Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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+1:Target player discards a card and then draws a card.
0:Put a 3/1 red Elemental creature token with haste and “at the start of the next end phase sacrifice this creature” onto the battlefield. -7:For each creature on the battlefield under your control, put a token creature that is a copy of that creature except that it has Haste and “at the start of the next end phase sacrifice this creature” onto the battlefield.” 4
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Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
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Isle of the Unreal enters the battlefield tapped.
: Add to your mana pool.
: Target land becomes the basic land type of your choice until end of turn. |
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
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Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card. They strike at will, pillaging their way up and down the coasts.
4/3
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When Studious Apprentice enters the battlefield you may reveal the top card of your library. If it is a Sorcery or Instant card put it in your hand, otherwise put it on the bottom of your library.
1/1
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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0/3
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Twilight Guard
(common, foil)
Kiara the Flame Sculptor
(mythic)
Inertial Web
(uncommon)
Isle of the Unreal
(uncommon)
Order of the Light Renewed
(uncommon)
Longship Raiders
(common)
Studious Apprentice
(common)
Seeker's Staff
(common)
Centaur Charger
(common)
Twilight Guard
(common)
Debronian Outrider
(common)
Penumbra Centaur
(common)
Lifedrain
(common)
Elite Pikemen
(common)
Plains
(basic)
Crab
(token)






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