Urthona: Virtual Booster
| Urthona: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+2: Target land becomes the basic land type of your choice until end of turn.
-1: Put a 2/2 Blue Illusion token creature with Flying onto the battlefield. -9: For each creature on the battlefield, put a token that is a copy of that creature except that it is a blue illusion onto the battlefield. 5
|
Flying
When Penumbra Owl enters the battlefield, Scry 3. When Penumbra Owl dies, put a 1/1 black Bird creature token with flying and "when this enters the battlefield Fateseal 3" onto the battlefield. 1/1
|
When Centaur Pillager enters the battlefield, destroy target Artifact or Land.
3/3
|
Centaur Hollow enters the battlefield tapped.
: Add to your mana pool.
: Untap target Centaur. If it's a creature, it gains Trample until end of turn. |
|
When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
|
Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
|
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
, Sacrifice a creature: Regenerate Skeletal Cavalry.3/2
|
|
Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
|
Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
|
Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
|
|
Add
![]() ![]() to your mana pool.
Discard a card and then draw a card. |
Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
|
|
Enchantments you control have Hexproof
Whenever an enchantment would go to your graveyard, you may return it to your hand instead. |
Traver Quist
(mythic)
Penumbra Owl
(uncommon)
Centaur Pillager
(uncommon)
Centaur Hollow
(uncommon)
Penumbra Centaur
(common)
Cavalry Training
(common)
Twilight Guard
(common)
Skeletal Cavalry
(common)
Solar Prism
(common)
Daimon's Drudge
(common)
Illusory Pitfall
(common)
Wild Aurochs
(common)
Stoke the Embers
(common)
Elite Pikemen
(common)
Mountain
(basic)
EMBLEM
(token)




: Add
to your mana pool.

