Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Jehava
+1:put a 2/2 green Cat Warrior creature token onto the battlefield.
-2:Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
-7:You gain an emblem with “Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost as that creature and put it onto the battlefield, then shuffle your library.”
4
 U 
Enchantment
Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
 U 
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
{t}: Add {u} to your mana pool.
 U 
Artifact
Whenever a player casts a white spell, you may gain 1 life.
{t}: Add {w} to your mana pool.
 C 
Creature – Human Scout
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
 C 
Creature – Crab
When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
 C 
Creature – Centaur Shaman
When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
 C 
Creature – Human Soldier
As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
 C 
Creature – Zombie
When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
{1}{r}
 
 C 
Instant
Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
 C 
Creature – Centaur Warrior
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
 C 
Creature – Horse
Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
 C 
Artifact
Solar Prism enters the battlefield with a charge counter on it.
{t}: Add {1} to your mana pool.
{t}, Remove a charge counter: Add one mana of any colour to your mana pool.
 C 
Creature – Aurochs
Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2/3
Island
 
 B 
Basic Land – Island
 T 
Creature – Centaur
3/3

Jehava the Hunter (mythic)
Inertial Web (uncommon)
Azure Trinket (uncommon)
Alabaster Trinket (uncommon)
Debronian Outrider (common)
Penumbra Crab (common)
Sparkhoof Centaur (common)
Argent Squire (common)
Daimon's Drudge (common)
Kindle (common)
Centaur Charger (common)
Sentry Stallion (common)
Solar Prism (common)
Wild Aurochs (common)
Island (basic)
Centaur (token)