Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Raider's Encampment enters the battlefield tapped.
: Add to your mana pool.
: Untap target Barbarian. If it's a creature, it gets +2/-1 until end of turn. |
Other black creatures you control have Intimidate.
Token creatures you control get +1/+1. The Penumbral Lords rule the Twilight Cult from within the very shadows that they, themselves, have mastered.
1/1
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Trample, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
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Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
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When Musk Ox enters the battlefield, you gain 3 life.
As the lands grew colder, the Musk Ox and Yak came into their own, replacing other herdbeasts less suited to the changing conditions.
2/3
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
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Equipped creature has Hexproof.
Equip ![]() They know you are there, they just don't know where there you are!
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Add
![]() ![]() to your mana pool.
Discard a card and then draw a card. |
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0/3
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Raider's Encampment
(uncommon, foil)
Master of Shadows
(rare)
Centaur Battlecharger
(uncommon)
Jehava's Scout
(uncommon)
Inertial Web
(uncommon)
Musk Ox
(common)
Kindle
(common)
Chill of the Grave
(common)
Sentry Stallion
(common)
Displacer Cloak
(common)
Seeker's Staff
(common)
Centaur Charger
(common)
Argent Squire
(common)
Stoke the Embers
(common)
Plains
(basic)
Crab
(token)
: Add
to your mana pool.






