Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Target land becomes the basic land type of your choice until end of turn.
-1: Put a 2/2 Blue Illusion token creature with Flying onto the battlefield. -9: For each creature on the battlefield, put a token that is a copy of that creature except that it is a blue illusion onto the battlefield. 5
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Debronian Stud enters the battlefield tapped.
: Add to your mana pool.
: Untap target Horse. If it's a creature, it gets +1/+1 until end of turn. |
Enchant Creature
When enchanted creature dies, put a token creature onto the battlefield under your control that is a copy of that creature, except it is black. |
Whenever a player casts a white spell, you may gain 1 life.
: Add to your mana pool. |
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When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Flying, Vigilance
1/2
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When Musk Ox enters the battlefield, you gain 3 life.
As the lands grew colder, the Musk Ox and Yak came into their own, replacing other herdbeasts less suited to the changing conditions.
2/3
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
, Sacrifice a creature: Regenerate Skeletal Cavalry.3/2
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
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When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
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When this creature enters the battlefield Fateseal 3 (Look at the top three cards of an opponent's library, then then put any number of them on the bottom of that player's library and the rest on top in any order.)
1/1
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Traver Quist
(mythic)
Debronian Stud
(uncommon)
Penumbra Essence
(uncommon)
Alabaster Trinket
(uncommon)
Jehava's Beaters
(common)
Seeker's Staff
(common)
Sparkhoof Centaur
(common)
Argent Squire
(common)
Sentry Hawk
(common)
Musk Ox
(common)
Skeletal Cavalry
(common)
Longship Rager
(common)
Strengthen
(common)
Penumbra Crab
(common)
Plains
(basic)
Owl
(token)


: Add
to your mana pool.



