Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
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Trample
While you're searching your library, you may cast Panglacial Wurm from your library. As the ice spread so too did dangers previously unknown.
9/5
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Isle of the Unreal enters the battlefield tapped.
: Add to your mana pool.
: Target land becomes the basic land type of your choice until end of turn. |
Whenever a player casts a blue spell, you may gain 1 life.
: Add to your mana pool. |
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
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Flying, Vigilance
1/2
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Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
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Sacrifice Frostbiter: Frostbiter deals 1 damage to target creature or player.
1/1
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When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
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Sacrifice Seeker's Amulet: Reveal the top card of your library. If the revealed card is a Land Card, put it in your hand; otherwise put it on the bottom of your library.
Given to seekers as a symbol of their vows, they can also guide them on their chosen path.
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Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card. They strike at will, pillaging their way up and down the coasts.
4/3
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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Swooping Drake
(common, foil)
Panglacial Wurm
(rare)
Isle of the Unreal
(uncommon)
Azure Trinket
(uncommon)
Order of the Light Renewed
(uncommon)
Sentry Hawk
(common)
Strengthen
(common)
Frostbiter
(common)
Beast Hunter
(common)
Spell Freeze
(common)
Argent Squire
(common)
Sentry Stallion
(common)
Seeker's Amulet
(common)
Longship Raiders
(common)
Mountain
(basic)
Centaur
(token)



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