Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
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Traver's Phantasm is unblockable.
Traver's Phantasm's power and toughness are each equal to the number of Illusions on the battlefield. */*
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Destroy target creature, then return it to the battlefield under your control. It is a black Zombie in addition to its other types and colors.
Deathblow and Resurrection in one efficient package.
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Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
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Isle of the Unreal enters the battlefield tapped.
: Add to your mana pool.
: Target land becomes the basic land type of your choice until end of turn. |
When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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Haste
When Penumbra Lynx dies, put a 2/2 black Cat creature token onto the battlefield. 2/2
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Flying
Whenever Courier Pigeon attacks and isn't blocked, you may draw a card and then discard a card. If you do, Courier Pigeon assigns no combat damage this turn. 1/1
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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3/3
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Lifedrain
(common, foil)
Traver's Phantasm
(rare)
Daimon's Revenance
(uncommon)
Inertial Web
(uncommon)
Isle of the Unreal
(uncommon)
Aurochs Yearling
(common)
Penumbra Lynx
(common)
Argent Squire
(common)
Courier Pigeon
(common)
Spell Freeze
(common)
Wild Aurochs
(common)
Seeker's Staff
(common)
Lifedrain
(common)
Elite Pikemen
(common)
Mountain
(basic)
Centaur
(token)




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