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Duel Decks Starcraft: Remastered: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | FAQ |
History: [-] Add your comments: |
Seeker missile -> Widow mine
LOOK AT THAT ART JUST LOOK AT IT IT'S AMAZING
memory effect issues.
How about replacing the whole thing with:
: "At the beginning of your upkeep, you may pay 
and sacrifice Widow Mine. If you do, Widow Mine deals 4 damage to target creature."
Still memory effect, but now it's at least limited to one full turn cycle. That's still a lot, but definitely more managable than 'indefinite'.
As the discussion on (((Tactical Nuke))) is going, I think this is fine from a rules standpoint. From an information management perspective, there's just one of each in the deck, so it never becomes much of an issue. Thanks!
Widow Mine -> Seeker Missile. Need teh widow mine art for Spider Mine
Seeker missile -> Timed Charge
Timed Charge -> Yamato Cannon
Changed to reflexive trigger for no reason other than clearer English and so people won't think the sacrifice is optional
Looks very legit. And tempts the opponent into somehow making their side untargetable. I like it.
This really doesn't need to be a reflexive trigger. Those are only useful if you want to avoid the rest of the effect being countered if the target is removed, but that isn't relevant here
Yes it doesn't need to be a reflexive trigger, I changed it because "if you do..." has English connotations of being optional. "when you do..." makes it clearer that the ability is mandatory.
It doesn't affect gameplay, so I chose the clearer option.
Is dealing 4 damage like a theme / "a magic number" here or something? This, Nuclear Strike, Battlecruiser, Spider Mine, Caustic Spray and Explosive Payload (6 cards) all deal exactly 4 damage. It's the kind of thing that once you notice it, it's hard to unsee it. If it's unintentional, then perhaps have the damage amounts vary a bit.
For comparison
Not really, never thought about it that deeply, more like what feels good and what goes over well in playtesting. "Which things do I want to one-shot"?
For this particular example though, the 4 damage that the Battlecruiser fires every turn is a Yamato Cannon, so they should be the same amount. Wiki entry
To clarify, it doesn't need to be an if either. "At the beginning of your upkeep, sacrifice ~ and deal 4 damage to any target."