Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Target land becomes the basic land type of your choice until end of turn.
-1: Put a 2/2 Blue Illusion token creature with Flying onto the battlefield. -9: For each creature on the battlefield, put a token that is a copy of that creature except that it is a blue illusion onto the battlefield. 5
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Unhallowed Ground enters the battlefield tapped.
: Add to your mana pool.
: Untap target Zombie, it gains " : Regenerate this creature" until end of turn. |
Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
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Flying
When Penumbra Owl enters the battlefield, Scry 3. When Penumbra Owl dies, put a 1/1 black Bird creature token with flying and "when this enters the battlefield Fateseal 3" onto the battlefield. 1/1
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Sacrifice Frostbiter: Frostbiter deals 1 damage to target creature or player.
1/1
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: Add to your mana pool.
When Penumbra Elf dies, put a 1/1 black Elf creature token with " : Add to your mana pool." onto the battlefield.
1/1
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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: Target permanent becomes snow until end of turn. |
When Penumbra Lion dies, put a 2/2 black Cat creature token onto the battlefield.
2/2
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
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Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
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At the start of the next end phase sacrifice this creature.
3/1
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Traver Quist
(mythic)
Unhallowed Ground
(uncommon)
Inertial Web
(uncommon)
Penumbra Owl
(uncommon)
Frostbiter
(common)
Penumbra Elf
(common)
Penumbra Centaur
(common)
Spell Freeze
(common)
Talisman of Winter
(common)
Penumbra Lion
(common)
Chill of the Grave
(common)
Sparkhoof Centaur
(common)
Charging Courser
(common)
Sentry Stallion
(common)
Forest
(basic)
Elemental
(token)


: Add
to your mana pool.

