Urthona: Virtual Booster
| Urthona: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Other black creatures you control have Intimidate.
Token creatures you control get +1/+1. The Penumbral Lords rule the Twilight Cult from within the very shadows that they, themselves, have mastered.
1/1
|
![]() ![]() , : Create a 2/2 White Horse creature token.The master breeders of Debronia produce a superior breed of horse which they supply exclusively to the Debronian military.
1/1
|
When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
|
All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
|
|
Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
|
When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
|
: Target permanent becomes snow until end of turn. |
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
|
|
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
, Sacrifice a creature: Regenerate Skeletal Cavalry.3/2
|
Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
|
![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
|
Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
|
|
When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
|
Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
|
|
2/2
|
Master of Shadows
(rare)
Master Breeder
(uncommon)
Jehava's Scout
(uncommon)
Traver's Mirage
(uncommon)
Strengthen
(common)
Penumbra Centaur
(common)
Talisman of Winter
(common)
Charging Courser
(common)
Skeletal Cavalry
(common)
Spell Freeze
(common)
Twilight Guard
(common)
Longship Rager
(common)
Beast Hunter
(common)
Elite Pikemen
(common)
Forest
(basic)
Cat Warrior
(token)



: Create a 2/2 White Horse creature token.


