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Arena: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Concepts, Themes, Mechanics | Skeleton |
Code: History: [-] Add your comments: |
Needs reminder text for what counter strike means. At the moment this looks hideously overpowered.
'Counter strike' isn't even listed on the mechanics page... What does it do? Seemingly this is the only card in the set with the ability as well.
Counter Strike was supposed to be something like:
"The next time this creature would be destroyed this turn, you may have it deal damage equal to its power to target creature blocked or blocked by it this turn."
Really? Counter strike happens if the creature is killed? I expected it to be something that happens if you fail to kill your target. After all dead foes cannot retaliate thematically speaking.
Could be something like last strike in addition to the normal damage - maybe an option for a counterattack.
Yes, the right phrasing continues to allude me. Maybe, "Whenever this creature is dealt combat damage, it deals that much damage to that source."???
Not sure about the phrasing. But you would think the word 'deathstrike' would make the mechanic easier to remember. As it stands, I assumed it probably prevented 2 damage and dealt damage equal to the amount prevented.
> Whenever this creature is dealt (combat) damage by a creature, this deals that much damage to that creature.
What I can gather we're looking for something similar to Tephraderm / Spitemare, but not so extensive/broad.
I think one of the better comparisons to this card would be Mirran Crusader. Maybe just dropping vigilance would rein it enough? Or changing double strike to first strike. Currently I think it's slightly too strong.