Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever Stampeding Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Stampeding Aurochs power and toughness are each equal to 2 plus the number of other Aurochs creatures you control. 2+*/2+*
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Trample, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
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2/1
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.) |
Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
When Penumbra Lion dies, put a 2/2 black Cat creature token onto the battlefield.
2/2
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2/2
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When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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When Studious Apprentice enters the battlefield you may reveal the top card of your library. If it is a Sorcery or Instant card put it in your hand, otherwise put it on the bottom of your library.
1/1
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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Stampeding Aurochs
(rare)
Centaur Battlecharger
(uncommon)
Order of the Light Renewed
(uncommon)
Mountain Lion
(uncommon)
Wild Aurochs
(common)
Longship Rager
(common)
Cavalry Training
(common)
Chill of the Grave
(common)
War-Bred Destrier
(common)
Solar Prism
(common)
Penumbra Lion
(common)
Iceclaw Bear
(common)
Beast Hunter
(common)
Studious Apprentice
(common)
Plains
(basic)
Centaur
(token)






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