Urthona: Virtual Booster
| Urthona: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control. "Death is not always what it appears to be." – Traver Quist.
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+1:Search your library for up to one enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
-1:Return target enchantment card from your graveyard to your hand. -5:You gain an emblem with “Enchantments you control have Hexproof” and “Each non-Aura enchantment you control is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.” 3
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When Centaur Pillager enters the battlefield, destroy target Artifact or Land.
3/3
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2/1
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Flying
When Penumbra Owl enters the battlefield, Scry 3. When Penumbra Owl dies, put a 1/1 black Bird creature token with flying and "when this enters the battlefield Fateseal 3" onto the battlefield. 1/1
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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Sacrifice Seeker's Amulet: Reveal the top card of your library. If the revealed card is a Land Card, put it in your hand; otherwise put it on the bottom of your library.
Given to seekers as a symbol of their vows, they can also guide them on their chosen path.
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Prevent the next X damage that would be dealt to target creature or player, where X is 2 plus the number of cards named Life Shield in all graveyards.
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
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![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
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Enchantments you control have Hexproof
Whenever an enchantment would go to your graveyard, you may return it to your hand instead. |
False Demise
(uncommon, foil)
Brienne the Enchantress
(mythic)
Centaur Pillager
(uncommon)
Mountain Lion
(uncommon)
Penumbra Owl
(uncommon)
Centaur Charger
(common)
Spell Freeze
(common)
Seeker's Amulet
(common)
Life Shield
(common)
Sparkhoof Centaur
(common)
Lifedrain
(common)
Twilight Guard
(common)
Penumbra Centaur
(common)
Charging Courser
(common)
Plains
(basic)
EMBLEM
(token)





