Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Traver's Phantasm is unblockable.
Traver's Phantasm's power and toughness are each equal to the number of Illusions on the battlefield. */*
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Enchant Creature
When enchanted creature dies, put a token creature onto the battlefield under your control that is a copy of that creature, except it is black. |
Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
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Whenever an Enchantment enters the battlefield, you gain 2 life.
0/2
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When Studious Apprentice enters the battlefield you may reveal the top card of your library. If it is a Sorcery or Instant card put it in your hand, otherwise put it on the bottom of your library.
1/1
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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Sacrifice Seeker's Amulet: Reveal the top card of your library. If the revealed card is a Land Card, put it in your hand; otherwise put it on the bottom of your library.
Given to seekers as a symbol of their vows, they can also guide them on their chosen path.
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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: Add to your mana pool.
When Penumbra Elf dies, put a 1/1 black Elf creature token with " : Add to your mana pool." onto the battlefield.
1/1
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
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Add
![]() ![]() to your mana pool.
Discard a card and then draw a card. |
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0/3
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Traver's Phantasm
(rare)
Penumbra Essence
(uncommon)
Inertial Web
(uncommon)
Brienne's Apprentice
(uncommon)
Studious Apprentice
(common)
War-Bred Destrier
(common)
Seeker's Amulet
(common)
Elite Pikemen
(common)
Centaur Charger
(common)
Penumbra Elf
(common)
Debronian Outrider
(common)
Longship Rager
(common)
Swooping Drake
(common)
Stoke the Embers
(common)
Swamp
(basic)
Crab
(token)





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