Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
Creatures you control get +1/+1 and have Horsemanship (They can't be blocked except by creatures with Horsemanship.)
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Whenever a player casts a black spell, you may gain 1 life.
: Add to your mana pool. |
When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
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Trample, Haste
At the beginning of the end step, sacrifice Kiara's Elemental. At the start of your upkeep, if Kiara's Elemental is in your graveyard you may return it to your hand. If you do, skip your next draw step. 3/1
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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2/2
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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: Add to your mana pool.1/1
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Cavalry Training
(common, foil)
Empty the Stables
(rare)
Onyx Trinket
(uncommon)
Jehava's Scout
(uncommon)
Kiara's Elemental
(uncommon)
Wild Aurochs
(common)
Kindle
(common)
Argent Squire
(common)
Iceclaw Bear
(common)
Elite Pikemen
(common)
Illusory Pitfall
(common)
Solar Prism
(common)
Longship Rager
(common)
Spell Freeze
(common)
Forest
(basic)
Elf
(token)


: Add
to your mana pool.