Harvest Shrine — Put a +1/+1 counter on target creature. <=split=>
Unsettling Graveyard — Mill three cards.
Festive Hall — Exile the top card of your library. You may play it.
Servants' Quarters — Add .
Hedge Maze — You may discard a card. If you do, draw a card.
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The Lord's Chambers — Create a 1/1 white Human creature token. You may sacrifice two Clues. If you do, draw three cards. Otherwise, draw a card.
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Mysterious Mansion (Night)
[Nightbound]
Mansion Entrance — Investigate. <=split=>
Gate of the Sun — (Cannot enter during night.)
Gate of the Moon — Each player loses 1 life.
Harvest Shrine — You may untap a creature you control.
Unsettling Graveyard — Create a 2/2 black Zombie creature token with decayed. <=split=>
Festive Hall — Create a 1/1 white Spirit creature token with flying.
Servants' Quarters — Add .
Hedge Maze — Target creature can't attack you until your next turn.
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The Lady's Chambers — Investigate twice. If you control three or more creatures with different powers, create a 4/4 white Angel creature token with flying.
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