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Mechanics |
CardName: Rash Pumper Cost: 2rg Type: Creature - Elf Warrior Pow/Tgh: 3/3 Rules Text: Rash {2} (You may pay an additional {2} as you cast this spell. This enters with haste and frozen.) When Rash Pumper enters, target creature you control gets +2/+0 until end of turn. Flavour Text: Set/Rarity: Lorvynica Common |
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Y'know, the more I think of it, the more I'm thinking rash doesn't actually NEED the don't untap clause. I mean, you could have that as a downside on some of these cards if yuo wanted (e.g. maybe on a rash pinger?), but generally you don't HAVE to have it.
I would have Rash costs be alternative, rather than additional, a lá Dash. I don't see any reason for them to actually be more expensive in most cases if you're going to keep the downside. Which I would
Having them stayed tapped makes it a theme for Gruul as a whole. Makes them seem short-sighted compared to other guilds, esp. Orzhov.
Additional cost is homage to kicker. However it may be harder to parse and customize.