Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1 and have Horsemanship (They can't be blocked except by creatures with Horsemanship.)
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When Centaur Pillager enters the battlefield, destroy target Artifact or Land.
3/3
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Raider's Encampment enters the battlefield tapped.
: Add to your mana pool.
: Untap target Barbarian. If it's a creature, it gets +2/-1 until end of turn. |
Centaur Hollow enters the battlefield tapped.
: Add to your mana pool.
: Untap target Centaur. If it's a creature, it gains Trample until end of turn. |
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Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
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Haste
When Penumbra Lynx dies, put a 2/2 black Cat creature token onto the battlefield. 2/2
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Flying, Vigilance
1/2
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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: Add to your mana pool.
When Penumbra Elf dies, put a 1/1 black Elf creature token with " : Add to your mana pool." onto the battlefield.
1/1
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When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
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Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
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: Add to your mana pool.1/1
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Empty the Stables
(rare)
Centaur Pillager
(uncommon)
Raider's Encampment
(uncommon)
Centaur Hollow
(uncommon)
Illusory Pitfall
(common)
Penumbra Lynx
(common)
Elite Pikemen
(common)
Sentry Hawk
(common)
Seeker's Staff
(common)
Penumbra Elf
(common)
Beast Hunter
(common)
Longship Rager
(common)
Swooping Drake
(common)
Cavalry Training
(common)
Mountain
(basic)
Elf
(token)



: Add
to your mana pool.


to your mana pool." onto the battlefield.