Urthona: Virtual Booster

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Mechanics | Urthona | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Aurochs
Trample
Whenever Stampeding Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Stampeding Aurochs power and toughness are each equal to 2 plus the number of other Aurochs creatures you control.
2+*/2+*
 U 
Instant
All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
 U 
Creature – Cat
2/1
 U 
Artifact
Whenever a player casts a black spell, you may gain 1 life.
{t}: Add {b} to your mana pool.
 C 
Creature – Elemental
Sacrifice Frostbiter: Frostbiter deals 1 damage to target creature or player.
1/1
 C 
Snow Artifact
{t}: Target permanent becomes snow until end of turn.
 C 
Creature – Human Soldier
Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
 C 
Creture – Cat Warrior
When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
 C 
Sorcery
Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
 C 
Creature – Human Knight
As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
 C 
Creature – Human Soldier
{w}{w}: Twilight Guard gains Protection from Black until end of turn.
They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
 C 
Creature – Aurochs
When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
When Penumbra Elf dies, put a 1/1 black Elf creature token with "{t}: Add {b} to your mana pool." onto the battlefield.
1/1
 C 
Instant
Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
Forest
 
 B 
Basic Land – Forest
Owl
 T 
Creature – Bird
When this creature enters the battlefield Fateseal 3 (Look at the top three cards of an opponent's library, then then put any number of them on the bottom of that player's library and the rest on top in any order.)
1/1

Stampeding Aurochs (rare)
Traver's Mirage (uncommon)
Mountain Lion (uncommon)
Onyx Trinket (uncommon)
Frostbiter (common)
Talisman of Winter (common)
Elite Pikemen (common)
Jehava's Beaters (common)
Chill of the Grave (common)
Debronian Cavalier (common)
Twilight Guard (common)
Aurochs Yearling (common)
Penumbra Elf (common)
Illusory Pitfall (common)
Forest (basic)
Owl (token)