Synthetica: The Eldritch Echoes: Mechanics
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| Mechanics |
Resonate turns your permanents into "signal receivers." Instead of the bonus happening once when you cast the Resonate card, the permanent stays on the battlefield and "pulses" every time you cast a matching spell. This allows you to build a board state that generates massive value (like Data counters or tokens) just by playing your deck naturally. It rewards "deck-syncing" and creates a literal rhythm to your turns.
Archive represents the analytical nature of the set's protagonists. Rather than just destroying an opponent, these creatures study them. By gaining "Data" (a resource similar to Energy counters), players can later fuel "Evolution" abilities on their creatures or "Upload" the data to trigger powerful spells. It encourages a "collector" playstyle where you want to engage in many small battles to build up your resources.
Iterate is the payoff for your Archive keyword. It allows you to spend the Data counters you've collected to permanently improve a creature or trigger a transformation.
Access represents the player navigating the complex "map" of the game. It allows you to bypass the traditional "one lore counter per turn" rule for Sagas or the high mana costs usually required to unlock the second half of a Room card. It turns your creatures into "Keys" that help you explore the facility faster.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – 

. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".