Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1 and have Horsemanship (They can't be blocked except by creatures with Horsemanship.)
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Whenever a player casts a white spell, you may gain 1 life.
: Add to your mana pool. |
As Seeker's Guardian enters the battlefield choose a colour.
: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn. |
Whenever a player casts a red spell, you may gain 1 life.
: Add to your mana pool. |
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
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When Studious Apprentice enters the battlefield you may reveal the top card of your library. If it is a Sorcery or Instant card put it in your hand, otherwise put it on the bottom of your library.
1/1
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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Sacrifice Frostbiter: Frostbiter deals 1 damage to target creature or player.
1/1
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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When this creature enters the battlefield Fateseal 3 (Look at the top three cards of an opponent's library, then then put any number of them on the bottom of that player's library and the rest on top in any order.)
1/1
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Empty the Stables
(rare)
Alabaster Trinket
(uncommon)
Seeker's Guardian
(uncommon)
Crimson Trinket
(uncommon)
Elite Pikemen
(common)
Cavalry Training
(common)
Lifedrain
(common)
Studious Apprentice
(common)
War-Bred Destrier
(common)
Centaur Charger
(common)
Frostbiter
(common)
Solar Prism
(common)
Sparkhoof Centaur
(common)
Wild Aurochs
(common)
Forest
(basic)
Owl
(token)


: Add
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn.
to your mana pool.
