Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Nonblack creatures get -1/-1.
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Traver's Phantasm is unblockable.
Traver's Phantasm's power and toughness are each equal to the number of Illusions on the battlefield. */*
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All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
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Enchant Creature
When enchanted creature dies, put a token creature onto the battlefield under your control that is a copy of that creature, except it is black. |
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
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Flying, Vigilance
1/2
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Add
![]() ![]() to your mana pool.
Discard a card and then draw a card. |
Sacrifice Seeker's Amulet: Reveal the top card of your library. If the revealed card is a Land Card, put it in your hand; otherwise put it on the bottom of your library.
Given to seekers as a symbol of their vows, they can also guide them on their chosen path.
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Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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Flying
2/2
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Dark Moon
(rare, foil)
Traver's Phantasm
(rare)
Traver's Mirage
(uncommon)
Penumbra Essence
(uncommon)
Order of the Light Renewed
(uncommon)
Sentry Hawk
(common)
Stoke the Embers
(common)
Seeker's Amulet
(common)
Cavalry Training
(common)
Jehava's Beaters
(common)
Chill of the Grave
(common)
Twilight Guard
(common)
Daimon's Drudge
(common)
Penumbra Centaur
(common)
Swamp
(basic)
Illusion
(token)






