Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
While you're searching your library, you may cast Panglacial Wurm from your library. As the ice spread so too did dangers previously unknown.
9/5
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Put two 3/3 green Centaur creature tokens with Horsemanship onto the battlefield.
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When Centaur Pillager enters the battlefield, destroy target Artifact or Land.
3/3
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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Equipped creature has Hexproof.
Equip ![]() They know you are there, they just don't know where there you are!
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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Flying
Whenever Courier Pigeon attacks and isn't blocked, you may draw a card and then discard a card. If you do, Courier Pigeon assigns no combat damage this turn. 1/1
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
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When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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Panglacial Wurm
(rare)
Gather the Herd
(uncommon)
Centaur Pillager
(uncommon)
Order of the Light Renewed
(uncommon)
Penumbra Centaur
(common)
Displacer Cloak
(common)
Spell Freeze
(common)
Solar Prism
(common)
Longship Rager
(common)
Courier Pigeon
(common)
Debronian Outrider
(common)
Elite Pikemen
(common)
Swooping Drake
(common)
Beast Hunter
(common)
Plains
(basic)
Centaur
(token)








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