Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Target land becomes the basic land type of your choice until end of turn.
-1: Put a 2/2 Blue Illusion token creature with Flying onto the battlefield. -9: For each creature on the battlefield, put a token that is a copy of that creature except that it is a blue illusion onto the battlefield. 5
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Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
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As Seeker's Guardian enters the battlefield choose a colour.
: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn. |
Debronian Stud enters the battlefield tapped.
: Add to your mana pool.
: Untap target Horse. If it's a creature, it gets +1/+1 until end of turn. |
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
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: Add to your mana pool.
When Penumbra Elf dies, put a 1/1 black Elf creature token with " : Add to your mana pool." onto the battlefield.
1/1
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
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Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
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Prevent the next X damage that would be dealt to target creature or player, where X is 2 plus the number of cards named Life Shield in all graveyards.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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Traver Quist
(mythic)
Inertial Web
(uncommon)
Seeker's Guardian
(uncommon)
Debronian Stud
(uncommon)
Longship Rager
(common)
Chill of the Grave
(common)
Seeker's Staff
(common)
Penumbra Centaur
(common)
Charging Courser
(common)
Penumbra Elf
(common)
Sparkhoof Centaur
(common)
Penumbra Crab
(common)
Sentry Stallion
(common)
Life Shield
(common)
Swamp
(basic)
Centaur
(token)



: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn.
to your mana pool.
