Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you cast an enchantment spell, you may draw a card.
Enchantment Spells you cast cost you {1} less to cast
 U 
Creature – Centaur Rogue
When Centaur Pillager enters the battlefield, destroy target Artifact or Land.
3/3
 U 
Land
Isle of the Unreal enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Target land becomes the basic land type of your choice until end of turn.
 U 
Creature – Centaur Warrior
Trample, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
 C 
Creature – Horse
Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
 C 
Instant
Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
 C 
Instant
Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
 C 
Creature – Aurochs
When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
 C 
Creature – Centaur Warrior
When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
 C 
Creature – Human Barbarian
Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+2.
Equip {2}
One is presented to each seeker to protect them on their journeys.
 C 
Creature – Human Scout
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
 C 
Creature – Aurochs
Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2/3
 C 
Creature – Human Knight
As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Centaur
3/3

Brienne's Essence (rare)
Centaur Pillager (uncommon)
Isle of the Unreal (uncommon)
Centaur Battlecharger (uncommon)
Sentry Stallion (common)
Lifedrain (common)
Spell Freeze (common)
Aurochs Yearling (common)
Penumbra Centaur (common)
Longship Rager (common)
Seeker's Staff (common)
Debronian Outrider (common)
Wild Aurochs (common)
Debronian Cavalier (common)
Plains (basic)
Centaur (token)