Urthona: Virtual Booster
| Urthona: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever Stampeding Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Stampeding Aurochs power and toughness are each equal to 2 plus the number of other Aurochs creatures you control. 2+*/2+*
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When Centaur Pillager enters the battlefield, destroy target Artifact or Land.
3/3
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Isle of the Unreal enters the battlefield tapped.
: Add to your mana pool.
: Target land becomes the basic land type of your choice until end of turn. |
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
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When Penumbra Lion dies, put a 2/2 black Cat creature token onto the battlefield.
2/2
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Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card. They strike at will, pillaging their way up and down the coasts.
4/3
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When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
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When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
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Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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Sacrifice Seeker's Amulet: Reveal the top card of your library. If the revealed card is a Land Card, put it in your hand; otherwise put it on the bottom of your library.
Given to seekers as a symbol of their vows, they can also guide them on their chosen path.
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Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost, and put it onto the battlefield, then shuffle your library.
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Stampeding Aurochs
(rare)
Centaur Pillager
(uncommon)
Isle of the Unreal
(uncommon)
Order of the Light Renewed
(uncommon)
War-Bred Destrier
(common)
Strengthen
(common)
Penumbra Lion
(common)
Longship Raiders
(common)
Penumbra Crab
(common)
Daimon's Drudge
(common)
Cavalry Training
(common)
Aurochs Yearling
(common)
Centaur Charger
(common)
Seeker's Amulet
(common)
Forest
(basic)
EMBLEM
(token)




: Add
to your mana pool.


