Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() , : Create a 2/2 White Horse creature token.The master breeders of Debronia produce a superior breed of horse which they supply exclusively to the Debronian military.
1/1
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Other black creatures you control have Intimidate.
Token creatures you control get +1/+1. The Penumbral Lords rule the Twilight Cult from within the very shadows that they, themselves, have mastered.
1/1
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Raider's Encampment enters the battlefield tapped.
: Add to your mana pool.
: Untap target Barbarian. If it's a creature, it gets +2/-1 until end of turn. |
Whenever an Enchantment enters the battlefield, you gain 2 life.
0/2
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Flying
When Penumbra Owl enters the battlefield, Scry 3. When Penumbra Owl dies, put a 1/1 black Bird creature token with flying and "when this enters the battlefield Fateseal 3" onto the battlefield. 1/1
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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: Target permanent becomes snow until end of turn. |
When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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When this creature enters the battlefield Fateseal 3 (Look at the top three cards of an opponent's library, then then put any number of them on the bottom of that player's library and the rest on top in any order.)
1/1
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Master Breeder
(uncommon, foil)
Master of Shadows
(rare)
Raider's Encampment
(uncommon)
Brienne's Apprentice
(uncommon)
Penumbra Owl
(uncommon)
Wild Aurochs
(common)
Daimon's Drudge
(common)
Sparkhoof Centaur
(common)
War-Bred Destrier
(common)
Talisman of Winter
(common)
Aurochs Yearling
(common)
Spell Freeze
(common)
Argent Squire
(common)
Elite Pikemen
(common)
Mountain
(basic)
Owl
(token)


: Create a 2/2 White Horse creature token.
to your mana pool.
