Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
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When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
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As Seeker's Guardian enters the battlefield choose a colour.
: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn. |
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Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
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Equipped creature has Hexproof.
Equip ![]() They know you are there, they just don't know where there you are!
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
2/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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Kiara's Beguiling
(rare)
Inertial Web
(uncommon)
Jehava's Scout
(uncommon)
Seeker's Guardian
(uncommon)
Illusory Pitfall
(common)
Displacer Cloak
(common)
Kindle
(common)
Daimon's Drudge
(common)
Debronian Outrider
(common)
Sparkhoof Centaur
(common)
Twilight Guard
(common)
Debronian Cavalier
(common)
Solar Prism
(common)
Iceclaw Bear
(common)
Swamp
(basic)
Centaur
(token)





: Add one mana of the chosen colour to your mana pool.