Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Centaur Shaman
When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
 
 R 
Creature – Illusion
Traver's Phantasm is unblockable.
Traver's Phantasm's power and toughness are each equal to the number of Illusions on the battlefield.
*/*
 U 
Creature – Human Knight
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
As the sun faded, the twilight cult grew in power, even going so far as to establish its own knightly order.
2/2
 U 
Creature – Human
{1}{w}{w}, {t}: Create a 2/2 White Horse creature token.
The master breeders of Debronia produce a superior breed of horse which they supply exclusively to the Debronian military.
1/1
 U 
Enchantment
Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
 C 
Creature – Crab
When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
 C 
Creture – Cat Warrior
When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
 C 
Creature – Centaur Shaman
When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
 C 
Creature – Skeleton Soldier
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
{b}, Sacrifice a creature: Regenerate Skeletal Cavalry.
3/2
 C 
Creature – Horse
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
 C 
Artifact
Sacrifice Seeker's Amulet: Reveal the top card of your library. If the revealed card is a Land Card, put it in your hand; otherwise put it on the bottom of your library.
Given to seekers as a symbol of their vows, they can also guide them on their chosen path.
 C 
Creature – Human Scout
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
 C 
Creature – Aurochs
Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2/3
{3}{w}
 
 C 
Creature – Ox
When Musk Ox enters the battlefield, you gain 3 life.
As the lands grew colder, the Musk Ox and Yak came into their own, replacing other herdbeasts less suited to the changing conditions.
2/3
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Cat Warrior
2/2

Sparkhoof Centaur (common, foil)
Traver's Phantasm (rare)
Order of the Long Night (uncommon)
Master Breeder (uncommon)
Inertial Web (uncommon)
Penumbra Crab (common)
Jehava's Beaters (common)
Sparkhoof Centaur (common)
Skeletal Cavalry (common)
War-Bred Destrier (common)
Seeker's Amulet (common)
Debronian Outrider (common)
Wild Aurochs (common)
Musk Ox (common)
Mountain (basic)
Cat Warrior (token)