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Mechanics

Showing 10 of 10 Multicolour cards

Go to section: Colourless (2) White (2) Blue (1) Black (2) Green (1) Multicolour (10) Artifact (4) Land (7)

Show rarities: U

 U 
Creature – Human Soldier
When this attacks, other soldiers you control get vigilance until the end of turn.
When this defends, other soldiers you control get +0/+2 until the end of turn.
2/2
 U 
Creature – Human Assassin
{2}, {t}: Target creature must block this turn if able.
{1}, {t}, Sacrifice this creature: Destroy target creature.
2/1
 U 
Creature – Human Hunter
Wander (As a sorcery, you may exile this creature. You may activate one at any time to return it to the battlefield wandered.)
- {b}: wip
- {w}: Create a food token.
3/4
 U 
Creature – Human
{2}{r}{g}, {t}: Create a 4/4 red green beast creature token with your choice of haste or trample.
2/2
 U 
Creature – Hydra
This creature enters with four +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
0/0
 U 
Creature – Human Artificer
At the beginning of your upkeep, you may tap an artifact you control. If you do, create a 1/1 solider artifact creature token.
2/3
Artificer of the Arts
{u}{b}{r}
 
 U 
Creature – Human Artificer
{2}, {t}, Sacrifice an artifact: Exile the top two cards of your library. You may cast one of those cards until the end of your next turn.
"Inspiration can be found even in the guts of old tech."
3/2
 U 
Creature – Human Assassin
Whenever this creature attacks, you may discard a card or sacrifice an artifact. If you do, this creature can't be blocked this turn.
2/2
Cultist Intelligence
{b}{r}{g}
 
 U 
Creature – Human Assassin
Whenever this creature attacks, you may sacrifice target artifact or creature. If you do, this creature fights another target creature you don't control.
3/3
 U 
Creature – Human
Whenever a beast you control leaves the battlefield, target player loses 2 life.
3/3
sophisticated bunga
{r}{g}{w}
 
 U 
Creature – Human
Whenever a beast you control enters, you gain 2 life.
3/3
 U 
Creature – Hydra
Menace
This creature enters with a +1/+1 counter for each enchantment you control.
Sacrifice an saga: Put +1/+1 counters on this equal to the number of lore counters on that saga.
2/2
Dormant Hydra
{g}{w}{u}
 
 U 
Creature – Hydra
Defender
Whenever an enchantment you control enters, put a +1/+1 counter on this creature.
As long as there are 4 or more counters on this creature, it can attack as though it didn't have defender.
0/4
 U 
Creature – Human Knight
Whenever you attach an aura to this creature, create a 1/1 spirit creature token with flying.
2/4
Lonesome Troop
{w}{u}{b}
 
 U 
Creature – Knight
Sacrifice a creature: This creature gains flying until the end of turn. If the sacrificed creature was equipped, you may attach that equipment to this creature.
2/2

Go to section: Colourless (2) White (2) Blue (1) Black (2) Green (1) Multicolour (10) Artifact (4) Land (7)

Show rarities: U


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Mechanics