MTG: Emelion: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Menace, trample
Magu gets +1/+0 for each colorless permanent you don't control. Whenever Magu deals combat damage to a player, gray out target nonland permanent that player controls. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes ![]() 4/5
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Veiled — As long as an Aura or Equipment that doesn’t share a color with Zerian Chancelor is attached to it, other Elves you control get +1/+1 and have trample.
2/3
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Enchantments cost
![]() Whenever an Enchantment enters, put a +1/+1 counter on Barkspear Trainee. 2/2
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Gain control of target creature until end of turn. Untap that creature. It gains haste and gets +X/+0 until end of turn, where X is your devotion to red. (Each
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Fires of Shanzui deals 2 damage to target creature or player.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
No more commons
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Haste
Veiled — As long as an Aura or Equipment that doesn’t share a color with Shanzui Honor Guard is attached to it, it gets +2/+1. 2/1
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No more commons
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Whenever Gold-Tinged Antrider deals combat damage to a player, exile a number of cards from the top of your library equal to your devotion to red. Until the end of your next turn, you may play those cards. (Each
![]() 3/1
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Target creature gets +3/+0 and gains first strike until end of turn.
Gray out target nonland permanent you don't control. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes ![]() |
Enchant creature
Enchanted creature gets +0/+X, where X is your devotion to green. (Each ![]() When this aura is put into a graveyard from the battlefield, draw a card. |
No more commons
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First strike
Veiled — As long as an Aura or Equipment that doesn’t share a color with Merojiran Sellsword is attached to it, it has double strike. 2/2
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Destroy target artifact.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
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1/1
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Magu, Spear of Don
(rare)
Zerian Chancelor
(uncommon)
Barkspear Trainee
(uncommon)
Wartime Recruitment
(uncommon)
Fires of Shanzui
(common)
Shanzui Honor Guard
(common)
Gold-Tinged Antrider
(common)
Superior Ability
(common)
Evolutionary Chaos
(common)
Merojiran Sellsword
(common)
Rethink, Reforge
(common)
Plains
(basic)
Dwarf
(token)