MTG: Emelion: Virtual Booster
| MTG: Emelion: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Magma Warchief enters, create a 1/1 red Dwarf creature token.
Other Dwarves you control get +1/+1. 3/3
|
Veiled — At the beginning of combat on your turn, as long as an Aura or Equipment that doesn’t share a color with Nesting Ant is attached to it, create a 1/1 red Insect creature token. It gains haste until end of turn.
2/1
|
Gain control of target creature until end of turn. Untap that creature. It gains haste and gets +X/+0 until end of turn, where X is your devotion to red. (Each
in the mana costs of permanents you control counts toward your devotion to red.) |
Veiled — As long as an Aura or Equipment that doesn’t share a color with Zerian Chancelor is attached to it, other Elves you control get +1/+1 and have trample.
2/3
|
|
Whenever Gold-Tinged Antrider deals combat damage to a player, exile a number of cards from the top of your library equal to your devotion to red. Until the end of your next turn, you may play those cards. (Each
in the mana costs of permanents you control counts toward your devotion to red.)3/1
|
Fires of Shanzui deals 2 damage to target creature or player.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
Enchant creature
Enchanted creature gets +0/+X, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
When this aura is put into a graveyard from the battlefield, draw a card. |
Haste
Veiled — As long as an Aura or Equipment that doesn’t share a color with Shanzui Honor Guard is attached to it, it gets +2/+1. 2/1
|
|
Target creature gets +3/+0 and gains first strike until end of turn.
Gray out target nonland permanent you don't control. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes .) |
Destroy target artifact.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
First strike
Veiled — As long as an Aura or Equipment that doesn’t share a color with Merojiran Sellsword is attached to it, it has double strike. 2/2
|
No more commons
|
|
No more commons
|
No more commons
|
|
1/1
|
Magma Warchief
(rare)
Nesting Ant
(uncommon)
Wartime Recruitment
(uncommon)
Zerian Chancelor
(uncommon)
Gold-Tinged Antrider
(common)
Fires of Shanzui
(common)
Evolutionary Chaos
(common)
Shanzui Honor Guard
(common)
Superior Ability
(common)
Rethink, Reforge
(common)
Merojiran Sellsword
(common)
Island
(basic)
Dwarf
(token)



.)