Urthona: Virtual Booster
| Urthona: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Trample
Whenever Stampeding Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Stampeding Aurochs power and toughness are each equal to 2 plus the number of other Aurochs creatures you control. 2+*/2+*
|
All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
|
Centaur Hollow enters the battlefield tapped.
: Add to your mana pool.
: Untap target Centaur. If it's a creature, it gains Trample until end of turn. |
Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control. "Death is not always what it appears to be." – Traver Quist.
|
|
As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
|
Defender
Whenever Sentry Drone blocks, you may untap target creature you control. As the sun failed, Sentry Drones became a popular replacement for regular guards.
0/3
|
Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
|
Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
|
|
Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
|
When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
|
: Add to your mana pool.
When Penumbra Elf dies, put a 1/1 black Elf creature token with " : Add to your mana pool." onto the battlefield.
1/1
|
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
|
|
Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
|
![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
|
|
3/3
|
Stampeding Aurochs
(rare)
Traver's Mirage
(uncommon)
Centaur Hollow
(uncommon)
False Demise
(uncommon)
Debronian Cavalier
(common)
Sentry Drone
(common)
Illusory Pitfall
(common)
Elite Pikemen
(common)
Longship Rager
(common)
Sparkhoof Centaur
(common)
Penumbra Elf
(common)
Centaur Charger
(common)
Lifedrain
(common)
Twilight Guard
(common)
Mountain
(basic)
Centaur
(token)




: Add 

to your mana pool." onto the battlefield.