Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
While you're searching your library, you may cast Panglacial Wurm from your library. As the ice spread so too did dangers previously unknown.
9/5
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Whenever a player casts a blue spell, you may gain 1 life.
: Add to your mana pool. |
When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
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Enchant Creature
When enchanted creature dies, put a token creature onto the battlefield under your control that is a copy of that creature, except it is black. |
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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Prevent the next X damage that would be dealt to target creature or player, where X is 2 plus the number of cards named Life Shield in all graveyards.
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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: Target permanent becomes snow until end of turn. |
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2/2
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Panglacial Wurm
(rare)
Azure Trinket
(uncommon)
Jehava's Scout
(uncommon)
Penumbra Essence
(uncommon)
Argent Squire
(common)
Jehava's Beaters
(common)
Wild Aurochs
(common)
Kindle
(common)
Chill of the Grave
(common)
Life Shield
(common)
Spell Freeze
(common)
War-Bred Destrier
(common)
Aurochs Yearling
(common)
Talisman of Winter
(common)
Forest
(basic)
Cat Warrior
(token)


: Add
to your mana pool.
