Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Traver's Phantasm is unblockable.
Traver's Phantasm's power and toughness are each equal to the number of Illusions on the battlefield. */*
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
As the sun faded, the twilight cult grew in power, even going so far as to establish its own knightly order.
2/2
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Whenever a player casts a white spell, you may gain 1 life.
: Add to your mana pool. |
Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control. "Death is not always what it appears to be." – Traver Quist.
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When Studious Apprentice enters the battlefield you may reveal the top card of your library. If it is a Sorcery or Instant card put it in your hand, otherwise put it on the bottom of your library.
1/1
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Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card. They strike at will, pillaging their way up and down the coasts.
4/3
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Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
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When Penumbra Lion dies, put a 2/2 black Cat creature token onto the battlefield.
2/2
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When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
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When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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2/2
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Traver's Phantasm
(rare)
Order of the Long Night
(uncommon)
Alabaster Trinket
(uncommon)
False Demise
(uncommon)
Studious Apprentice
(common)
Swooping Drake
(common)
Wild Aurochs
(common)
Longship Raiders
(common)
Sentry Stallion
(common)
Penumbra Lion
(common)
Jehava's Beaters
(common)
Solar Prism
(common)
Charging Courser
(common)
Aurochs Yearling
(common)
Swamp
(basic)
Cat
(token)



: Add
to your mana pool.

