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CardName: Kielar Space Cost: {W}{W} Type: Enchantment Pow/Tgh: / Rules Text: When Kielar Space enters the battlefield, choose a target creature. It is exiled until Kielar Space leaves the battlefield. During their upkeep, the creature's owner gains life equal to its toughness. Flavour Text: That if once you have paid him the Danegeld, You never get rid of the Dane. Set/Rarity: Community Mashup Set Rare |
History: [-] |
Swords to Plowshares + Ulfberht
The iconic "That creature? GET RID OF IT! I don't CARE what it costs me, it needs to be gone! NOW!", (we do have a word for that, without resorting to german-manglewords - that word is 'sword').
Combine with... equipped creature has power 4, unpreventably. Equipment comes from 'top down scandanavian'.
So - a scandanavian StP equipment. While the Norse mythology is mostly famous for its fighting (after all, them's good drinking epics!) there's actually some famous peace treaties too. Mythologically, there's Geri and Freki (Odin's wolves) being passed back and forth as a peace offering between the gods (which is kind of a 'after the battle, the scavengers feed' moral). And in reality, there's a few pacts between Denmark, Norway and Sweden; some famous peace making kings; and the modern treaty of Kiel. But I'll be parochial and focus on the danegeld - which after all captures the "Whatever the cost" nicely.
So, looks like I've re-created Oblivion Ring with a downside. So we'll downcost it slightly and call it a day.
This is actually Journey to Nowhere with a downside (it only hits creatures) so needs downcosting further. Compare Chained to the Rocks, whose downside is "You need a Mountain".
Journey to Nowhere has that downside tooo.... maybe just remove the "you don't control" so this can be a potential lifegain-for-yourself upside?
ok, let's make it allowed to hit yourstuff to.