Zylm's Showcase
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Showing 10 of 10 Hybrid cards
Go to section: White (1) Blue (4) Multicolour (7) Hybrid (10) Land (1)
Show rarities: M
+1 Target player puts the top four cards of his or her library into his or her graveyard.
-2 You may cast target instant or sorcery card from an opponent’s graveyard without paying its mana cost.
0 Exile target creature card from a graveyard. Until end of turn you may have Vailyn, Treader of the Void becomes a copy of any card exiled this way and is still a Planeswalker. Prevent all damage that would be dealt to him this turn.
-2 You may cast target instant or sorcery card from an opponent’s graveyard without paying its mana cost.
0 Exile target creature card from a graveyard. Until end of turn you may have Vailyn, Treader of the Void becomes a copy of any card exiled this way and is still a Planeswalker. Prevent all damage that would be dealt to him this turn.
Illus. League of Legends - Kassadin
3
+2 Each player draws three cards, then discards three cards at random.
-2 Put target creature card from an opponent’s graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
-10 Target opponent sacrifices permanents equal to the number of red and black cards in your graveyard.
-2 Put target creature card from an opponent’s graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
-10 Target opponent sacrifices permanents equal to the number of red and black cards in your graveyard.
Illus. Pamarn Hengpraprom
4
+1 Spells you cast this turn have “As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.”
-2 Destroy target land. Its controller adds three mana in any combination of colors to his or her mana pool.
-5 Put three 6/1 red and green Elemental creature tokens with trample and haste onto the battlefield. Exile them at the beginning of the next end step.
-2 Destroy target land. Its controller adds three mana in any combination of colors to his or her mana pool.
-5 Put three 6/1 red and green Elemental creature tokens with trample and haste onto the battlefield. Exile them at the beginning of the next end step.
Illus. d1sk1ss @ deviantart
3
+1 Damage dealt this turn by sources you don’t control is reduced by 1.
+1 Put a life counter on target creature. If a creature with a life counter on it would die, return it to its owner’s hand instead.
-6 You get an emblem with “You and permanents you control have hexproof.”
+1 Put a life counter on target creature. If a creature with a life counter on it would die, return it to its owner’s hand instead.
-6 You get an emblem with “You and permanents you control have hexproof.”
Illus. Adele S. Lorienne
3
+1 Target player discards a card. If a creature card was discarded this way put a 1/1 black and white Spirit creature token with flying onto the battlefield.
-2 Destroy target creatures. Its controller gains life equal to its toughness.
-8 You get an emblem with “At the beginning of each upkeep, you may put a creature card from a graveyard onto the battlefield under your control.”
-2 Destroy target creatures. Its controller gains life equal to its toughness.
-8 You get an emblem with “At the beginning of each upkeep, you may put a creature card from a graveyard onto the battlefield under your control.”
Illus. Genzoman @ Deviantart
5
+1 Creatures you control get +1/+1 and gain deathtouch until end of turn.
-2 Put each creature that died this turn onto the battlefield under your control.
-6 Target player exiles all permanents he or she controls and then returns all permanent cards from his or her graveyard to the battlefield. Put all cards exiled this way into their owner’s graveyard.
-2 Put each creature that died this turn onto the battlefield under your control.
-6 Target player exiles all permanents he or she controls and then returns all permanent cards from his or her graveyard to the battlefield. Put all cards exiled this way into their owner’s graveyard.
Illus. Kuang Hong
4
+2 Put a 1/1 green and blue Snake creature token onto the battlefield.
-X Choose target permanent with counters on it and put X counters of a kind already there onto that permanent.
-7 You get an emblem with “Whenever you draw a card, you may put a +1/+1 counter on each creature you control.”
-X Choose target permanent with counters on it and put X counters of a kind already there onto that permanent.
-7 You get an emblem with “Whenever you draw a card, you may put a +1/+1 counter on each creature you control.”
Illus. Genzoman @ Deviantart
4
+1 Reveal the top card of your library. If its an instant or sorcery card, put it into your hand. Otherwise, shuffle your library.
-2 Return an instant or sorcery card from your graveyard to your hand.
-6 Until end of turn, whenever you cast an instant or sorcery spell, you may gain control of target permanent.
-2 Return an instant or sorcery card from your graveyard to your hand.
-6 Until end of turn, whenever you cast an instant or sorcery spell, you may gain control of target permanent.
Illus. Redpeggy @ Deviantart
3
+1 Up to one target creature gains double strike until end of turn.
0 Until your next turn, permanents you control have haste, and permanents your opponents control enter the battlefield tapped.
-7 You get an emblem with “During each of your turns, after the first combat phase, untap all creatures you control and there is an additional combat phase.”
0 Until your next turn, permanents you control have haste, and permanents your opponents control enter the battlefield tapped.
-7 You get an emblem with “During each of your turns, after the first combat phase, untap all creatures you control and there is an additional combat phase.”
Illus. Gotgitguey @ Deviantart
5
Go to section: White (1) Blue (4) Multicolour (7) Hybrid (10) Land (1)
Show rarities: M
Zylm's Showcase: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
-2 Draw a card for each tapped creature target opponent controls.
-8 Tap all permanents target player controls. They don't untap for the rest of the game.
2011-08-30 12:07:11 by Alex