Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Aurochs
Trample
Whenever Stampeding Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Stampeding Aurochs power and toughness are each equal to 2 plus the number of other Aurochs creatures you control.
2+*/2+*
 U 
Instant
All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
 U 
Land
Centaur Hollow enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Untap target Centaur. If it's a creature, it gains Trample until end of turn.
 U 
Enchantment – Aura
Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control.
"Death is not always what it appears to be." – Traver Quist.
 C 
Creature – Human Knight
As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
 C 
Artifact Creature – Construct
Defender
Whenever Sentry Drone blocks, you may untap target creature you control.
As the sun failed, Sentry Drones became a popular replacement for regular guards.
0/3
 C 
Instant
Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
 C 
Creature – Human Soldier
Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
 C 
Creature – Human Barbarian
Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
 C 
Creature – Centaur Shaman
When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
When Penumbra Elf dies, put a 1/1 black Elf creature token with "{t}: Add {b} to your mana pool." onto the battlefield.
1/1
 C 
Creature – Centaur Warrior
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
 C 
Instant
Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
 C 
Creature – Human Soldier
{w}{w}: Twilight Guard gains Protection from Black until end of turn.
They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Centaur
3/3

Stampeding Aurochs (rare)
Traver's Mirage (uncommon)
Centaur Hollow (uncommon)
False Demise (uncommon)
Debronian Cavalier (common)
Sentry Drone (common)
Illusory Pitfall (common)
Elite Pikemen (common)
Longship Rager (common)
Sparkhoof Centaur (common)
Penumbra Elf (common)
Centaur Charger (common)
Lifedrain (common)
Twilight Guard (common)
Mountain (basic)
Centaur (token)