Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Jehava
+1:put a 2/2 green Cat Warrior creature token onto the battlefield.
-2:Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
-7:You gain an emblem with “Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost as that creature and put it onto the battlefield, then shuffle your library.”
4
 U 
Artifact
Whenever a player casts a red spell, you may gain 1 life.
{t}: Add {r} to your mana pool.
 U 
Artifact
Whenever a player casts a white spell, you may gain 1 life.
{t}: Add {w} to your mana pool.
 U 
Land
Debronian Stud enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Untap target Horse. If it's a creature, it gets +1/+1 until end of turn.
 C 
Creature – Crab
When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
 C 
Creature – Cat
Haste
When Penumbra Lynx dies, put a 2/2 black Cat creature token onto the battlefield.
2/2
 C 
Creature – Centaur Warrior
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
 C 
Artifact Creature – Construct
Defender
Whenever Sentry Drone blocks, you may untap target creature you control.
As the sun failed, Sentry Drones became a popular replacement for regular guards.
0/3
 C 
Creature – Skeleton Soldier
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
{b}, Sacrifice a creature: Regenerate Skeletal Cavalry.
3/2
 C 
Creature – Human Knight
As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
 C 
Artifact – Equipment
Equipped creature has Hexproof.
Equip {2}
They know you are there, they just don't know where there you are!
 C 
Creature – Horse
Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
 C 
Sorcery
Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
 C 
Creature – Human Soldier
Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Emblem – Brienne
Enchantments you control have Hexproof
Whenever an enchantment would go to your graveyard, you may return it to your hand instead.

Jehava the Hunter (mythic)
Crimson Trinket (uncommon)
Alabaster Trinket (uncommon)
Debronian Stud (uncommon)
Penumbra Crab (common)
Penumbra Lynx (common)
Centaur Charger (common)
Sentry Drone (common)
Skeletal Cavalry (common)
Debronian Cavalier (common)
Displacer Cloak (common)
Sentry Stallion (common)
Chill of the Grave (common)
Elite Pikemen (common)
Swamp (basic)
EMBLEM (token)