Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Altar of Renewal enters the battlefield with X charge counters on it.
At the start of your upkeep add to your mana pool for each charge counter on Altar of Renewal. This mana doesn't empty from your mana pool as steps and phases end. |
Trample, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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Enchant Creature
When enchanted creature dies, put a token creature onto the battlefield under your control that is a copy of that creature, except it is black. |
When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
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When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
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Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card. They strike at will, pillaging their way up and down the coasts.
4/3
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
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Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
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3/3
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Altar of Renewal
(rare)
Centaur Battlecharger
(uncommon)
Penumbra Essence
(uncommon)
Jehava's Scout
(uncommon)
Jehava's Beaters
(common)
War-Bred Destrier
(common)
Elite Pikemen
(common)
Strengthen
(common)
Longship Raiders
(common)
Sparkhoof Centaur
(common)
Debronian Cavalier
(common)
Swooping Drake
(common)
Solar Prism
(common)
Penumbra Crab
(common)
Plains
(basic)
Centaur
(token)

to your mana pool for each charge counter on Altar of Renewal. This mana doesn't empty from your mana pool as steps and phases end.



: Add