Urthona: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
+1:Search your library for up to one enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
-1:Return target enchantment card from your graveyard to your hand. -5:You gain an emblem with “Enchantments you control have Hexproof” and “Each non-Aura enchantment you control is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.” 3
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Debronian Stud enters the battlefield tapped.
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Whenever a player casts a black spell, you may gain 1 life.
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Whenever a player casts a white spell, you may gain 1 life.
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Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
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When Penumbra Centaur dies, put a 3/3 black Centaur creature token onto the battlefield.
The growing darkness began to affect those with a strong connection to the world.
3/3
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Target creature with Horsemanship deals 3 damage to itself.
"Its not the fall that hurts, its their own gullibility." Traver Quist, Master Illusionist.
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Haste
When Penumbra Lynx dies, put a 2/2 black Cat creature token onto the battlefield. 2/2
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![]() ![]() They stand vigil through the ever longer nights to guard Debronia from the encroaching darkness.
2/5
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Trample
Whenever Wild Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
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Longship Raiders Attacks each turn if able.
Whenever Longship Raiders deals combat damage to a player, you may draw a card and then discard a card. They strike at will, pillaging their way up and down the coasts.
4/3
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Flying
Swooping Drake can block as though it had Horsemanship. Attracted by movement, they pounce on swift moving prey with backbreaking force.
2/3
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Equipped creature gets +1/+2.
Equip ![]() One is presented to each seeker to protect them on their journeys.
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Elite Pikemen can block as though it had Horsemanship.
Nothing disperses a cavalry charge like a wall of pikes wielded by well trained and disciplined soldiers.
2/1
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When this creature enters the battlefield Fateseal 3 (Look at the top three cards of an opponent's library, then then put any number of them on the bottom of that player's library and the rest on top in any order.)
1/1
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Brienne the Enchantress
(mythic)
Debronian Stud
(uncommon)
Onyx Trinket
(uncommon)
Alabaster Trinket
(uncommon)
Charging Courser
(common)
Penumbra Centaur
(common)
Illusory Pitfall
(common)
Penumbra Lynx
(common)
Twilight Guard
(common)
Wild Aurochs
(common)
Longship Raiders
(common)
Swooping Drake
(common)
Seeker's Staff
(common)
Elite Pikemen
(common)
Mountain
(basic)
Owl
(token)