Duel Decks Starcraft: Remastered: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Duel Decks Starcraft: Remastered: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | FAQ |
History: [-] Add your comments: |
common -> uncommon
"a" -> "another", to prevent infinite larvae
"another" -> "non-larva"; added larva creature type
Changed the weird token ability to something more obvious. Not sure if I should limit this to sorcery speed.
previously:
: ~ becomes a copy of another target Zerg creature you control. (It loses this ability.)
Made into token ability again to trigger ETB abilities and synergy with (((Gamete Meiosis)))
fixed creature type -> Shapeshifter
While this rendition is pretty good, have you considered maybe making the larvae a tutor for any zerg? Something like, At the beginning of your upkeep, you may put an evolution counter on Larvae T, Sacrifice Larvae: Search your library for a creature card with converted mana cost equal to or less than the amount of evolution counters on Larvae, put it onto the battlefield, then shuffle your library.
Thanks, but tutors are very bad for duel decks design. We only have 60 cards per deck to work with (~40 removing basic lands), and we need to keep the player entertained as much as possible.
To do this, we need to squeeze out as much variance from every single card as possible. Some cards in the deck are naturally better than others, and if we make it a tutor, he'll just use the same strategy every single round. (Say fetching a Queen.
previously:
,
, Sacrifice Larva: Put a token that's a copy of target Zerg creature onto the battlefield. Activate this ability only any time you can cast a sorcery.
changed to Zerg Zombify effect. Slightly weaker. The word "token copy" is confusing for newer players and they'll ask about whether auras are copied, p/t temporary bonuses, etc... Here, a fresh permanent is made.
Probably want this at sorcery speed?
fixed mana symbols
G -> B
Flagged for ability being not that good to play. Significantly more powerful as late-game rather than early agme. As a 1/1 totally useless at start, most often held in hand as a Zombify instead of played.
Will change to different implementatipon