MTG: Emelion: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Magma Warchief enters, create a 1/1 red Dwarf creature token.
Other Dwarves you control get +1/+1. 3/3
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Adami's power is equal to your devotion to red. (Each
in the mana costs of permanents you control counts toward your devotion to red.)
Whenever a Samurai or Soldier you control attacks alone, you may cast target artifact card from your graveyard this turn. */3
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Gain control of target creature until end of turn. Untap that creature. It gains haste and gets +X/+0 until end of turn, where X is your devotion to red. (Each
in the mana costs of permanents you control counts toward your devotion to red.) |
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Veiled — As long as an Aura or Equipment that doesn’t share a color with Amessian Lake Patrol is attached to it, it has " : Add ![]() ."1/2
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Enchant creature
Enchanted creature gets +0/+X, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
When this aura is put into a graveyard from the battlefield, draw a card. |
No more commons
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First strike
Veiled — As long as an Aura or Equipment that doesn’t share a color with Merojiran Sellsword is attached to it, it has double strike. 2/2
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No more commons
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Whenever Gold-Tinged Antrider deals combat damage to a player, exile a number of cards from the top of your library equal to your devotion to red. Until the end of your next turn, you may play those cards. (Each
in the mana costs of permanents you control counts toward your devotion to red.)3/1
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Fires of Shanzui deals 2 damage to target creature or player.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
Target creature gets +3/+0 and gains first strike until end of turn.
Gray out target nonland permanent you don't control. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes .) |
Destroy target artifact.
Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) |
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Haste
Veiled — As long as an Aura or Equipment that doesn’t share a color with Shanzui Honor Guard is attached to it, it gets +2/+1. 2/1
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No more commons
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1/1
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Magma Warchief
(rare)
Adami, Tidal Rage
(uncommon)
Wartime Recruitment
(uncommon)
Amessian Lake Patrol
(uncommon)
Evolutionary Chaos
(common)
Merojiran Sellsword
(common)
Gold-Tinged Antrider
(common)
Fires of Shanzui
(common)
Superior Ability
(common)
Rethink, Reforge
(common)
Shanzui Honor Guard
(common)
Mountain
(basic)
Dwarf
(token)



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