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CardName: Bouncy Werepup Cost: {3}{G} Type: Creature - Werewolf Pow/Tgh: 4/1 Rules Text: When Bouncy Werepup enters the battlefield you may transform any number of creatures that you control. At the beginning of each upkeep, if no spells were cast last turn, transform Bouncy Werepup. Flavour Text: Balll! Back side: CardName: Sleepy Werepup Cost: Type: Creature - Werewolf Pow/Tgh: 1/4 Rules Text: At the beginning of each upkeep, if a player cast two or more spells last turn, transform Sleepy Werepup. Flavour Text: Sleepy now. Set/Rarity: Community Mashup Set Uncommon When Bouncy Werepup enters the battlefield you may transform any number of creatures that you control.
At the beginning of each upkeep, if no spells were cast last turn, transform Bouncy Werepup. Balll!
4/1
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Sleepy Werepup.
Sleepy now.
1/4
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History: |
Returned Centaur + Sprightly Sphinx
2/4 mill 4 for 4, zombie human horse common. And yay human cat! Also cmc4, and - huh. Non-Green spells presence or absence powers up your creatures; depending on your opponents choice. Very riddly.
So, something human-x, CMC4, with some kind of effect.
I guess werewolf is the obvious remaining creature type to use. I think we'll go with a 'flip everything else' power.
Ugh. That means I have to think of another side. Blegh. Make it vannilla-wolf.