Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1:put a 2/2 green Cat Warrior creature token onto the battlefield.
-2:Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -7:You gain an emblem with “Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost as that creature and put it onto the battlefield, then shuffle your library.” 4
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Unhallowed Ground enters the battlefield tapped.
: Add to your mana pool.
: Untap target Zombie, it gains " : Regenerate this creature" until end of turn. |
Debronian Stud enters the battlefield tapped.
: Add to your mana pool.
: Untap target Horse. If it's a creature, it gets +1/+1 until end of turn. |
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
As the sun faded, the twilight cult grew in power, even going so far as to establish its own knightly order.
2/2
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When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
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Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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Sacrifice Frostbiter: Frostbiter deals 1 damage to target creature or player.
1/1
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
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Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
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Flying
2/2
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Jehava the Hunter
(mythic)
Unhallowed Ground
(uncommon)
Debronian Stud
(uncommon)
Order of the Long Night
(uncommon)
Beast Hunter
(common)
Jehava's Beaters
(common)
Sentry Stallion
(common)
Wild Aurochs
(common)
Frostbiter
(common)
Solar Prism
(common)
Argent Squire
(common)
Illusory Pitfall
(common)
Lifedrain
(common)
Debronian Outrider
(common)
Island
(basic)
Illusion
(token)


: Add
to your mana pool.
to your mana pool.

