Soradyne Laboratories v1.2: Recent Activity
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Mechanics | Skeleton |
Recent updates to Soradyne Laboratories v1.2: (Generated at 2025-08-18 21:29:24)
I actually like the synergy/tension here. I hate Lure effects and I hate Provoke effects: they both suck and are useless, overcosted relics of a darker time when creatures were bad and you should feel bad.
But this idea is interesting and executed in a cool manner, at least. Still wouldn't play the card ever but I like it.
It'll do the same thing in some scenarios, but it generally serves a more specific purpose than Saffi. Maybe the costs can come down, but I'm looking at a few factors there:
1) This is an uncommon card, and an artifact, so all decks have access to it. 2) Most cards that require sacrificing something as a cost, particularly those that sacrifice themselves for an effect, have that cost to prevent significant overuse.
My suspicion is that this guy would be okay with a base cost of
and no mana cost to activate, but I'm typically gun-shy on costing.
Nifty. Like Saffi Eriksdotter but more restricted and a lot more expensive. Could probably be
to cost or
to activate.
What can I say? It's the Soradyne Corporation. They make gadgets.
I guess it's like... Equipment exists to be equipped to things. Giving me reasons not to equip my equipment makes me wonder why this equipment is equipment. Especially when, in this case, the unequipped ability is (arguably) better than the equipped one.
I thought about making it a pinky-ring so that it would be more obvious as to why creatures would want to come punch you in the face. It would have been a relic of the war, left behind by Lord Pornstache of Douchebagistan.
Cuff though, no good reason really. The point was to put a little twist on equipment by having something you could hand off to a creature OR use for yourself. Either way, it makes your opponent's creatures...just want to be...close to you.
What's up with the restriction on the activated ability? How does one operate a "cuff"?
From my own habit of designing overly busy cards, I can recognize Nim Deathmantle as an exceedingly clunky design, where I believe they were overcompensating for the relative awkwardness of the Deathmantle's reanimation ability. I'd take that inspiration and just make it sleeker and more efficient.
Simulacro Suit
3
Artifact - Equipment
Simulacro Suit can be attached only to a nontoken creature.
When equipped creature dies, put a token onto the battlefield that's a copy of it.
Equip -
Note: As a "suit" and not a "staff", I feel it better fits the semi-comical retro-futurist vibe of most of your equipment. I imagine a full-body spandex outfit that processes your dead body and molts away to reveal a soulless doppelganger. You could say it comes with a "life-back guarantee".
The p/t effect comes as a parallel to Nim Deathmantle. Template adjustment to follow.
Pretty fair assessment. How would you re-skin him in this setting?
I think you want to use wording similar to Konda's Banner, unless you want people to be able to equip this this to tokens for whatever random benefit that may serve.
I'm also not sure this needs to provide any sort of P/T bonus, as it distracts from the primary effect which is powerful on its own, basically halving the effectiveness of your opponent's removal. Of course, people are somewhat conditioned to expect some sort of P/T alteration.
I like this a lot, especially considering modern draft order, as this will take on radically different limited valuations once Morph is introduced into the format.
Not keen on creative side of things though. I love some alliteration, but I don't know what these abilities have to do with daggers.