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CardName: The Flow of Sand Cost: ggwwrr Type: Enchantment Pow/Tgh: / Rules Text: You gain life and your opponent lose life every upkeep equal to the number of desert in play. You draw a card each upkeep equal to the number of desert in play. Every opponents mill cards equal to the number of desert in play every upkeep. Flavour Text: I don't like sand... It's corse, irritating... And it gets everywhere. Set/Rarity: First Set Rare You gain life and your opponent lose life every upkeep equal to the number of desert in play.
You draw a card each upkeep equal to the number of desert in play. Every opponents mill cards equal to the number of desert in play every upkeep. I don't like sand... It's corse, irritating... And it gets everywhere.
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Every upkeep? So in a four-player game controlling three Deserts with this and no opponent playing Deserts this draws twelve cards and drains 12 life each turn cycle?
This is a seven mana enchantment, I get it, but its scaling in multiplayer seems unhealthy for any attempt to balance it properly.
You are absolutely right. Thank you for your input, I will be making corrections soon. I am still brainstorming and pitching ideas and havent start really balancing yet. I'll tone it down probably make it so you have to choose. Thanks again tho