Lands
Lands by Ted
7 cards in Multiverse
7 with no rarity
1 token black, 1 token blue, 1 token land red, 2 black, 2 land
17 comments total
Playing with new theories of land designs
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Tall Flat Place enters the battlefield tapped.
When Tall Flat Place enters the battlefield return a land you control to its owner's hand and add
to your mana pool.
: Add 
to your mana pool.
When Tall Flat Place enters the battlefield return a land you control to its owner's hand and add




Illus. LifelessTomato


Sacrifice Mysterious Swamp 3.0: Scry 1.


Cycling




When Mysterious Swamp enters the battlefield, scry 1.
Illus. Ninjatic


Discard Mysterious Mountain: Scry 1.
Illus. Jesssada Sutthi
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Honestly, in sufficient quantities (at least 2-3 of each/color), Godly Shrines and Tall Flat Places would help. Might not need the basics upgrade
New Thoughts: Even without the new basic land cycle, these could help consistency. Maybe these + cycle shocks + cantrips + a weaker basic cycle (?) could be enough.
See Mysterious Swamp 2.0. Slightly better version of the mountain? Could become scry 2, but that seems a bit pushed.
On second thought, the island looks better if it boosts decks with less colors...
See Mysterious Island.
I need to test with all of them, but it currently feels like I'm looking for something between swamp 1.0 and the mountain's power level.
Rough approximations so far: The Island is a major change to magic, which is not such a bad thing. Worth exploring... The Swamp usually adds: During your mainphase scry 1. That's not terrible either but just feels less fun than the island. The Mountain adds a random rule that comes up very occasionally and helps aggro/combo much more than control.
Maybe a slower version of the island would help? One problem with the island is a mono-color deck can just chain them.
In mono/two color decks, this is a ton of scrying...
I"m not necessarily opposed to that and anything that hurts 5c goodstuff is a good thing, but it's something to consider.
In conclusion, this is the version I'll use if we don't end up including cycle-basics. Need to make a new one for the cycle-basic cube.
thoughts vs new bounce lands:
Those are essentially:
Land When ETBS, you get
and draw a land card (that can then be cycled?). In future turns you get
(ect).
The cycling is equal or worse on this, thus the only benefit is you get
the turn it comes down.
If I run the new bounce without Cycle-Basics, this becomes much stronger and the two run well together.
Maybe ETB tapped will grant a benefit instead, these have to compete for picks with the new bounce lands. I could just make them summarily weaker, but will try a powered version first.
This is shamelessly stolen from the riptide lab forums. http://riptidelab.com/forum/threads/the-danger-zone.1208/
Currently trying to figure out a tweaked version. Maybe 1 life (have to see how new bounce lands go over)
To answer the obvious question: Yes this is better than the original; no they will not be played alongside each other.