Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever Stampeding Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Stampeding Aurochs power and toughness are each equal to 2 plus the number of other Aurochs creatures you control. 2+*/2+*
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Destroy target creature, then return it to the battlefield under your control. It is a black Zombie in addition to its other types and colors.
Deathblow and Resurrection in one efficient package.
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Whenever a player casts a red spell, you may gain 1 life.
: Add to your mana pool. |
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
As the sun faded, the twilight cult grew in power, even going so far as to establish its own knightly order.
2/2
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
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Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
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When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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Flying
2/2
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Stampeding Aurochs
(rare)
Daimon's Revenance
(uncommon)
Crimson Trinket
(uncommon)
Order of the Long Night
(uncommon)
Kindle
(common)
Spell Freeze
(common)
Elite Pikemen
(common)
Swooping Drake
(common)
Cavalry Training
(common)
Wild Aurochs
(common)
Jehava's Beaters
(common)
Aurochs Yearling
(common)
Seeker's Staff
(common)
War-Bred Destrier
(common)
Plains
(basic)
Illusion
(token)




: Add
to your mana pool.
