Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1:Target player discards a card and then draws a card.
0:Put a 3/1 red Elemental creature token with haste and “at the start of the next end phase sacrifice this creature” onto the battlefield. -7:For each creature on the battlefield under your control, put a token creature that is a copy of that creature except that it has Haste and “at the start of the next end phase sacrifice this creature” onto the battlefield.” 4
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All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
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Isle of the Unreal enters the battlefield tapped.
: Add to your mana pool.
: Target land becomes the basic land type of your choice until end of turn. |
Whenever an Enchantment enters the battlefield, you gain 2 life.
0/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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When Musk Ox enters the battlefield, you gain 3 life.
As the lands grew colder, the Musk Ox and Yak came into their own, replacing other herdbeasts less suited to the changing conditions.
2/3
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Sacrifice Seeker's Amulet: Reveal the top card of your library. If the revealed card is a Land Card, put it in your hand; otherwise put it on the bottom of your library.
Given to seekers as a symbol of their vows, they can also guide them on their chosen path.
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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When Studious Apprentice enters the battlefield you may reveal the top card of your library. If it is a Sorcery or Instant card put it in your hand, otherwise put it on the bottom of your library.
1/1
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Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost, and put it onto the battlefield, then shuffle your library.
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Kiara the Flame Sculptor
(mythic)
Traver's Mirage
(uncommon)
Isle of the Unreal
(uncommon)
Brienne's Apprentice
(uncommon)
Centaur Charger
(common)
Kindle
(common)
Wild Aurochs
(common)
Chill of the Grave
(common)
Argent Squire
(common)
Musk Ox
(common)
Seeker's Amulet
(common)
Sparkhoof Centaur
(common)
Twilight Guard
(common)
Studious Apprentice
(common)
Swamp
(basic)
EMBLEM
(token)




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