Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Other black creatures you control have Intimidate.
Token creatures you control get +1/+1.
The Penumbral Lords rule the Twilight Cult from within the very shadows that they, themselves, have mastered.
1/1
 U 
Artifact
Whenever a player casts a green spell, you may gain 1 life.
{t}: Add {g} to your mana pool.
 U 
Creature – Human Druid
Whenever an Enchantment enters the battlefield, you gain 2 life.
0/2
 U 
Land
Debronian Stud enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Untap target Horse. If it's a creature, it gets +1/+1 until end of turn.
 C 
Creature – Aurochs
When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
 C 
Creature – Human Barbarian
Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
 C 
Artifact – Equipment
Equipped creature has Hexproof.
Equip {2}
They know you are there, they just don't know where there you are!
 C 
Creature – Centaur Warrior
When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
 C 
Creature – Human Scout
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
 C 
Creature – Human Soldier
As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
 C 
Instant
Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
 C 
Creature – Human Soldier
{w}{w}: Twilight Guard gains Protection from Black until end of turn.
They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
 C 
Artifact – Equipment
Equipped creature gets +1/+2.
Equip {2}
One is presented to each seeker to protect them on their journeys.
 C 
Instant
Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Illusion
Flying
2/2

Master of Shadows (rare)
Jade Trinket (uncommon)
Brienne's Apprentice (uncommon)
Debronian Stud (uncommon)
Aurochs Yearling (common)
Longship Rager (common)
Displacer Cloak (common)
Penumbra Centaur (common)
Debronian Outrider (common)
Argent Squire (common)
Spell Freeze (common)
Twilight Guard (common)
Seeker's Staff (common)
Lifedrain (common)
Swamp (basic)
Illusion (token)