Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() , : Create a 2/2 White Horse creature token.The master breeders of Debronia produce a superior breed of horse which they supply exclusively to the Debronian military.
1/1
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+1: Target player puts the top two cards of their library into their graveyard.
-2: Destroy target creature, it can't be regenerated. -8: Exile all creature cards from all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled. 4
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As Seeker's Guardian enters the battlefield choose a colour.
: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn. |
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
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Flying
When Penumbra Owl enters the battlefield, Scry 3. When Penumbra Owl dies, put a 1/1 black Bird creature token with flying and "when this enters the battlefield Fateseal 3" onto the battlefield. 1/1
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
, Sacrifice a creature: Regenerate Skeletal Cavalry.3/2
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Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
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Flying, Vigilance
1/2
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Equipped creature has Hexproof.
Equip ![]() They know you are there, they just don't know where there you are!
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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When this creature enters the battlefield Fateseal 3 (Look at the top three cards of an opponent's library, then then put any number of them on the bottom of that player's library and the rest on top in any order.)
1/1
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Master Breeder
(uncommon, foil)
Daimon Darkheart
(mythic)
Seeker's Guardian
(uncommon)
Order of the Light Renewed
(uncommon)
Penumbra Owl
(uncommon)
Skeletal Cavalry
(common)
Illusory Pitfall
(common)
Debronian Outrider
(common)
Sentry Hawk
(common)
Displacer Cloak
(common)
Centaur Charger
(common)
Sparkhoof Centaur
(common)
Spell Freeze
(common)
Seeker's Staff
(common)
Swamp
(basic)
Owl
(token)


: Create a 2/2 White Horse creature token.

