Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Vigilance
1/2
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Other black creatures you control have Intimidate.
Token creatures you control get +1/+1. The Penumbral Lords rule the Twilight Cult from within the very shadows that they, themselves, have mastered.
1/1
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When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
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Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control. "Death is not always what it appears to be." – Traver Quist.
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All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
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Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card. They strike at will, pillaging their way up and down the coasts.
4/3
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When Penumbra Lion dies, put a 2/2 black Cat creature token onto the battlefield.
2/2
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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Equipped creature has Hexproof.
Equip ![]() They know you are there, they just don't know where there you are!
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As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
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2/2
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Sentry Hawk
(common, foil)
Master of Shadows
(rare)
Jehava's Scout
(uncommon)
False Demise
(uncommon)
Traver's Mirage
(uncommon)
Longship Raiders
(common)
Penumbra Lion
(common)
Solar Prism
(common)
Kindle
(common)
Twilight Guard
(common)
Centaur Charger
(common)
Chill of the Grave
(common)
Displacer Cloak
(common)
Debronian Cavalier
(common)
Mountain
(basic)
Cat
(token)





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