Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Aurochs
Trample
Whenever Stampeding Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Stampeding Aurochs power and toughness are each equal to 2 plus the number of other Aurochs creatures you control.
2+*/2+*
 U 
Creature – Human Knight
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
As the sun faded, the twilight cult grew in power, even going so far as to establish its own knightly order.
2/2
 U 
Artifact
Whenever a player casts a red spell, you may gain 1 life.
{t}: Add {r} to your mana pool.
 U 
Land
Unhallowed Ground enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Untap target Zombie, it gains "{b}: Regenerate this creature" until end of turn.
 C 
Creature – Horse
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
 C 
Instant
Prevent the next X damage that would be dealt to target creature or player, where X is 2 plus the number of cards named Life Shield in all graveyards.
 C 
Artifact – Equipment
Equipped creature has Hexproof.
Equip {2}
They know you are there, they just don't know where there you are!
 C 
Creature – Centaur Warrior
When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
 C 
Sorcery
Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
 C 
Creature – Human Barbarian
Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
 C 
Instant
Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
 C 
Creature – Human Knight
As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+2.
Equip {2}
One is presented to each seeker to protect them on their journeys.
 C 
Creature – Cat
Haste
When Penumbra Lynx dies, put a 2/2 black Cat creature token onto the battlefield.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Emblem – Jehava
Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost, and put it onto the battlefield, then shuffle your library.

Stampeding Aurochs (rare)
Order of the Long Night (uncommon)
Crimson Trinket (uncommon)
Unhallowed Ground (uncommon)
War-Bred Destrier (common)
Life Shield (common)
Displacer Cloak (common)
Penumbra Centaur (common)
Chill of the Grave (common)
Longship Rager (common)
Illusory Pitfall (common)
Debronian Cavalier (common)
Seeker's Staff (common)
Penumbra Lynx (common)
Forest (basic)
EMBLEM (token)