Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Double Strike
Whenever Hoardbuilder Dragon deals combat damage to a player, you may discard two cards and then draw two cards. 5/5
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When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
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Centaur Hollow enters the battlefield tapped.
: Add to your mana pool.
: Untap target Centaur. If it's a creature, it gains Trample until end of turn. |
Raider's Encampment enters the battlefield tapped.
: Add to your mana pool.
: Untap target Barbarian. If it's a creature, it gets +2/-1 until end of turn. |
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
, Sacrifice a creature: Regenerate Skeletal Cavalry.3/2
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Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
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As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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Sacrifice Frostbiter: Frostbiter deals 1 damage to target creature or player.
1/1
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Add
![]() ![]() to your mana pool.
Discard a card and then draw a card. |
When Penumbra Lion dies, put a 2/2 black Cat creature token onto the battlefield.
2/2
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![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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: Target permanent becomes snow until end of turn. |
Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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When this creature enters the battlefield Fateseal 3 (Look at the top three cards of an opponent's library, then then put any number of them on the bottom of that player's library and the rest on top in any order.)
1/1
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Hoardbuilder Dragon
(rare)
Jehava's Scout
(uncommon)
Centaur Hollow
(uncommon)
Raider's Encampment
(uncommon)
Skeletal Cavalry
(common)
Illusory Pitfall
(common)
Debronian Cavalier
(common)
Penumbra Centaur
(common)
Frostbiter
(common)
Stoke the Embers
(common)
Penumbra Lion
(common)
Twilight Guard
(common)
Talisman of Winter
(common)
Wild Aurochs
(common)
Plains
(basic)
Owl
(token)



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