Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
 U 
Creature – Cat Scout
When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
 U 
Land
Isle of the Unreal enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Target land becomes the basic land type of your choice until end of turn.
 U 
Creature – Human
{1}{w}{w}, {t}: Create a 2/2 White Horse creature token.
The master breeders of Debronia produce a superior breed of horse which they supply exclusively to the Debronian military.
1/1
 C 
Creature – Human Wizard
When Studious Apprentice enters the battlefield you may reveal the top card of your library. If it is a Sorcery or Instant card put it in your hand, otherwise put it on the bottom of your library.
1/1
{3}{w}
 
 C 
Creature – Ox
When Musk Ox enters the battlefield, you gain 3 life.
As the lands grew colder, the Musk Ox and Yak came into their own, replacing other herdbeasts less suited to the changing conditions.
2/3
 C 
Creature – Bird
Flying, Vigilance
1/2
{1}{r}
 
 C 
Instant
Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
 C 
Instant
Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
 C 
Creature – Human Soldier
As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
 C 
Artifact
Solar Prism enters the battlefield with a charge counter on it.
{t}: Add {1} to your mana pool.
{t}, Remove a charge counter: Add one mana of any colour to your mana pool.
 C 
Creature – Centaur Warrior
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
 C 
Creature – Zombie
When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
 C 
Creature – Aurochs
When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Centaur
3/3

Kiara's Beguiling (rare)
Jehava's Scout (uncommon)
Isle of the Unreal (uncommon)
Master Breeder (uncommon)
Studious Apprentice (common)
Musk Ox (common)
Sentry Hawk (common)
Kindle (common)
Strengthen (common)
Argent Squire (common)
Solar Prism (common)
Centaur Charger (common)
Daimon's Drudge (common)
Aurochs Yearling (common)
Swamp (basic)
Centaur (token)