Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast an enchantment spell, you may draw a card.
Enchantment Spells you cast cost you less to cast |
+1: Target player puts the top two cards of their library into their graveyard.
-2: Destroy target creature, it can't be regenerated. -8: Exile all creature cards from all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled. 4
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
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When Centaur Pillager enters the battlefield, destroy target Artifact or Land.
3/3
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Whenever a player casts a red spell, you may gain 1 life.
: Add to your mana pool. |
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
, Sacrifice a creature: Regenerate Skeletal Cavalry.3/2
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When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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Flying
Whenever Courier Pigeon attacks and isn't blocked, you may draw a card and then discard a card. If you do, Courier Pigeon assigns no combat damage this turn. 1/1
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
Prevent the next X damage that would be dealt to target creature or player, where X is 2 plus the number of cards named Life Shield in all graveyards.
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Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost, and put it onto the battlefield, then shuffle your library.
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Brienne's Essence
(rare, foil)
Daimon Darkheart
(mythic)
Order of the Light Renewed
(uncommon)
Centaur Pillager
(uncommon)
Crimson Trinket
(uncommon)
Skeletal Cavalry
(common)
Aurochs Yearling
(common)
Courier Pigeon
(common)
Penumbra Centaur
(common)
Longship Rager
(common)
Cavalry Training
(common)
Chill of the Grave
(common)
Solar Prism
(common)
Life Shield
(common)
Plains
(basic)
EMBLEM
(token)






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