Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Nonblack creatures get -1/-1.
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Unhallowed Ground enters the battlefield tapped.
: Add to your mana pool.
: Untap target Zombie, it gains " : Regenerate this creature" until end of turn. |
As Seeker's Guardian enters the battlefield choose a colour.
: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn. |
All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
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Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
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Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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When Penumbra Lion dies, put a 2/2 black Cat creature token onto the battlefield.
2/2
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Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
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Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
, Sacrifice a creature: Regenerate Skeletal Cavalry.3/2
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When Studious Apprentice enters the battlefield you may reveal the top card of your library. If it is a Sorcery or Instant card put it in your hand, otherwise put it on the bottom of your library.
1/1
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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At the start of the next end phase sacrifice this creature.
3/1
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Dark Moon
(rare)
Unhallowed Ground
(uncommon)
Seeker's Guardian
(uncommon)
Traver's Mirage
(uncommon)
Swooping Drake
(common)
Cavalry Training
(common)
Centaur Charger
(common)
Seeker's Staff
(common)
Penumbra Lion
(common)
Sentry Stallion
(common)
Strengthen
(common)
Skeletal Cavalry
(common)
Studious Apprentice
(common)
Sparkhoof Centaur
(common)
Island
(basic)
Elemental
(token)


: Add
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn.

