Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Target land becomes the basic land type of your choice until end of turn.
-1: Put a 2/2 Blue Illusion token creature with Flying onto the battlefield. -9: For each creature on the battlefield, put a token that is a copy of that creature except that it is a blue illusion onto the battlefield. 5
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Raider's Encampment enters the battlefield tapped.
: Add to your mana pool.
: Untap target Barbarian. If it's a creature, it gets +2/-1 until end of turn. |
Whenever an Enchantment enters the battlefield, you gain 2 life.
0/2
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All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
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As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
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![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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Equipped creature has Hexproof.
Equip ![]() They know you are there, they just don't know where there you are!
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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2/2
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When this creature enters the battlefield Fateseal 3 (Look at the top three cards of an opponent's library, then then put any number of them on the bottom of that player's library and the rest on top in any order.)
1/1
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Traver Quist
(mythic)
Raider's Encampment
(uncommon)
Brienne's Apprentice
(uncommon)
Traver's Mirage
(uncommon)
Debronian Cavalier
(common)
Twilight Guard
(common)
Displacer Cloak
(common)
Seeker's Staff
(common)
Aurochs Yearling
(common)
Longship Rager
(common)
Chill of the Grave
(common)
Elite Pikemen
(common)
Spell Freeze
(common)
Iceclaw Bear
(common)
Swamp
(basic)
Owl
(token)


: Add
to your mana pool.
