Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human
{1}{w}{w}, {t}: Create a 2/2 White Horse creature token.
The master breeders of Debronia produce a superior breed of horse which they supply exclusively to the Debronian military.
1/1
 
 M 
Legendary Planeswalker – Daimon
+1: Target player puts the top two cards of their library into their graveyard.
-2: Destroy target creature, it can't be regenerated.
-8: Exile all creature cards from all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled.
4
 U 
Artifact
As Seeker's Guardian enters the battlefield choose a colour.
{t}: Add one mana of the chosen colour to your mana pool.
{2}: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn.
 U 
Creature – Human Knight
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
 U 
Creature – Bird
Flying
When Penumbra Owl enters the battlefield, Scry 3.
When Penumbra Owl dies, put a 1/1 black Bird creature token with flying and "when this enters the battlefield Fateseal 3" onto the battlefield.
1/1
 C 
Creature – Skeleton Soldier
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
{b}, Sacrifice a creature: Regenerate Skeletal Cavalry.
3/2
 C 
Instant
Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
 C 
Creature – Human Scout
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
 C 
Creature – Bird
Flying, Vigilance
1/2
 C 
Artifact – Equipment
Equipped creature has Hexproof.
Equip {2}
They know you are there, they just don't know where there you are!
 C 
Creature – Centaur Warrior
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
 C 
Creature – Centaur Shaman
When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
 C 
Instant
Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
 C 
Artifact – Equipment
Equipped creature gets +1/+2.
Equip {2}
One is presented to each seeker to protect them on their journeys.
Swamp
 
 B 
Basic Land – Swamp
Owl
 T 
Creature – Bird
When this creature enters the battlefield Fateseal 3 (Look at the top three cards of an opponent's library, then then put any number of them on the bottom of that player's library and the rest on top in any order.)
1/1

Master Breeder (uncommon, foil)
Daimon Darkheart (mythic)
Seeker's Guardian (uncommon)
Order of the Light Renewed (uncommon)
Penumbra Owl (uncommon)
Skeletal Cavalry (common)
Illusory Pitfall (common)
Debronian Outrider (common)
Sentry Hawk (common)
Displacer Cloak (common)
Centaur Charger (common)
Sparkhoof Centaur (common)
Spell Freeze (common)
Seeker's Staff (common)
Swamp (basic)
Owl (token)