Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other black creatures you control have Intimidate.
Token creatures you control get +1/+1. The Penumbral Lords rule the Twilight Cult from within the very shadows that they, themselves, have mastered.
1/1
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
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2/1
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
As the sun faded, the twilight cult grew in power, even going so far as to establish its own knightly order.
2/2
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When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
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Sacrifice Frostbiter: Frostbiter deals 1 damage to target creature or player.
1/1
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When Musk Ox enters the battlefield, you gain 3 life.
As the lands grew colder, the Musk Ox and Yak came into their own, replacing other herdbeasts less suited to the changing conditions.
2/3
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Defender
Whenever Sentry Drone blocks, you may untap target creature you control. As the sun failed, Sentry Drones became a popular replacement for regular guards.
0/3
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Add
![]() ![]() to your mana pool.
Discard a card and then draw a card. |
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Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
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Flying
Whenever Courier Pigeon attacks and isn't blocked, you may draw a card and then discard a card. If you do, Courier Pigeon assigns no combat damage this turn. 1/1
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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Master of Shadows
(rare)
Order of the Light Renewed
(uncommon)
Mountain Lion
(uncommon)
Order of the Long Night
(uncommon)
Penumbra Crab
(common)
Frostbiter
(common)
Musk Ox
(common)
Sentry Drone
(common)
Penumbra Centaur
(common)
Wild Aurochs
(common)
Argent Squire
(common)
Stoke the Embers
(common)
Swooping Drake
(common)
Courier Pigeon
(common)
Swamp
(basic)
Centaur
(token)





