Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Altar of Renewal enters the battlefield with X charge counters on it.
At the start of your upkeep add to your mana pool for each charge counter on Altar of Renewal. This mana doesn't empty from your mana pool as steps and phases end. |
When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
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Isle of the Unreal enters the battlefield tapped.
: Add to your mana pool.
: Target land becomes the basic land type of your choice until end of turn. |
Trample, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
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When Musk Ox enters the battlefield, you gain 3 life.
As the lands grew colder, the Musk Ox and Yak came into their own, replacing other herdbeasts less suited to the changing conditions.
2/3
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Haste
When Penumbra Lynx dies, put a 2/2 black Cat creature token onto the battlefield. 2/2
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Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card. They strike at will, pillaging their way up and down the coasts.
4/3
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: Target permanent becomes snow until end of turn. |
When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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Sacrifice Seeker's Amulet: Reveal the top card of your library. If the revealed card is a Land Card, put it in your hand; otherwise put it on the bottom of your library.
Given to seekers as a symbol of their vows, they can also guide them on their chosen path.
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Enchantments you control have Hexproof
Whenever an enchantment would go to your graveyard, you may return it to your hand instead. |
Altar of Renewal
(rare)
Jehava's Scout
(uncommon)
Isle of the Unreal
(uncommon)
Centaur Battlecharger
(uncommon)
Penumbra Crab
(common)
Musk Ox
(common)
Chill of the Grave
(common)
Argent Squire
(common)
Penumbra Lynx
(common)
Longship Raiders
(common)
Talisman of Winter
(common)
Penumbra Centaur
(common)
Twilight Guard
(common)
Seeker's Amulet
(common)
Mountain
(basic)
EMBLEM
(token)

to your mana pool for each charge counter on Altar of Renewal. This mana doesn't empty from your mana pool as steps and phases end.
: Add
to your mana pool.

