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CardName: Mind Robbery Cost: 2uu Type: Sorcery Pow/Tgh: / Rules Text: Target players gives you their hand. They draw that much cards. Flavour Text: I'll be having that, thank you. Set/Rarity: Dimir Cthulhu Archetype Ideas Uncommon

Mind Robbery
{2}{u}{u}
 
 U 
Sorcery
Target players gives you their hand. They draw that much cards.
I'll be having that, thank you.
Updated on 31 Oct 2022 by Kael

History:

2022-10-30 21:13:12: Kael created the card Mind Robbery

This has practical problems - it's hard enough to keep track of who owns what when it's all face up and visible. When it's shuffled into an opponents hand? Will you be sure to get it back at end of game? What happens if they're made to discard a card - can you be sure that plains goes to their graveyard andnot back into yours?

It's not insurmountable ("set them aside, treat them as if they were in your hand" would work) but it's a pain point.

And a second usefulness pain point is that, of course, you need a lot of mana fixing for this to be viable.

And finally: "Target player". You're a player. You can trarget your own hand, which means just straight draw some cards. It's probably a fair cost for the effect (you want it to be draw a huge number, but it's probably going to be draw 2, later in the game) but on top of the potential effect of forcing an opponent to cycle their hand is probably too cheap to be that flexible.

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