MTG: Emelion: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Dragon Samurai
Menace, trample
Magu gets +1/+0 for each colorless permanent you don't control.
Whenever Magu deals combat damage to a player, gray out target nonland permanent that player controls. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes {c}.)
4/5
 U 
Creature – Elf Druid
Veiled — As long as an Aura or Equipment that doesn’t share a color with Zerian Chancelor is attached to it, other Elves you control get +1/+1 and have trample.
2/3
 U 
Creature – Elf Warrior
Enchantments cost {1} less to cast.
Whenever an Enchantment enters, put a +1/+1 counter on Barkspear Trainee.
2/2
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and gets +X/+0 until end of turn, where X is your devotion to red. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.)
 C 
Instant
Fires of Shanzui deals 2 damage to target creature or player.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.)
 
 
No more commons
 C 
Creature – Dwarf Soldier
Haste
Veiled — As long as an Aura or Equipment that doesn’t share a color with Shanzui Honor Guard is attached to it, it gets +2/+1.
2/1
 
 
No more commons
 C 
Creature – Dwarf Soldier
Whenever Gold-Tinged Antrider deals combat damage to a player, exile a number of cards from the top of your library equal to your devotion to red. Until the end of your next turn, you may play those cards. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.)
3/1
 C 
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Gray out target nonland permanent you don't control. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes {c}.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+X, where X is your devotion to green. (Each {g} in the mana costs of permanents you control counts toward your devotion to green.)
When this aura is put into a graveyard from the battlefield, draw a card.
 
 
No more commons
 C 
Creature – Dragon Samurai
First strike
Veiled — As long as an Aura or Equipment that doesn’t share a color with Merojiran Sellsword is attached to it, it has double strike.
2/2
 C 
Instant
Destroy target artifact.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.)
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Dwarf
1/1

Magu, Spear of Don (rare)
Zerian Chancelor (uncommon)
Barkspear Trainee (uncommon)
Wartime Recruitment (uncommon)
Fires of Shanzui (common)
Shanzui Honor Guard (common)
Gold-Tinged Antrider (common)
Superior Ability (common)
Evolutionary Chaos (common)
Merojiran Sellsword (common)
Rethink, Reforge (common)
Plains (basic)
Dwarf (token)