MTG: Emelion

MTG: Emelion by Crumble & Fudge

22 cards in Multiverse

7 commons, 6 uncommons,
4 rares, 2 mythics, 3 tokens

1 token hybrid bluered, 2 token red, 14 red, 4 green, 1 hybrid

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A homebrewed D&D world imagined as an MTG set.

MTG: Emelion: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

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 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+X, where X is your devotion to green. (Each {g} in the mana costs of permanents you control counts toward your devotion to green.)
When this aura is put into a graveyard from the battlefield, draw a card.
 U 
Creature – Elf Druid
Veiled — As long as an Aura or Equipment that doesn’t share a color with Zerian Chancelor is attached to it, other Elves you control get +1/+1 and have trample.
2/3
 U 
Creature – Elf Warrior
Enchantments cost {1} less to cast.
Whenever an Enchantment enters, put a +1/+1 counter on Barkspear Trainee.
2/2
 U 
Creature – Elf Warrior
{t}: Add {g}.
Veiled — As long as an Aura or Equipment that doesn’t share a color with Amessian Lake Patrol is attached to it, it has "{t}: Add {g}{g}."
1/2
 C 
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Gray out target nonland permanent you don't control. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes {c}.)

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