Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Musk Ox enters the battlefield, you gain 3 life.
As the lands grew colder, the Musk Ox and Yak came into their own, replacing other herdbeasts less suited to the changing conditions.
2/3
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Altar of Renewal enters the battlefield with X charge counters on it.
At the start of your upkeep add to your mana pool for each charge counter on Altar of Renewal. This mana doesn't empty from your mana pool as steps and phases end. |
Whenever a player casts a blue spell, you may gain 1 life.
: Add to your mana pool. |
As Seeker's Guardian enters the battlefield choose a colour.
: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn. |
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
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Equipped creature has Hexproof.
Equip ![]() They know you are there, they just don't know where there you are!
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When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
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Add
![]() ![]() to your mana pool.
Discard a card and then draw a card. |
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
, Sacrifice a creature: Regenerate Skeletal Cavalry.3/2
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![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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At the start of the next end phase sacrifice this creature.
3/1
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Musk Ox
(common, foil)
Altar of Renewal
(rare)
Azure Trinket
(uncommon)
Seeker's Guardian
(uncommon)
Order of the Light Renewed
(uncommon)
Displacer Cloak
(common)
Penumbra Crab
(common)
Stoke the Embers
(common)
Skeletal Cavalry
(common)
Twilight Guard
(common)
Centaur Charger
(common)
Argent Squire
(common)
Elite Pikemen
(common)
Seeker's Staff
(common)
Swamp
(basic)
Elemental
(token)


to your mana pool for each charge counter on Altar of Renewal. This mana doesn't empty from your mana pool as steps and phases end.
: Add
to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn.
