Urthona: Virtual Booster
| Urthona: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1:put a 2/2 green Cat Warrior creature token onto the battlefield.
-2:Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -7:You gain an emblem with “Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost as that creature and put it onto the battlefield, then shuffle your library.” 4
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Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
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Whenever a player casts a blue spell, you may gain 1 life.
: Add to your mana pool. |
Whenever a player casts a white spell, you may gain 1 life.
: Add to your mana pool. |
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
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When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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3/3
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Jehava the Hunter
(mythic)
Inertial Web
(uncommon)
Azure Trinket
(uncommon)
Alabaster Trinket
(uncommon)
Debronian Outrider
(common)
Penumbra Crab
(common)
Sparkhoof Centaur
(common)
Argent Squire
(common)
Daimon's Drudge
(common)
Kindle
(common)
Centaur Charger
(common)
Sentry Stallion
(common)
Solar Prism
(common)
Wild Aurochs
(common)
Island
(basic)
Centaur
(token)




: Add
to your mana pool.
