Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Traver's Phantasm is unblockable.
Traver's Phantasm's power and toughness are each equal to the number of Illusions on the battlefield. */*
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Whenever a player casts a red spell, you may gain 1 life.
: Add to your mana pool. |
Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control. "Death is not always what it appears to be." – Traver Quist.
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Whenever a creature with horsemanship attacks, it loses horsemanship until end of turn.
As they charged, the air around them thickened to the consistency of molasses, slowing them and leaving them vulnerable.
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Prevent the next X damage that would be dealt to target creature or player, where X is 2 plus the number of cards named Life Shield in all graveyards.
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When Sparkhoof Centaur enters the battlefield it deals 1 damage to target creature or player.
3/3
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
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When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
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Defender
Whenever Sentry Drone blocks, you may untap target creature you control. As the sun failed, Sentry Drones became a popular replacement for regular guards.
0/3
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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When Studious Apprentice enters the battlefield you may reveal the top card of your library. If it is a Sorcery or Instant card put it in your hand, otherwise put it on the bottom of your library.
1/1
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
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Enchantments you control have Hexproof
Whenever an enchantment would go to your graveyard, you may return it to your hand instead. |
Traver's Phantasm
(rare)
Crimson Trinket
(uncommon)
False Demise
(uncommon)
Inertial Web
(uncommon)
Life Shield
(common)
Sparkhoof Centaur
(common)
War-Bred Destrier
(common)
Penumbra Centaur
(common)
Strengthen
(common)
Daimon's Drudge
(common)
Sentry Drone
(common)
Kindle
(common)
Studious Apprentice
(common)
Charging Courser
(common)
Mountain
(basic)
EMBLEM
(token)


: Add
to your mana pool.
