Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Centaur Warrior
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
 
 R 
Creature – Aurochs
Trample
Whenever Stampeding Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Stampeding Aurochs power and toughness are each equal to 2 plus the number of other Aurochs creatures you control.
2+*/2+*
 U 
Creature – Cat Scout
When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
 U 
Artifact
As Seeker's Guardian enters the battlefield choose a colour.
{t}: Add one mana of the chosen colour to your mana pool.
{2}: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn.
 U 
Land
Unhallowed Ground enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Untap target Zombie, it gains "{b}: Regenerate this creature" until end of turn.
 C 
Creature – Human Scout
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
 C 
Snow Artifact
{t}: Target permanent becomes snow until end of turn.
 C 
Sorcery
Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
 C 
Artifact – Equipment
Equipped creature has Hexproof.
Equip {2}
They know you are there, they just don't know where there you are!
 C 
Instant
Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
 C 
Creature – Human Soldier
Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
 C 
Creature – Human Barbarian
Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
 C 
Creature – Centaur Warrior
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
{1}{r}
 
 C 
Instant
Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Crab
0/3

Centaur Charger (common, foil)
Stampeding Aurochs (rare)
Jehava's Scout (uncommon)
Seeker's Guardian (uncommon)
Unhallowed Ground (uncommon)
Debronian Outrider (common)
Talisman of Winter (common)
Chill of the Grave (common)
Displacer Cloak (common)
Illusory Pitfall (common)
Elite Pikemen (common)
Longship Rager (common)
Centaur Charger (common)
Kindle (common)
Mountain (basic)
Crab (token)