.
When Ley Guardian enters the battlefield or is turned face up, target player shuffles his or her graveyard into his or her library.
Lurk 1GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 1GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/1
Lurk 2G (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
Target creature gets +4/+4 until end of turn.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) That creature gains trample until end of turn.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) That creature gains trample until end of turn.
Moss Troll can’t be the target of spells or abilities your opponents control.
When Moss Troll enters the battlefield, destroy target noncreature permanent.
When Moss Troll enters the battlefield, destroy target noncreature permanent.
6/5
When Nut-Bound Alpha deals combat damage, put a 1/1 green Squirrel creature token onto the battlefield.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Nutbound Alpha enters the battlefield, it gains haste until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Nutbound Alpha enters the battlefield, it gains haste until end of turn.
2/2
When Nutcaller enters the battlefield or is turned face up, put four 1/1 green Squirrel creature tokens onto the battlefield.
Lurk 4GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.).
Lurk 4GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.).
3/3
Creatures you control get +2/+2 and gain trample until end of turn.
Target creature gains deathtouch until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) All creatures able to block that creature this turn do so.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) All creatures able to block that creature this turn do so.
Trample
Lurk 4GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 4GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
5/5
Reach, Deathtouch.
Lurk 3GGG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Whenever a creature with flying attacks you, if Predator Spider is lurking, you may turn it face up without paying its lurk cost.
Lurk 3GGG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Whenever a creature with flying attacks you, if Predator Spider is lurking, you may turn it face up without paying its lurk cost.
3/6
Trample, Shroud
When Primal Predator enters the battlefield or is turned face up, you may turn target face-down card face up.
Lurk 8GGG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Primal Predator enters the battlefield or is turned face up, you may turn target face-down card face up.
Lurk 8GGG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
9/9
Search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put that card tapped onto the battlefield instead.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put that card tapped onto the battlefield instead.
Enchant Land
Enchanted permanent has shroud.
You may pay 1 less to pay any lurk costs of enchanted land.
As enchanted land is turned face up, Set the Hunt gains “Enchant Creature”.
Enchanted permanent has shroud.
You may pay 1 less to pay any lurk costs of enchanted land.
As enchanted land is turned face up, Set the Hunt gains “Enchant Creature”.
When Shaman of the Root is put into a graveyard from the battlefield, search your library for up to two basic land cards and reveal them, put one of them onto the battlefield, and the other to your hand, then shuffle your library.
2/2
Destroy target artifact or enchantment.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Put X 1/1 green Squirrel creature tokens onto the battlefield, where X is its converted mana cost.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Put X 1/1 green Squirrel creature tokens onto the battlefield, where X is its converted mana cost.
2G,T: Put a 1/1 green Squirrel creature token onto the battlefield.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Squirrel Empath enters the battlefield, put a 1/1 green Squirrel creature token onto the battlefield.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Squirrel Empath enters the battlefield, put a 1/1 green Squirrel creature token onto the battlefield.
1/1
Put a 1/1 green Squirrel creature token onto the battlefield.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put Squirrel’s Call into your hand as it resolves.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put Squirrel’s Call into your hand as it resolves.
Trample
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Stampeding Howler enters the battlefield, target creature you control gains trample as long as Stampeding Howler remains on the battlefield.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Stampeding Howler enters the battlefield, target creature you control gains trample as long as Stampeding Howler remains on the battlefield.
4/3
Reach, Deathtouch, Shroud
1/1
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
At the beginning of your upkeep, if an opponent controls more lands than you, you may return Verdant Refraction from your graveyard to your hand.
At the beginning of your upkeep, if an opponent controls more lands than you, you may return Verdant Refraction from your graveyard to your hand.
When Watcher Druid enters the battlefield or is turned face up, you may destroy target artifact or enchantment.
Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3/3
Reach
Lurk 5GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Web Spitter is turned face up, you may destroy target creature with flying.
Lurk 5GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Web Spitter is turned face up, you may destroy target creature with flying.
2/6
Flamebolt deals 3 damage to target creature or player.
Forgeworld enters the battlefield tapped.
T: Add R to your mana pool.
T: Add R to your mana pool.
Target player sacrifices a creature.
Undergrave enters the battlefield tapped.
T: Add B to your mana pool.
T: Add B to your mana pool.
Counter target spell.
Cloud Asylum enters the battlefield tapped.
T: Add U to your mana pool.
T: Add U to your mana pool.
Put three 1/1 white Soldier creature tokens onto the battlefield.
Imperial Capitol enters the battlefield tapped.
T: Add W to your mana pool.
T: Add W to your mana pool.
Untap all lands you control.
Endless Forest enters the battlefield tapped.
T: Add G to your mana pool.
T: Add G to your mana pool.
1, T, Sacrifice Catalyst Control: Choose one — Search your library for a basic land card, reveal it and put it into your hand, then shuffle your library; or draw a card.
Darksteel Lurker is indestructible.
Lurk (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3/3
Green spells you cast cost 1 less to cast.
