Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player puts the top two cards of their library into their graveyard.
-2: Destroy target creature, it can't be regenerated. -8: Exile all creature cards from all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled. 4
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As Seeker's Guardian enters the battlefield choose a colour.
: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn. |
Centaur Hollow enters the battlefield tapped.
: Add to your mana pool.
: Untap target Centaur. If it's a creature, it gains Trample until end of turn. |
Isle of the Unreal enters the battlefield tapped.
: Add to your mana pool.
: Target land becomes the basic land type of your choice until end of turn. |
![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card. They strike at will, pillaging their way up and down the coasts.
4/3
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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Add
![]() ![]() to your mana pool.
Discard a card and then draw a card. |
Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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Enchantments you control have Hexproof
Whenever an enchantment would go to your graveyard, you may return it to your hand instead. |
Daimon Darkheart
(mythic)
Seeker's Guardian
(uncommon)
Centaur Hollow
(uncommon)
Isle of the Unreal
(uncommon)
Twilight Guard
(common)
Seeker's Staff
(common)
Argent Squire
(common)
Longship Raiders
(common)
Elite Pikemen
(common)
Chill of the Grave
(common)
Wild Aurochs
(common)
Beast Hunter
(common)
Stoke the Embers
(common)
Spell Freeze
(common)
Mountain
(basic)
EMBLEM
(token)


: Add one mana of the chosen colour to your mana pool.
to your mana pool.
to your mana pool.

