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CardName: Eureka Moment Cost: 1{2w} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a Component card, reveal it, and put it into your hand. Then shuffle your library. _Steam powered_ - If only colorless mana was spent to cast Eureka Moment, put that card onto the battlefield instead. Flavour Text: Set/Rarity: Archester Revival Common

Eureka Moment
{1}{2/w}
 
 C 
Sorcery
Search your library for a Component card, reveal it, and put it into your hand. Then shuffle your library.
Steam powered – If only colorless mana was spent to cast Eureka Moment, put that card onto the battlefield instead.
Updated on 24 Feb 2016 by MOON-E

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2015-09-30 06:18:06: MOON-E created the card Eureka Moment

Way too strong for my taste, and is the second common to fetch a component. One too many. This, or the creature?

Although this and the Fetcher does not occupy the same slot in the set, they do however occupy the same niche so I would be very surprised it makes it to the set with the creature.

I agree, it fills the same role as the other card does and potentially limits our ability to create strong components due to the tinker-like effect.

I do not expect this card to make it into the set, at very least not at this power level at common. However, I decided to throw as many cards from the thread into the file as possible simply so we don't lose any ideas.

This is a rare design in my opinion. My biggest issue, though, is probably that this name REALLY wants to be on something blue or red XD

This is going to need a rework with the changes to Steampowered. Anyone have any ideas?

Eureka moment {2}{w}

sorcery

Search your library for a component card, reveal it, and put it into your hand. Then shuffle your library.

Steam-powered - Until the end of turn, component cost {1} less to cast and upgrade for each {c} spent to cast CARDNAME.

I mean, this is gonna be an uncommon or rare if anything so I'm not really gonna pay much attention to it atm.

on 24 Feb 2016 by Comicalflop:

I feel the set should try to avoid as many "bring artifact from Library directly into play" cards as much as possible, since I'm assuming there are going to be some really good Rare Components. Even with the cards currently in the list, it's pay 3 mana to directly put Reactive Armor into play attached to a card. That's a 3 mana colorless tutor at common to directly cheat a 5 mana artifact onto the battlefield with immediate effect. Stoneforge Mystic is still a 2 mana sorcery speed + 2 mana investment, which still requires an equip cost, so that's still most fair, but that's an effect also at rare. If this type of effect is to be in the set, it should only be in one card, at rare, fitting the appropriate mana/stats as Stonehewer Giant, or only make it tutor to hand like Steelshaper's Gift.

I'll say it here but it stands for a good amount of cards.

Comical, keep in mind that a good amount of the cards on here are still existing as references but are not though of to go in the set currently. (This card is a good example) If you want to make sure you are commenting on cards we think are worth it currently, look through the skeleton for what is currently on the plate for "printing"

As for your comment on this card, yes, this interacts in a dramatic way with Reactive Armor. And yes, I think we need to be careful with put in play effects. You are right in all points.

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