Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast an enchantment spell, you may draw a card.
Enchantment Spells you cast cost you less to cast |
Trample, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
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Whenever a player casts a red spell, you may gain 1 life.
: Add to your mana pool. |
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Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
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Prevent the next X damage that would be dealt to target creature or player, where X is 2 plus the number of cards named Life Shield in all graveyards.
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Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
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Flying, Vigilance
1/2
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
, Sacrifice a creature: Regenerate Skeletal Cavalry.3/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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Flying
2/2
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Brienne's Essence
(rare)
Centaur Battlecharger
(uncommon)
Jehava's Scout
(uncommon)
Crimson Trinket
(uncommon)
Illusory Pitfall
(common)
Life Shield
(common)
Lifedrain
(common)
Sentry Hawk
(common)
Sparkhoof Centaur
(common)
Solar Prism
(common)
Skeletal Cavalry
(common)
Centaur Charger
(common)
Charging Courser
(common)
Wild Aurochs
(common)
Plains
(basic)
Illusion
(token)





: Add
to your mana pool.
