Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Traver's Phantasm is unblockable.
Traver's Phantasm's power and toughness are each equal to the number of Illusions on the battlefield. */*
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When Centaur Pillager enters the battlefield, destroy target Artifact or Land.
3/3
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As Seeker's Guardian enters the battlefield choose a colour.
: Add one mana of the chosen colour to your mana pool.
: Seeker's Guardian becomes a 2/2 Golem artifact creature of the chosen colour until end of turn. |
Flying
When Penumbra Owl enters the battlefield, Scry 3. When Penumbra Owl dies, put a 1/1 black Bird creature token with flying and "when this enters the battlefield Fateseal 3" onto the battlefield. 1/1
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Flying, Vigilance
1/2
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2/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/1
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
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When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
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Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
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: Target permanent becomes snow until end of turn. |
: Add to your mana pool.
When Penumbra Elf dies, put a 1/1 black Elf creature token with " : Add to your mana pool." onto the battlefield.
1/1
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Kindle deals X damage to target creature or player, where X is equal to 2 plus the number of cards named Kindle in all graveyards.
The Pyromancer's early experiments were limited successes that were quickly adapted for other uses.
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When Beast Hunter enters the battlefield, reveal the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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: Add to your mana pool.1/1
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Traver's Phantasm
(rare)
Centaur Pillager
(uncommon)
Seeker's Guardian
(uncommon)
Penumbra Owl
(uncommon)
Sentry Hawk
(common)
Iceclaw Bear
(common)
Debronian Outrider
(common)
Charging Courser
(common)
Daimon's Drudge
(common)
Spell Freeze
(common)
Talisman of Winter
(common)
Penumbra Elf
(common)
Kindle
(common)
Beast Hunter
(common)
Plains
(basic)
Elf
(token)




: Add one mana of the chosen colour to your mana pool.
