Urthona: Virtual Booster
| Urthona: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other black creatures you control have Intimidate.
Token creatures you control get +1/+1. The Penumbral Lords rule the Twilight Cult from within the very shadows that they, themselves, have mastered.
1/1
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2/1
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Centaur Hollow enters the battlefield tapped.
: Add to your mana pool.
: Untap target Centaur. If it's a creature, it gains Trample until end of turn. |
Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control. "Death is not always what it appears to be." – Traver Quist.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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Master of Shadows
(rare)
Mountain Lion
(uncommon)
Centaur Hollow
(uncommon)
False Demise
(uncommon)
Debronian Outrider
(common)
Wild Aurochs
(common)
Beast Hunter
(common)
Centaur Charger
(common)
War-Bred Destrier
(common)
Penumbra Crab
(common)
Kindle
(common)
Solar Prism
(common)
Elite Pikemen
(common)
Chill of the Grave
(common)
Swamp
(basic)
Centaur
(token)


: Add
to your mana pool.


