Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1:Search your library for up to one enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
-1:Return target enchantment card from your graveyard to your hand. -5:You gain an emblem with “Enchantments you control have Hexproof” and “Each non-Aura enchantment you control is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.” 3
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As Seeker's Guardian enters the battlefield choose a colour.
: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn. |
When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
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All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
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Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card. They strike at will, pillaging their way up and down the coasts.
4/3
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Defender
Whenever Sentry Drone blocks, you may untap target creature you control. As the sun failed, Sentry Drones became a popular replacement for regular guards.
0/3
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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Equipped creature has Hexproof.
Equip ![]() They know you are there, they just don't know where there you are!
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: Add to your mana pool.1/1
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Brienne the Enchantress
(mythic)
Seeker's Guardian
(uncommon)
Jehava's Scout
(uncommon)
Traver's Mirage
(uncommon)
Longship Raiders
(common)
Sentry Drone
(common)
Argent Squire
(common)
Elite Pikemen
(common)
Spell Freeze
(common)
Sentry Stallion
(common)
Chill of the Grave
(common)
Beast Hunter
(common)
Aurochs Yearling
(common)
Displacer Cloak
(common)
Swamp
(basic)
Elf
(token)


: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn.

