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CardName: Invisible bears for everyone! Cost: {2}{G}{G} Type: Bear Enchantment Pow/Tgh: / Rules Text: Bears are hexproof and unblockable. Each non-token creature puts a 2/2 Invisible Bear token into play at the start of their turn. Flavour Text: They're coming out of our bears! Set/Rarity: Community Mashup Set Rare |
History: [-] |
Grizzly Fate + X-Ray Visor
Make two bears. Make two more bears. Make another two, no wait-four, bears. Bears for everyone! Bears forever!
And anti-hexproof, anti-invisible, tech. Arms race.
....I cant stop thinking "Invisible bears for everyone!"
So this was just gonna make one a turn? But I just managed to actually write "Creature" instead of "player" in the put one into play a turn clause; and that is so much obviously what should happen by the name that I'm sticking with it. Adding 'non-token' for at least an attempt at sanity.
The symmetry here is interesting - you're green, so probably have the most creatures to get the most benefit from this. But the opponent gets it first. But it affects all your other bears too, and anything that you can make into a bear. But it intrinsically stops you smacking them with a giant-8/8-dragon-bear by making it 2/2. But you can probably remove this pretty easily after blockers are not declared.
So yeah; this is a finisher. Costing in the 4-5 range. Since the natural usage does benefit the opponent first, we'll try the aggressive costing first.
missing 'b' in flavourtext
fix typo. I do not 'sartre' my turns. I start them.
Wait; I omitted the 'bears are 2/2' clause.
Meh. If you have giant bears, you get to wreck the opponent with them. Maybe that's OK.
Blegh, Chameleon Collossus. Maybe that's OK? It's not really worse than a Whispersilk Cloak.