Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player puts the top two cards of their library into their graveyard.
-2: Destroy target creature, it can't be regenerated. -8: Exile all creature cards from all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled. 4
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Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
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Whenever an Enchantment enters the battlefield, you gain 2 life.
0/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card. They strike at will, pillaging their way up and down the coasts.
4/3
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: Target permanent becomes snow until end of turn. |
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When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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: Add to your mana pool.
When Penumbra Elf dies, put a 1/1 black Elf creature token with " : Add to your mana pool." onto the battlefield.
1/1
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When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
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Flying
Whenever Courier Pigeon attacks and isn't blocked, you may draw a card and then discard a card. If you do, Courier Pigeon assigns no combat damage this turn. 1/1
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3/3
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Daimon Darkheart
(mythic)
Inertial Web
(uncommon)
Order of the Light Renewed
(uncommon)
Brienne's Apprentice
(uncommon)
Charging Courser
(common)
Chill of the Grave
(common)
Longship Raiders
(common)
Talisman of Winter
(common)
Beast Hunter
(common)
Penumbra Elf
(common)
Penumbra Crab
(common)
Sparkhoof Centaur
(common)
Debronian Outrider
(common)
Courier Pigeon
(common)
Forest
(basic)
Centaur
(token)







: Target permanent becomes snow until end of turn.