Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast an enchantment spell, you may draw a card.
Enchantment Spells you cast cost you less to cast |
Isle of the Unreal enters the battlefield tapped.
: Add to your mana pool.
: Target land becomes the basic land type of your choice until end of turn. |
Trample, Haste
At the beginning of the end step, sacrifice Kiara's Elemental. At the start of your upkeep, if Kiara's Elemental is in your graveyard you may return it to your hand. If you do, skip your next draw step. 3/1
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Whenever an Enchantment enters the battlefield, you gain 2 life.
0/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
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Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card. They strike at will, pillaging their way up and down the coasts.
4/3
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Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
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Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
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When this creature enters the battlefield Fateseal 3 (Look at the top three cards of an opponent's library, then then put any number of them on the bottom of that player's library and the rest on top in any order.)
1/1
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Brienne's Essence
(rare)
Isle of the Unreal
(uncommon)
Kiara's Elemental
(uncommon)
Brienne's Apprentice
(uncommon)
Debronian Outrider
(common)
Penumbra Centaur
(common)
Swooping Drake
(common)
Longship Raiders
(common)
Strengthen
(common)
Cavalry Training
(common)
Beast Hunter
(common)
War-Bred Destrier
(common)
Illusory Pitfall
(common)
Solar Prism
(common)
Island
(basic)
Owl
(token)


: Add
to your mana pool.



