Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other black creatures you control have Intimidate.
Token creatures you control get +1/+1. The Penumbral Lords rule the Twilight Cult from within the very shadows that they, themselves, have mastered.
1/1
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Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
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Trample, Haste
At the beginning of the end step, sacrifice Kiara's Elemental. At the start of your upkeep, if Kiara's Elemental is in your graveyard you may return it to your hand. If you do, skip your next draw step. 3/1
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As Seeker's Guardian enters the battlefield choose a colour.
: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn. |
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When Musk Ox enters the battlefield, you gain 3 life.
As the lands grew colder, the Musk Ox and Yak came into their own, replacing other herdbeasts less suited to the changing conditions.
2/3
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Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
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When Studious Apprentice enters the battlefield you may reveal the top card of your library. If it is a Sorcery or Instant card put it in your hand, otherwise put it on the bottom of your library.
1/1
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
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Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
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When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
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When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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Equipped creature has Hexproof.
Equip ![]() They know you are there, they just don't know where there you are!
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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When this creature enters the battlefield Fateseal 3 (Look at the top three cards of an opponent's library, then then put any number of them on the bottom of that player's library and the rest on top in any order.)
1/1
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Master of Shadows
(rare)
Inertial Web
(uncommon)
Kiara's Elemental
(uncommon)
Seeker's Guardian
(uncommon)
Musk Ox
(common)
Lifedrain
(common)
Studious Apprentice
(common)
Charging Courser
(common)
Sentry Stallion
(common)
Jehava's Beaters
(common)
Aurochs Yearling
(common)
Seeker's Staff
(common)
Displacer Cloak
(common)
Longship Rager
(common)
Mountain
(basic)
Owl
(token)



: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn.
