MTG: Emelion: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dwarf Soldier
When Magma Warchief enters, create a 1/1 red Dwarf creature token.
Other Dwarves you control get +1/+1.
3/3
 U 
Creature – Insect
Veiled — At the beginning of combat on your turn, as long as an Aura or Equipment that doesn’t share a color with Nesting Ant is attached to it, create a 1/1 red Insect creature token. It gains haste until end of turn.
2/1
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and gets +X/+0 until end of turn, where X is your devotion to red. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.)
 U 
Creature – Elf Druid
Veiled — As long as an Aura or Equipment that doesn’t share a color with Zerian Chancelor is attached to it, other Elves you control get +1/+1 and have trample.
2/3
 C 
Creature – Dwarf Soldier
Whenever Gold-Tinged Antrider deals combat damage to a player, exile a number of cards from the top of your library equal to your devotion to red. Until the end of your next turn, you may play those cards. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.)
3/1
 C 
Instant
Fires of Shanzui deals 2 damage to target creature or player.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+X, where X is your devotion to green. (Each {g} in the mana costs of permanents you control counts toward your devotion to green.)
When this aura is put into a graveyard from the battlefield, draw a card.
 C 
Creature – Dwarf Soldier
Haste
Veiled — As long as an Aura or Equipment that doesn’t share a color with Shanzui Honor Guard is attached to it, it gets +2/+1.
2/1
 C 
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Gray out target nonland permanent you don't control. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes {c}.)
 C 
Instant
Destroy target artifact.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.)
 C 
Creature – Dragon Samurai
First strike
Veiled — As long as an Aura or Equipment that doesn’t share a color with Merojiran Sellsword is attached to it, it has double strike.
2/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Dwarf
1/1

Magma Warchief (rare)
Nesting Ant (uncommon)
Wartime Recruitment (uncommon)
Zerian Chancelor (uncommon)
Gold-Tinged Antrider (common)
Fires of Shanzui (common)
Evolutionary Chaos (common)
Shanzui Honor Guard (common)
Superior Ability (common)
Rethink, Reforge (common)
Merojiran Sellsword (common)
Island (basic)
Dwarf (token)