Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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Creatures you control get +1/+1 and have Horsemanship (They can't be blocked except by creatures with Horsemanship.)
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Put two 3/3 green Centaur creature tokens with Horsemanship onto the battlefield.
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Whenever a player casts a red spell, you may gain 1 life.
: Add to your mana pool. |
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Isle of the Unreal enters the battlefield tapped.
: Add to your mana pool.
: Target land becomes the basic land type of your choice until end of turn. |
Defender
Whenever Sentry Drone blocks, you may untap target creature you control. As the sun failed, Sentry Drones became a popular replacement for regular guards.
0/3
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When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
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Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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When Studious Apprentice enters the battlefield you may reveal the top card of your library. If it is a Sorcery or Instant card put it in your hand, otherwise put it on the bottom of your library.
1/1
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Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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When Musk Ox enters the battlefield, you gain 3 life.
As the lands grew colder, the Musk Ox and Yak came into their own, replacing other herdbeasts less suited to the changing conditions.
2/3
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Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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Twilight Guard
(common, foil)
Empty the Stables
(rare)
Gather the Herd
(uncommon)
Crimson Trinket
(uncommon)
Isle of the Unreal
(uncommon)
Sentry Drone
(common)
Jehava's Beaters
(common)
Illusory Pitfall
(common)
Argent Squire
(common)
Studious Apprentice
(common)
Lifedrain
(common)
Sparkhoof Centaur
(common)
Musk Ox
(common)
Strengthen
(common)
Island
(basic)
Centaur
(token)




: Add
to your mana pool.
to your mana pool.

