Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Aurochs
Trample
Whenever Stampeding Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Stampeding Aurochs power and toughness are each equal to 2 plus the number of other Aurochs creatures you control.
2+*/2+*
 U 
Enchantment – Aura
Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control.
"Death is not always what it appears to be." – Traver Quist.
 U 
Enchantment
Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
 U 
Instant
All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
 C 
Instant
Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
 C 
Instant
Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
 C 
Creature – Cat
When Penumbra Lion dies, put a 2/2 black Cat creature token onto the battlefield.
2/2
 C 
Snow Artifact
{t}: Target permanent becomes snow until end of turn.
 C 
Instant
Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
 C 
Creature – Skeleton Soldier
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
{b}, Sacrifice a creature: Regenerate Skeletal Cavalry.
3/2
 C 
Creature – Centaur Warrior
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
 C 
Creature – Human Soldier
{w}{w}: Twilight Guard gains Protection from Black until end of turn.
They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
 C 
Creature – Human Knight
As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
 C 
Creature – Elf Scout
When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
Island
 
 B 
Basic Land – Island
 T 
Creature – Centaur
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3

Stampeding Aurochs (rare)
False Demise (uncommon)
Inertial Web (uncommon)
Traver's Mirage (uncommon)
Strengthen (common)
Spell Freeze (common)
Penumbra Lion (common)
Talisman of Winter (common)
Lifedrain (common)
Skeletal Cavalry (common)
Centaur Charger (common)
Twilight Guard (common)
Debronian Cavalier (common)
Beast Hunter (common)
Island (basic)
Centaur (token)