G: Emerald Guardian becomes a 3/3 green Golem artifact creature with trample until end of turn.
G: Emerald Guardian becomes a 3/3 green Golem artifact creature with trample until end of turn.
Equip 2
Equipped creature gets +2/+2.
Lurk 4 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Equipped creature gets +2/+2.
Lurk 4 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Equip 1
Equipped creature gets +3/+1 and has haste.
Whenever Lightning Cuffs becomes unattached from a permanent, sacrifice that permanent.
Equipped creature gets +3/+1 and has haste.
Whenever Lightning Cuffs becomes unattached from a permanent, sacrifice that permanent.
: Add to your mana pool
Lurk (You may play this face down as a land card with “: Add to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Manaworker is turned face up, put two +1/+1 counters on it and it has “: Add to your mana pool”
Lurk (You may play this face down as a land card with “: Add to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Manaworker is turned face up, put two +1/+1 counters on it and it has “: Add to your mana pool”
1/1
Black spells you cast cost 1 less to cast.
B: Obsidian Guardian becomes a 2/2 black Golem artifact creature with deathtouch until end of turn.
B: Obsidian Guardian becomes a 2/2 black Golem artifact creature with deathtouch until end of turn.
White spells you cast cost 1 less to cast.
W: Pearl Guardian becomes a 1/4 white Golem artifact creature with vigilance until end of turn.
W: Pearl Guardian becomes a 1/4 white Golem artifact creature with vigilance until end of turn.
Sacrifice Pint Gnome: You gain 3 life.
Lurk 4 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Lurk 4 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0/1
Red spells you cast cost 1 less to cast.
R: Ruby Guardian becomes a 3/1 red Golem artifact creature with haste until end of turn.
R: Ruby Guardian becomes a 3/1 red Golem artifact creature with haste until end of turn.
Blue spells you cast cost 1 less to cast.
U: Sapphire Guardian becomes a 2/2 blue Golem artifact creature with flying until end of turn.
U: Sapphire Guardian becomes a 2/2 blue Golem artifact creature with flying until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Sword of Spirits enters the battlefield, attach it to a creature you control.
Equip 2
Equipped creature gets +2/+2 and has vigilance and shroud.
Equip 2
Equipped creature gets +2/+2 and has vigilance and shroud.
T: Add G or W to your mana pool.
1GW,T, Sacrifice Talisman of Congregation: Search your library for a creature card, reveal it and put it into your hand. Then shuffle your library.
1GW,T, Sacrifice Talisman of Congregation: Search your library for a creature card, reveal it and put it into your hand. Then shuffle your library.
T: Add R or G to your mana pool.
1RG,T, Sacrifice Talisman of Demolishing: Destroy target artifact or land.
1RG,T, Sacrifice Talisman of Demolishing: Destroy target artifact or land.
T: Add W or U to your mana pool.
1WU,T, Sacrifice Talisman of Lapsing: Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
1WU,T, Sacrifice Talisman of Lapsing: Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
T: Add U or B to your mana pool.
1UB,T, Sacrifice Talisman of Recoiling: Return target creature to its owner's hand. Then that player discards a card.
1UB,T, Sacrifice Talisman of Recoiling: Return target creature to its owner's hand. Then that player discards a card.
T: Add B or R to your mana pool.
1BR,T, Sacrifice Talisman of Termination: Destroy target creature. It can’t be regenerated.
1BR,T, Sacrifice Talisman of Termination: Destroy target creature. It can’t be regenerated.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Watcher Golem enters the battlefield with a +1/+1 counter on it.
4/2
Amber Garden enters the battlefield tapped.
T: Add G or W to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Amber Garden enters the battlefield, put a 2/1 white green Elf Soldier creature token onto the battlefield.
T: Add G or W to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Amber Garden enters the battlefield, put a 2/1 white green Elf Soldier creature token onto the battlefield.
Blood Mine enters the battlefield tapped.
T: Add B or R to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Blood Mine enters the battlefield, it deals 2 damage to target creature or player.
T: Add B or R to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Blood Mine enters the battlefield, it deals 2 damage to target creature or player.
Coastal Market enters the battlefield tapped.
T: Add W or U to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Coastal Market enters the battlefield, draw a card.
T: Add W or U to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Coastal Market enters the battlefield, draw a card.
When Evolving Ecosystem enters the battlefield, sacrifice a land.
T: Add one mana of any color to your mana pool.
Lurk 2 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
T: Add one mana of any color to your mana pool.
Lurk 2 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Obscure Canals enters the battlefield tapped.
T: Add U or B to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Obscure Canals enters the battlefield, target player discards a card.
T: Add U or B to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Obscure Canals enters the battlefield, target player discards a card.
Wooded Peaks enters the battlefield tapped.
T: Add R or G to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Wooded Peaks enters the battlefield, add RG to your mana pool.
T: Add R or G to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Wooded Peaks enters the battlefield, add RG to your mana pool.
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