MTG: Emelion: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Soldier
When Magma Warchief enters, create a 1/1 red Dwarf creature token.
Other Dwarves you control get +1/+1.
3/3
 U 
Legendary Creature – Dragon Samurai
Adami's power is equal to your devotion to red. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.)
Whenever a Samurai or Soldier you control attacks alone, you may cast target artifact card from your graveyard this turn.
*/3
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and gets +X/+0 until end of turn, where X is your devotion to red. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.)
 U 
Creature – Elf Warrior
{t}: Add {g}.
Veiled — As long as an Aura or Equipment that doesn’t share a color with Amessian Lake Patrol is attached to it, it has "{t}: Add {g}{g}."
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+X, where X is your devotion to green. (Each {g} in the mana costs of permanents you control counts toward your devotion to green.)
When this aura is put into a graveyard from the battlefield, draw a card.
 
 
No more commons
 C 
Creature – Dragon Samurai
First strike
Veiled — As long as an Aura or Equipment that doesn’t share a color with Merojiran Sellsword is attached to it, it has double strike.
2/2
 
 
No more commons
 C 
Creature – Dwarf Soldier
Whenever Gold-Tinged Antrider deals combat damage to a player, exile a number of cards from the top of your library equal to your devotion to red. Until the end of your next turn, you may play those cards. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.)
3/1
 C 
Instant
Fires of Shanzui deals 2 damage to target creature or player.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.)
 C 
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Gray out target nonland permanent you don't control. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes {c}.)
 C 
Instant
Destroy target artifact.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.)
 C 
Creature – Dwarf Soldier
Haste
Veiled — As long as an Aura or Equipment that doesn’t share a color with Shanzui Honor Guard is attached to it, it gets +2/+1.
2/1
 
 
No more commons
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Dwarf
1/1

Magma Warchief (rare)
Adami, Tidal Rage (uncommon)
Wartime Recruitment (uncommon)
Amessian Lake Patrol (uncommon)
Evolutionary Chaos (common)
Merojiran Sellsword (common)
Gold-Tinged Antrider (common)
Fires of Shanzui (common)
Superior Ability (common)
Rethink, Reforge (common)
Shanzui Honor Guard (common)
Mountain (basic)
Dwarf (token)