Urthona: Virtual Booster
| Urthona: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Traver's Phantasm is unblockable.
Traver's Phantasm's power and toughness are each equal to the number of Illusions on the battlefield. */*
|
Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control. "Death is not always what it appears to be." – Traver Quist.
|
All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
|
Whenever a player casts a black spell, you may gain 1 life.
: Add to your mana pool. |
|
When Penumbra Lion dies, put a 2/2 black Cat creature token onto the battlefield.
2/2
|
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
|
Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
|
|
Flying, Vigilance
1/2
|
Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
|
Defender
Whenever Sentry Drone blocks, you may untap target creature you control. As the sun failed, Sentry Drones became a popular replacement for regular guards.
0/3
|
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
, Sacrifice a creature: Regenerate Skeletal Cavalry.3/2
|
|
Add
![]() ![]() to your mana pool.
Discard a card and then draw a card. |
Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
|
|
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
|
Traver's Phantasm
(rare)
False Demise
(uncommon)
Traver's Mirage
(uncommon)
Onyx Trinket
(uncommon)
Penumbra Lion
(common)
Centaur Charger
(common)
Cavalry Training
(common)
Illusory Pitfall
(common)
Sentry Hawk
(common)
Strengthen
(common)
Sentry Drone
(common)
Skeletal Cavalry
(common)
Stoke the Embers
(common)
Swooping Drake
(common)
Island
(basic)
Centaur
(token)



: Add
to your mana pool.
