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CardName: Warp into Chaos Cost: {3}{R}{R}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player would choose a target, instead a valid target is selected at random. When Warp into Chaos enters the battlefield, each player exiles all other permanents they control and casts (for free) that many cards from the top of their deck. Flavour Text: Set/Rarity: Community Mashup Set Mythic |
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I'm cheating; and mashing two cards from my silliest deck. Warp World and Grip of Chaos.
It pretty much defies you to come up with a cunning plan. It's purely "Cast this, the board explodes; and stays exploded". For lover of Chaos orbs. Combine with a lot of steal effects and tokens and really high-cost stuff to try and get best advantage; I guess. (So kinda works well with land-ramp, since that gives you lots of permanents to trade in and also ramps you into castign this and flat-casting the big stuff if you don't see it.)
And, I guess, stuff that says "Choose" instead of "Target" is another way to break the symmetry.
But that really isn't the point. Cast this. Laugh madly as the world explodes around you.