Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
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Whenever a player casts a red spell, you may gain 1 life.
: Add to your mana pool. |
All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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: Add to your mana pool.
When Penumbra Elf dies, put a 1/1 black Elf creature token with " : Add to your mana pool." onto the battlefield.
1/1
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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: Add to your mana pool.1/1
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Kiara's Beguiling
(rare)
Jehava's Scout
(uncommon)
Crimson Trinket
(uncommon)
Traver's Mirage
(uncommon)
Spell Freeze
(common)
Debronian Cavalier
(common)
Chill of the Grave
(common)
Kindle
(common)
Penumbra Centaur
(common)
Penumbra Elf
(common)
Sparkhoof Centaur
(common)
War-Bred Destrier
(common)
Elite Pikemen
(common)
Seeker's Staff
(common)
Island
(basic)
Elf
(token)



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