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CardName: Wall of Spite Cost: 2U Type: Creature - Wall Pow/Tgh: 1/6 Rules Text: Defender. {1}{U}: Wall of Spite gains flying until end of turn. {1}{U}: Switch Wall of Spite's power and toughness until end of turn. Flavour Text: Set/Rarity: Community Mashup Set None |
History: [-] |
Mashup of Wall of Tanglecord and Spitebellows.
The symmetry in P/T between the two source cards was too perfect, so I tried several combinations, but this was the best "good wall" combined with "surprise 6 damage".
I'm not sure of a fair cost: on a wall you pay a premium for 1/6 rather than 0/6, and walls shouldn't be too good or the game bogs down too much. But they a creature that can attack is very valuable so walls are often cheaper than you expect.
I considered having this gain flying, possibly as part of the first ability. I was amused by the idea that if you wanted a 1/6 flying blocker you had to pay twice. But I decided that was just clever, not actually useful. Alternatively I could give it flying outright.
This was nearly a copy of Bamboo Rocket Hedge #3 but I decided this was better.
Nifty. Plays something like Wall of Vipers: it'll hold off small stuff for a while, and then it'll trade with something pretty big.