Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1:Search your library for up to one enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
-1:Return target enchantment card from your graveyard to your hand. -5:You gain an emblem with “Enchantments you control have Hexproof” and “Each non-Aura enchantment you control is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.” 3
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Whenever a player casts a red spell, you may gain 1 life.
: Add to your mana pool. |
Trample, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
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2/2
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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Defender
Whenever Sentry Drone blocks, you may untap target creature you control. As the sun failed, Sentry Drones became a popular replacement for regular guards.
0/3
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
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Sacrifice Frostbiter: Frostbiter deals 1 damage to target creature or player.
1/1
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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At the start of the next end phase sacrifice this creature.
3/1
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Brienne the Enchantress
(mythic)
Crimson Trinket
(uncommon)
Centaur Battlecharger
(uncommon)
Inertial Web
(uncommon)
Iceclaw Bear
(common)
War-Bred Destrier
(common)
Sentry Drone
(common)
Wild Aurochs
(common)
Beast Hunter
(common)
Swooping Drake
(common)
Frostbiter
(common)
Spell Freeze
(common)
Debronian Cavalier
(common)
Elite Pikemen
(common)
Forest
(basic)
Elemental
(token)


: Add
to your mana pool.

