Urthona: Virtual Booster

Urthona: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Altar of Renewal enters the battlefield with X charge counters on it.
At the start of your upkeep add {1} to your mana pool for each charge counter on Altar of Renewal. This mana doesn't empty from your mana pool as steps and phases end.
 U 
Land
Raider's Encampment enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: Untap target Barbarian. If it's a creature, it gets +2/-1 until end of turn.
 U 
Enchantment – Aura
Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control.
"Death is not always what it appears to be." – Traver Quist.
 U 
Creature – Human Druid
Whenever an Enchantment enters the battlefield, you gain 2 life.
0/2
 C 
Artifact Creature – Construct
Defender
Whenever Sentry Drone blocks, you may untap target creature you control.
As the sun failed, Sentry Drones became a popular replacement for regular guards.
0/3
 C 
Instant
Prevent the next X damage that would be dealt to target creature or player, where X is 2 plus the number of cards named Life Shield in all graveyards.
 C 
Creature – Centaur Shaman
When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
 C 
Creature – Aurochs
Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2/3
 C 
Instant
Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
 C 
Instant
Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
 C 
Creature – Horse
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
 C 
Creature – Skeleton Soldier
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
{b}, Sacrifice a creature: Regenerate Skeletal Cavalry.
3/2
 C 
Creature – Human Soldier
{w}{w}: Twilight Guard gains Protection from Black until end of turn.
They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
 C 
Creature – Elf Scout
When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
Island
 
 B 
Basic Land – Island
 T 
Creature – Centaur
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3

Altar of Renewal (rare)
Raider's Encampment (uncommon)
False Demise (uncommon)
Brienne's Apprentice (uncommon)
Sentry Drone (common)
Life Shield (common)
Sparkhoof Centaur (common)
Wild Aurochs (common)
Lifedrain (common)
Illusory Pitfall (common)
Charging Courser (common)
Skeletal Cavalry (common)
Twilight Guard (common)
Beast Hunter (common)
Island (basic)
Centaur (token)