balarggy
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Showing 10 of 10 Multicolour cards
Go to section: Colourless (2) White (2) Blue (1) Black (2) Green (1) Multicolour (10) Artifact (4) Land (7)
Show rarities: U
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: Target creature must block this turn if able.
,
, Sacrifice this creature: Destroy target creature.2/1
Wander (As a sorcery, you may exile this creature. You may activate one at any time to return it to the battlefield wandered.)
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: wip
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: Create a food token.
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: wip
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: Create a food token.3/4


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: Create a 4/4 red green beast creature token with your choice of haste or trample.2/2
This creature enters with four +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
0/0
At the beginning of your upkeep, you may tap an artifact you control. If you do, create a 1/1 solider artifact creature token.
2/3
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, Sacrifice an artifact: Exile the top two cards of your library. You may cast one of those cards until the end of your next turn."Inspiration can be found even in the guts of old tech."
3/2
Whenever this creature attacks, you may discard a card or sacrifice an artifact. If you do, this creature can't be blocked this turn.
2/2
Whenever this creature attacks, you may sacrifice target artifact or creature. If you do, this creature fights another target creature you don't control.
3/3
Whenever a beast you control leaves the battlefield, target player loses 2 life.
3/3
Whenever a beast you control enters, you gain 2 life.
3/3
Menace
This creature enters with a +1/+1 counter for each enchantment you control.
Sacrifice an saga: Put +1/+1 counters on this equal to the number of lore counters on that saga.
This creature enters with a +1/+1 counter for each enchantment you control.
Sacrifice an saga: Put +1/+1 counters on this equal to the number of lore counters on that saga.
2/2
Defender
Whenever an enchantment you control enters, put a +1/+1 counter on this creature.
As long as there are 4 or more counters on this creature, it can attack as though it didn't have defender.
Whenever an enchantment you control enters, put a +1/+1 counter on this creature.
As long as there are 4 or more counters on this creature, it can attack as though it didn't have defender.
0/4
Whenever you attach an aura to this creature, create a 1/1 spirit creature token with flying.
2/4
Sacrifice a creature: This creature gains flying until the end of turn. If the sacrificed creature was equipped, you may attach that equipment to this creature.
2/2
Go to section: Colourless (2) White (2) Blue (1) Black (2) Green (1) Multicolour (10) Artifact (4) Land (7)
Show rarities: U
| balarggy: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |

When this defends, other soldiers you control get +0/+2 until the end of turn.