Card Name Reinterpretations: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Sorcery
Destroy all lands that could produce two or more colours of mana. For each land destroyed this way, if its secondary market value is higher than $20, it deals 4 damage to its controller.
Artifact
{t}: Target player may discard a card. If they do, another target player may draw a card.
Instant
Tap all creatures. Return all creatures with power 2 or less to their owner's hand.
Enchantment
{1}{u}: Choose an additional mode of target spell. (When it says "choose one" and has multiple options with bullet points.) Choose targets for the new mode.
 R 
Artifact
Permanents can't be the targets of spells.
{3}, {t}, Sacrifice Sphere of Purity: Destroy all artifacts and enchantments.
 M 
Legendary Artifact – Equipment
Equipe {2}
Equipped creature gains:
If an opponents creature would fight another creatue, it fights this creature instead.
And: {t}: Fight target creature.
Creature – Plant
Defender, protection from Zombies
3/4
Instant
Put a +1/+1 counter on each plant you control.
Creatures with defender you control gain first strike until end of turn.
Enchantment – Aura
When Lava Dart #2 enters the battlefield, put a -1/-1 counter on the enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on the enchanted creature.
Instant
Exile all artifact creatures.
Instant
When target creature crews a vehicle this turn, destroy it. If it's destroyed this way, creatures with the same controller can't crew vehicles this turn.
Creature – Human Wizard
{3}{u}, {t}: Put a 2/2 blue elemental creature with flying onto the battlefield.
Blue elemental creatures you control with flying have hexproof and prowess.
2/2
Instant
Destroy any number of target attacking creatures with flying and power four or greater.
{w}
 
Instant
All "Until end of turn" effects wear off, and all "at the beginning of the next end step" effects trigger.
{2}{w}
 
Instant
Untap all creatures you control. They gain indestructible until end of turn.

Glare of Subdual__ (rare)
High Market #4 (none)
Storm Cauldron_ (none)
Command Tower (none)
Sphere of Purity (rare)
The Rack (mythic)
Crypt Creeper (none)
Bramblesnap_ (none)
Lava Dart #2 (none)
Tel-Jilad Exile_ (none)
Pilot Exemplar (none)
Captain of the Mists #2 (none)
Angelic Wall (none)
Negate_ (none)
Morale_ (none)