Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying, Double Strike
Whenever Hoardbuilder Dragon deals combat damage to a player, you may discard two cards and then draw two cards.
5/5
 U 
Creature – Centaur Warrior
Trample, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
 U 
Land
Isle of the Unreal enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Target land becomes the basic land type of your choice until end of turn.
 U 
Sorcery
Destroy target creature, then return it to the battlefield under your control. It is a black Zombie in addition to its other types and colors.
Deathblow and Resurrection in one efficient package.
 C 
Creature – Aurochs
When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
 C 
Creature – Human Soldier
Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
 C 
Creture – Cat Warrior
When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
 C 
Creature – Bird
Flying, Vigilance
1/2
 C 
Creature – Zombie
When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
 C 
Creature – Human Barbarian
Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card.
They strike at will, pillaging their way up and down the coasts.
4/3
 C 
Instant
Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Horsemanship (It can't be blocked except by creatures with Horsemanship.)
 C 
Artifact
Sacrifice Seeker's Amulet: Reveal the top card of your library. If the revealed card is a Land Card, put it in your hand; otherwise put it on the bottom of your library.
Given to seekers as a symbol of their vows, they can also guide them on their chosen path.
 C 
Creature – Aurochs
Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Centaur
3/3

Hoardbuilder Dragon (rare)
Centaur Battlecharger (uncommon)
Isle of the Unreal (uncommon)
Daimon's Revenance (uncommon)
Aurochs Yearling (common)
Elite Pikemen (common)
Jehava's Beaters (common)
Sentry Hawk (common)
Daimon's Drudge (common)
Longship Raiders (common)
Spell Freeze (common)
Cavalry Training (common)
Seeker's Amulet (common)
Wild Aurochs (common)
Swamp (basic)
Centaur (token)