Urthona: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Defender
Whenever Sentry Drone blocks, you may untap target creature you control. As the sun failed, Sentry Drones became a popular replacement for regular guards.
0/3
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Trample
Whenever Stampeding Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Stampeding Aurochs power and toughness are each equal to 2 plus the number of other Aurochs creatures you control. 2+*/2+*
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Trample, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
3/3
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Raider's Encampment enters the battlefield tapped.
: Add to your mana pool. : Untap target Barbarian. If it's a creature, it gets +2/-1 until end of turn. |
Enchant Creature
When enchanted creature dies, return that card to the battlefield under your control. "Death is not always what it appears to be." – Traver Quist.
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As long as you control a Horse or Knight creature, Argent Squire gets +1/+1 and has Vigilance.
1/1
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Vigilance, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
1/3
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When Daimon's Drudge enters the battlefield, target player discards a card.
2/2
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Equipped creature gets +1/+2.
Equip One is presented to each seeker to protect them on their journeys.
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When Aurochs Yearling enters the battlefield, you may search your library for an Aurochs creature card, reveal it, and put it in your hand. Then shuffle your library.
Yearlings are NEVER encountered alone.
2/2
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Longship Rager gets +2/-1 as long as it's attacking.
Longship Ragers invoke the spirits of the Iceclaw Bears whose skins they wear to lend them their strength during battle.
2/2
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
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Target creature gets +X/+X until end of turn, where X is 2 plus the number of cards named Strengthen in all graveyards.
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0/3
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Sentry Drone
(common, foil)
Stampeding Aurochs
(rare)
Centaur Battlecharger
(uncommon)
Raider's Encampment
(uncommon)
False Demise
(uncommon)
Argent Squire
(common)
Sentry Stallion
(common)
Daimon's Drudge
(common)
Seeker's Staff
(common)
Aurochs Yearling
(common)
Longship Rager
(common)
Elite Pikemen
(common)
Chill of the Grave
(common)
Strengthen
(common)
Swamp
(basic)
Crab
(token)