Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Enchant Creature
When enchanted creature dies, put a token creature onto the battlefield under your control that is a copy of that creature, except it is black. |
Whenever a player casts a white spell, you may gain 1 life.
: Add to your mana pool. |
All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
Flying
Whenever Courier Pigeon attacks and isn't blocked, you may draw a card and then discard a card. If you do, Courier Pigeon assigns no combat damage this turn. 1/1
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
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When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
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Equipped creature has Hexproof.
Equip ![]() They know you are there, they just don't know where there you are!
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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Kiara's Beguiling
(rare)
Penumbra Essence
(uncommon)
Alabaster Trinket
(uncommon)
Traver's Mirage
(uncommon)
Penumbra Centaur
(common)
Sparkhoof Centaur
(common)
Solar Prism
(common)
Courier Pigeon
(common)
Argent Squire
(common)
Illusory Pitfall
(common)
Debronian Outrider
(common)
Daimon's Drudge
(common)
Displacer Cloak
(common)
Longship Rager
(common)
Plains
(basic)
Centaur
(token)



: Add
to your mana pool.

to your mana pool.