Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Other black creatures you control have Intimidate.
Token creatures you control get +1/+1.
The Penumbral Lords rule the Twilight Cult from within the very shadows that they, themselves, have mastered.
1/1
 U 
Creature – Cat
2/1
 U 
Land
Centaur Hollow enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Untap target Centaur. If it's a creature, it gains Trample until end of turn.
 U 
Enchantment – Aura
Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control.
"Death is not always what it appears to be." – Traver Quist.
 C 
Creature – Human Scout
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
 C 
Creature – Aurochs
Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2/3
 C 
Creature – Elf Scout
When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
 C 
Creature – Centaur Warrior
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
 C 
Creature – Horse
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
 C 
Creature – Crab
When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
{1}{r}
 
 C 
Instant
Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
 C 
Artifact
Solar Prism enters the battlefield with a charge counter on it.
{t}: Add {1} to your mana pool.
{t}, Remove a charge counter: Add one mana of any colour to your mana pool.
 C 
Creature – Human Soldier
Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
 C 
Sorcery
Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Centaur
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3

Master of Shadows (rare)
Mountain Lion (uncommon)
Centaur Hollow (uncommon)
False Demise (uncommon)
Debronian Outrider (common)
Wild Aurochs (common)
Beast Hunter (common)
Centaur Charger (common)
War-Bred Destrier (common)
Penumbra Crab (common)
Kindle (common)
Solar Prism (common)
Elite Pikemen (common)
Chill of the Grave (common)
Swamp (basic)
Centaur (token)