Urthona: Virtual Booster
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| Mechanics | Urthona | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Traver's Phantasm is unblockable.
Traver's Phantasm's power and toughness are each equal to the number of Illusions on the battlefield. */*
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All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
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Flying
When Penumbra Owl enters the battlefield, Scry 3. When Penumbra Owl dies, put a 1/1 black Bird creature token with flying and "when this enters the battlefield Fateseal 3" onto the battlefield. 1/1
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Put two 3/3 green Centaur creature tokens with Horsemanship onto the battlefield.
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When Penumbra Crab dies, put a 0/3 black Crab creature token onto the battlefield.
0/3
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When Musk Ox enters the battlefield, you gain 3 life.
As the lands grew colder, the Musk Ox and Yak came into their own, replacing other herdbeasts less suited to the changing conditions.
2/3
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Solar Prism enters the battlefield with a charge counter on it.
: Add to your mana pool.
, Remove a charge counter: Add one mana of any colour to your mana pool. |
When Jehava's Beaters enters the battlefield, you may have it Fight target creature.
4/4
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
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Equipped creature has Hexproof.
Equip ![]() They know you are there, they just don't know where there you are!
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
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Whenever a creature you control dies, you may search your library for a creature card with the same converted mana cost, and put it onto the battlefield, then shuffle your library.
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Traver's Phantasm
(rare)
Traver's Mirage
(uncommon)
Penumbra Owl
(uncommon)
Gather the Herd
(uncommon)
Penumbra Crab
(common)
Musk Ox
(common)
Solar Prism
(common)
Jehava's Beaters
(common)
Chill of the Grave
(common)
Aurochs Yearling
(common)
War-Bred Destrier
(common)
Displacer Cloak
(common)
Longship Rager
(common)
Charging Courser
(common)
Island
(basic)
EMBLEM
(token)





: Add
to your mana pool.