Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Traver's Phantasm is unblockable.
Traver's Phantasm's power and toughness are each equal to the number of Illusions on the battlefield. */*
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Debronian Stud enters the battlefield tapped.
: Add to your mana pool.
: Untap target Horse. If it's a creature, it gets +1/+1 until end of turn. |
Whenever a player casts a green spell, you may gain 1 life.
: Add to your mana pool. |
When Jehava's Scout enters the battlefield, reveal the top card of your library. If it is a creature card you may put it into your hand, otherwise put it into your graveyard.
2/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
The centaurs of Urthona are the undoubted masters of 'mounted' warfare.
3/3
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
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Target player loses X life and you gain X life, where X is 2 plus the number of cards named Lifedrain in all graveyards.
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: Target permanent becomes snow until end of turn. |
Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
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When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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![]() : Twilight Guard gains Protection from Black until end of turn.They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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Sacrifice Frostbiter: Frostbiter deals 1 damage to target creature or player.
1/1
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2/2
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Traver's Phantasm
(rare)
Debronian Stud
(uncommon)
Jade Trinket
(uncommon)
Jehava's Scout
(uncommon)
Centaur Charger
(common)
Elite Pikemen
(common)
Debronian Cavalier
(common)
Lifedrain
(common)
Talisman of Winter
(common)
Illusory Pitfall
(common)
Aurochs Yearling
(common)
Twilight Guard
(common)
Wild Aurochs
(common)
Frostbiter
(common)
Plains
(basic)
Cat Warrior
(token)


: Add
to your mana pool.
to your mana pool.
