Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
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Other black creatures you control have Intimidate.
Token creatures you control get +1/+1. The Penumbral Lords rule the Twilight Cult from within the very shadows that they, themselves, have mastered.
1/1
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Put two 3/3 green Centaur creature tokens with Horsemanship onto the battlefield.
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Whenever a player casts a black spell, you may gain 1 life.
: Add to your mana pool. |
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Destroy target creature, then return it to the battlefield under your control. It is a black Zombie in addition to its other types and colors.
Deathblow and Resurrection in one efficient package.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Sacrifice Seeker's Amulet: Reveal the top card of your library. If the revealed card is a Land Card, put it in your hand; otherwise put it on the bottom of your library.
Given to seekers as a symbol of their vows, they can also guide them on their chosen path.
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Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
, Sacrifice a creature: Regenerate Skeletal Cavalry.3/2
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Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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2/2
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Strengthen
(common, foil)
Master of Shadows
(rare)
Gather the Herd
(uncommon)
Onyx Trinket
(uncommon)
Daimon's Revenance
(uncommon)
Centaur Charger
(common)
Elite Pikemen
(common)
Seeker's Amulet
(common)
Strengthen
(common)
Chill of the Grave
(common)
Skeletal Cavalry
(common)
Cavalry Training
(common)
War-Bred Destrier
(common)
Sparkhoof Centaur
(common)
Swamp
(basic)
Cat Warrior
(token)



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