Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1:put a 2/2 green Cat Warrior creature token onto the battlefield.
-2:Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -7:You gain an emblem with “Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost as that creature and put it onto the battlefield, then shuffle your library.” 4
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Whenever an Enchantment enters the battlefield, you gain 2 life.
0/2
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All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
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Raider's Encampment enters the battlefield tapped.
: Add to your mana pool.
: Untap target Barbarian. If it's a creature, it gets +2/-1 until end of turn. |
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Add
![]() ![]() to your mana pool.
Discard a card and then draw a card. |
When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
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![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
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0/3
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Jehava the Hunter
(mythic)
Brienne's Apprentice
(uncommon)
Traver's Mirage
(uncommon)
Raider's Encampment
(uncommon)
Stoke the Embers
(common)
Penumbra Crab
(common)
Twilight Guard
(common)
Elite Pikemen
(common)
Centaur Charger
(common)
Wild Aurochs
(common)
Daimon's Drudge
(common)
Charging Courser
(common)
Kindle
(common)
Solar Prism
(common)
Plains
(basic)
Crab
(token)





: Add
to your mana pool.
